Идет 841 год, король Гарольд мертв. Пока весть о его кончине разносится по всему королевству, корона переходит к его высокомерному, не нюхавшему пороха сыну Магнусу.
Хуже того, вернулся Мор — окаянная чума, о которой никто не слышал вот уже тысячу лет. Проклятое поветрие расползается по земле, разлагая все и всех, кого коснется. Матригаль Селина, безжалостная и амбициозная фигура в церковной иерархии, усматривает в Море шанс проявить себя в глазах своего бога.
Эти силы сходятся на захолустном острове Сакра, где группы мятежников и местное правительство отчаянно борются за контроль посреди осыпающихся и увитых плющом руин древней цивилизации.
Вы — керим, один из секты мистических воинов, наделенных необыкновенными способностями и поклявшихся покончить с Мором любой ценой. Однако задача усложняется по мере того, как приключения вынуждают вас окунуться в тягостную жизнь простого люда и невольно погружают в водоворот политических интриг, что вершатся на истерзанной земле. Хаос будет тянуть вас во все стороны, пока вы стремитесь очистить землю от зла и определить судьбу королевства.
СИСТЕМНЫЕ ТРЕБОВАНИЯ
#77
Минимальные(1080p/30 FPS): • ОС: Windows 10 или 11 • Процессор: Intel Core i5-8400 или AMD Ryzen 5 2600 • Оперативная память: 16 ГБ • Видеокарта: Nvidia GeForce GTX 970 или AMD RX Vega 56 • Место на диске: 35 ГБ (SSD)
Рекомендуемые(1080p/60 FPS): • ОС: Windows 10 или 11 • Процессор: Intel Core i5-12600k или AMD Ryzen 7 5800X3D • Оперативная память: 16 ГБ • Видеокарта: Nvidia GeForce RTX 3070 Ti или AMD RX 6800 XT • Место на диске: 35 ГБ (SSD)
ТРЕЙЛЕРЫ и ВИДЕО
Дата полноценного релиза No Rest for the Wicked - неизвестна, игра выйдет на PC, PlayStation 5 и Xbox Series X|S.
Member
Статус: Не в сети Регистрация: 06.12.2015 Откуда: Москва Фото: 2
Я поставил дрова, проверил файлы, игра все равно не запускалась, потом ещё перезапустил комп и заработала. Производительность жесть, в нативе в 4к просадки ниже 60 кадров. Длсс нет, есть родное масштабирование, с ним более менее, больше 100 кадров обычно, но в больших замесах все равно до 70 просело
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Статус: Не в сети Регистрация: 21.10.2010 Откуда: вопросы? Фото: 72
В новом сообщении в Steam разработчик изложил известные проблемы, которые он хочет решить.
Цитата:
«Мы постоянно пересматриваем и оптимизируем производительность и будем продолжать это делать». Он советует уменьшить масштаб разрешения или разрешение рендеринга для повышения производительности, установить игру на SSD и снизить настройки качества. Тем не менее, команда стремится «улучшить некоторые настройки графического процессора в следующем патче».
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Статус: Не в сети Регистрация: 21.10.2010 Откуда: вопросы? Фото: 72
NO REST FOR THE WICKED - EARLY ACCESS HOTFIX 1
Balance Changes: • Reduced Durability Damage Taken • Reduced Repair Costs • Increased Drop Rate on Repair Powders • Reduced Stamina Costs • Reduced Fall Damage Curve • Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab • Balance update for the Cerim Crucible boss • Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
Loot Changes: • Introduced more Weapons into Fillmore's Pre-Sacrament Loot Table • Reduced Drop Rate of Fallen Embers
Stability: • Fixed crash that could occur when quitting out to the main menu
Bug Fixes: • Improved inventory navigation • Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly • Blocked off an out of bounds area of Nameless Pass • Removed lingering dev tools
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Статус: Не в сети Регистрация: 21.10.2010 Откуда: вопросы? Фото: 72
NO REST FOR THE WICKED - EARLY ACCESS HOTFIX 3
Performance Improvements: • Improved area streaming, making the game feel smoother while traversing across different areas • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality • Improved culling for off-screen physics objects and characters • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!) • Additional Shader Optimizations for performance mode • Fixed a leak which increased memory and CPU usage the longer the game was played • Optimized rain and other GPU particles • Opening Cinematics and Ship Prologue Optimizations • Memory optimizations for character customization textures • Additional general CPU performance improvements
Graphics Additions and Fixes: • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering • Fade to Black now actually fully fades to black in HDR mode
Settings Additions and Fixes: • Added Camera Zoom Adjustment Option • Automatic Camera Zoom adjustment for handheld devices and Performance Mode
Menu Changes: • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!) • Adjusted Repair menu size to accommodate for text in other languages
Balance Changes: • Weapons parrying now consumes Stamina (Shields parrying remains unchanged) • Nerfed Gain Focus On Focus Use enchantment • Unarmed can now land hits while enemies are on the ground after performing a Backstab
Loot Changes: • Adjusted Dig Spot rates such that Clay drops more often • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees
Enemy Changes: • Improved behavior for Nith Screamer and Shackled Brute
Bug Fixes: • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it • Fixed dig spots sometimes not giving any loot • Fixed remaining enemies and bosses becoming kaijus • Fixed Falstead Darak dealing damage during his transition while he is still human • Fixed certain doors in Sacrament not having interaction hints • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe • Fixed condition where enemies attack when they should not • Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be • Fixed missing furniture items at Workbench • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments • Fixed keyboard and mouse buttons not working on Bounties contribute panel • Fixed an issue where side notifications would occasionally spam players • Fixed parry tutorial trigger conditions • Fixed wording of enchanting tutorial to more accurately describe common rarity • Fixed spot in the Prologue where you can jump off the ship • Fixed sizing of a railing on the ship in the Prologue • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass • Fixed spot in the Black Trench where you can see out of world • Fixed Angler’s Delight Chowder’s recipe name • Changed Danos’ confirm button color so it does not look grayed out • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass • Fixed missing shadows and incorrect volumetric fog after changing resolution • Fixed reflection popping in sewers dungeon • Fixed torches and fire popping in cinematics • Fixed rain appearing in caves in Nameless Pass • Fixed missing audio for waterfall in Potion Seller Cave • Fixed missing audio for Nameless Pass Prisoner chopping and mining • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning • Fixed pink effects appearing in faders at times • Improved collision in some places at Orban Glades • Improved faders in Nameless Pass • Fixed Photosensitivity screen having overlapping text in certain languages
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NO REST FOR THE WICKED - EARLY ACCESS HOTFIX 4
Performance Improvements: • Fixed a leak with GPU Culling
Bounties and Challenges Changes: • Bounties and Challenges are no longer deleted if you choose to abandon them • Added confirmation when choosing to abandon Challenges
Balance Changes: • Adjusted Damage On Parry enchantments
Loot Changes: • Adjusted loot drop rates from chests • Added more furniture to Whittacker’s Shop
Bug Fixes: • Fixed Nameless Pass cranes still not rotating correctly in some existing realms (their position will now reset to default) • Fixed sell value on Raw and Refined materials at vendors still being only ¼ of what they should be • Fix for the Channel rune icon not showing up when player has no Focus • Fixed Focus Gain On Hit enchantment text displaying a larger Focus number • Fixed incorrect levels for some items at vendors • Improved collision at Mariner’s Keep Tower area • Fixed typo in interaction hint for Eleanor's door
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Статус: Не в сети Регистрация: 21.10.2010 Откуда: вопросы? Фото: 72
NO REST FOR THE WICKED - EARLY ACCESS HOTFIX 5
Performance Improvements: • Further improved Quality Settings for better performance when at higher visual quality • Optimized rendering of volumetric Fog • Optimized shadow rendering • Reduced resolution transparency rendering tech for GPU heavy overdraw situations • Significantly reduced unnecessary memory allocations across many game systems • Improved handling of asset unloading to reduce performance degradation over time • Tracked down and improved several sources of CPU-side stuttering when the game is loading assets • Optimized instantiation costs for various often-used Visual Effects and Characters. • Reduced mutex contention cases that caused performance stutter while streaming content • Optimized icon texture resolutions and memory consumption • Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere) • Multiple smaller general CPU optimizations for better overall performance
Quality of Life: • Added ability to deposit all items from the players inventory that match the types already in the selected chest • Default chest sorting changed to Sort By Type • Enhanced durability system for tools and armor, ensuring correct values are displayed and used
Settings: • Increased supported aspect ratios to 32:9 -Remaining visual glitches with 32:9 will be addressed in future updates
Loot: • Increased stack size of cooking and crafting materials to 25, allowing for better management of resources • Food can now be stored in cupboards • Removed Blueprints from Fillmore shop before Anvil is unlocked
Content Additions: • Implemented eight new shields for better class diversity
Localization: • Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages • Fixed UI translations, including screens for house buying and management, equipment, and warning messages • Implemented better localization handling mechanisms for NPC names and dialogue
Balance: • Major Balance Revisions to provide a smoother experience and prevent high level item drops too early • Adding Stamina cost for parrying with Shields
Enemies and Bosses: • Adjusted Prisoner Wolf enemy to jump around less • Added ability for Shackled Brute to dodge after attacking • Updated Echo Knight fight initiation to reposition instead of attacking right away • Polished Riven Twins taunt • Polished Risen Axe Bruiser attack animation • Polished parry animations for enemies
Areas: • Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium. This is to prevent abusing backups and other potential loopholes. • Improved collision and faders in Cerim Crucible levels • Improved collision and faders in Mariner’s Keep and The Shallows • Improved faders and lighting in Sacrament • Improved Sacrament rooftops
Audio: • Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas. • Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues. • Improved spatial audio for Sacrament Rookery, Town Square, Slums and Training Grounds • Improved Echo Knight slam down AOE sound effects
Bug Fixes: • Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended • Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted • Fixed and balanced Enchantment Effects across the board • Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress • Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level • Fixed Durability of Tools being the wrong value when bought from vendors • Fixed turning in a Bounty showing the replacement prompt • Fixed exploit with certain bounties • Fixed shinies pulling a disappearing act (visually) in the Black Trench • Fixed Squire’s Attire Armor Set not available for crafting at the anvil • Fixed Tier on the Gangrenous Eel • Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass • Fixed Finley’s missing sign in Sacrament • Fixed missing enemy and loot spawners in the northern section of Orban Glades • Fixed spot in Nameless Pass where you could go out of world • Fixed position of a rooftop in Sacrament • Fixed incorrect texture for the shipwreck in The Shallows • Removed duplicate models in Sacrament and Nameless Pass • Fixed bush clipping in the Inquisition Arrival cinematic • Fixed rain occasionally being heard during Falstead Darak fight • Fixed ragdolls blinking back into existence when going out of view and coming back in
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NO REST FOR THE WICKED - EARLY ACCESS HOTFIX 6
We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings! Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!
Art
Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
Performance:
Reduced unnecessary memory allocations for general rendering, fog, and other game systems
Optimized shadow rendering for all Visual Effects
Quests:
Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
Loot:
Increased drop rate of gems
Content Additions:
Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
Torches can be used for more light in dark areas
Balance:
Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
Rebalanced Plague Ring
Increased Gain Health effect to 1-3%
Decreased Lose Focus effect to -7-10%
Rebalanced Snake Ring
Decreased damage dealt to player to 5%
Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage
Enemies and Bosses:
Improved Risen Bruiser locomotion animations
Areas:
Improved collision, faders and texture in Mariner’s Keep
Improved set dressing, collision and faders in Nameless Pass
Improved faders in Sacrament
Improved set dressing, collision and faders in Cerim Crucible
Audio:
Improved Falstead Darak intro audio timing
Localization:
Added and updated localized text in many places across multiple languages
Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
Bug Fixes:
Fixed Crash on the Main Menu
Fixed some transparency rendering artifacts
Fixed Plagued Mutant Soldier bounty boss going invisible
Fixed Fog of War not creeping back while the game is closed
Fixed error spam on the Refinery
Fixed Fierce Ring not dealing extra damage
Fixed interior backgrounds no longer being black
Fixed Bows not having full durability when being purchased at Whittacker’s Shop
Fixed spot in Black Trench where you can go out of world
Fixed spot in Prologue ship interior where you can sidle and get stuck
Fixed spot in Echo Knight arena that resets the fight
Fixed shadow flickering at Campfire in Black Trench
Fixed spot with texture flickering in Black Trench
«Мы внедрили нашу первую версию DLSS для No Rest for the Wicked, но пока не собираемся ее выпускать. Качество изображения, которое мы получаем, не совсем соответствует нашему родному рендерингу, на HDR-блики и окружающее освещение влияет больше, чем хотелось бы. Мы также теряем довольно много чёткости. Наше TAA и повышение резкости выглядят довольно великолепно с нашим собственным масштабированием, поэтому, пока DLSS не будет выглядеть на одном уровне или лучше, мы предпочитаем еще немного его доработать перед отправкой.
DLSS превосходно справляется с прозрачностью (дождь, эффекты частиц), поскольку не размазывает их, как это делает TAA. Но мы работаем над исправлением того, что наши прозрачности будут отображаться без TAA, чтобы они выглядели одинаково четкими независимо от конкретного использования механизмов масштабирования. Нам, скорее всего, придется провести специальную подготовку сетей DLSS под эту конкретную игру и ее визуальный стиль. Мы также интегрируем FSR 2.2 в качестве альтернативного варианта масштабирования».
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