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#77

Название: Call of Duty®: Black Ops 3
Жанр: Экшены, Приключенческие игры
Разработчик: Treyarch
Издатель: Activision
Дата выхода: 5 ноября 2015 года.
Официальный сайт | Steam discussions | Update news | Сообщество оверлокеров в CoD
Минимальные системные требования
OС: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Процессор: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
Оперативная память: 6 GB RAM
Видеокарта: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB
DirectX: Version 11
Жесткий диск: 60 GB

FAQ от 08.01.16
Содержание FAQ
Технический FAQ

Q:Драйвера для игры
A: AMD | NVIDIA

Для более стабильного ФПС и работы игры в целом, рекомендуется установить размер файла подкачки по выбору системы.

Q: как увеличить отзывчивость мышки в игре
A:если у вас монитор 60ГЦ - включить параметр Vsync, установить макс. ФПС - 58 в меню игры.

Q: как увеличить отзывчивость мышки в игре (способ от Alex_Smile)
A:Фикс для устранения "плавающей" мышки

Q:низкий ФПС с процессором i5
A:изменить значение WorkerThreads = 4 на WorkerThreads = 2 в вашем config.ini файле по пути C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\players\config.ini убрали с новым патчем такой параметр

Q:не стабильный ФПС
A:включите тройную буферизацию в вашем config.ini файле по пути C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\players\config.ini
//Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
BackbufferCount = "3" // 2 to 3

Q:как избавится от лагов в МП
A:достаточно забанить в фаейрволе диапазон 173.199.67.0-173.199.67.255. При этом Вы не будете играть на серверах в России. Не забудьте также убрать данную блокировку через время, если это нужно конечно.
Пример настройки - Call of Duty: Black Ops III #13358797
Как избавиться от лагов в мультиплеере штатными средствами Windows
Видео - Call of Duty: Black Ops III lag fix https://youtu.be/EDRyF6-U7is


Q:чем отличаются настройки графики?
A:разбор здесь


Правила темы:
1. Соблюдайте ПРАВИЛА КОНФЕРЕНЦИИ.
2. Здесь проводится обсуждение игры, а также её технических аспектов.
3. ЗАПРЕЩАЕТСЯ Разводить склоки и устраивать личные разборки.
4. Обсуждение поиска средств для взлома ПО, читинга, хакинга или их пропаганда запрещены.


Последний раз редактировалось Vik 09.05.2016 21:27, всего редактировалось 20 раз(а).
наполнение FAQ



Партнер
 

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Регистрация: 27.12.2009
почему-то не грузится новый DLC :-(


 

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leninid рано ещё, на пк в 20.00.


 

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Vik писал(а):
рано ещё, на пк в 20.00.


в 20:00 по МСК? это точная инфа?


 

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dr0zdandre https://twitter.com/charlieINTEL/status ... 7953873920


 

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Регистрация: 27.10.2015
Откуда: Санкт-Петербург
так и быть. На летней распродаже будет 90% скидка куплю наконец таки игруху.

Это длс стоят 675 рублей? Жесть товарищи.


Последний раз редактировалось Vik 21.05.2016 11:41, всего редактировалось 1 раз.
без оскорблений


 

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Фото: 8
Проект ЦРУ "акустическая киска", когда в кошку монтировали микрофон для прослушки русского посольства. Блин, а ведь он таки был в реальности! Интересно чего это они решили о таких вещах поведать?
Вообще сюжетка интересная получилась, если разобраться. Вот вчера решил поиграть, а завис на час в тамошней "сети" читая всякие сатьи :D ... про "Ось", "ВМВ", ЦРУ и т.д...

Прошел пока 4 уровня сюжетки и получил 9 уровень, вопрос: стоит ли повышать сложность (играю на сложность где +10% к опыту), например до "ветеран" (+25% к опыту) или и так хватит все перки открыть?
Но на сложности "ветеран" на испытательном полигоне дошел только до 3 уровня, до этого до 8 :crazy: .

_________________
Freedom is not free. Rights are not Gifts from Government!
Настоящая сила идет не столько от боевых навыков, сколько от достоинства и самоуважения


 

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Свежий патч: если кто еще вообще играет
June 14, 2016 Patch Notes
GLOBAL
C.O.D.E. Valor Calling Cards
The C.O.D.E. Valor Calling Cards are available for purchase.
The complete The Call of Duty™ Endowment (C.O.D.E.) Valor Calling Card Set includes three exclusive, animated calling cards each depicting epic scenes from military action across the sea, air and land to help honor those who have served in the armed forces. 100% of Gross proceeds received by Activision will be donated to the Call of Duty Endowment and will help Veterans find high quality jobs. Visit http://www.callofdutyendowment.org to learn more.
The Giant
The Giant is available for purchase.
Zombies returns in all of its undead glory with 'The Giant,' a research facility featuring the weapon-upgrading Pack-a-Punch Machine. Re-live the chaos of Treyarch's classic 'Der Riese' Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.
MULTIPLAYER
Introducing Blackjack
Our Black Market vendor sits on the sidelines no more - Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
Earning, activating and using Blackjack's Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
*When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
Blackjack's control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
Rogue
Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
The Power Meter functions differently than other Specialists' meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
When Blackjack kills additional Specialists with different weapons, an option to "Flip" the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
Gambler
Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
Blackjack is willing to gamble. If you want to take your chances, you can press button [4] to redraw another random ability.
In the event that you don't activate Blackjack's Mercenary Contract before completing your next Weekly Contract, don't worry. You can stack Mercenary Contracts and activate them whenever you choose.
Side Bets
Once you've activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack's hidden contraband.
Daily and Weekly Contracts
A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards - Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
Custom Leaderboards
Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
Codcaster
CoDCaster now supports 12 Custom Team Color Variants.
Updated X-Ray Shader for improved visibility and readability.
Fix for Custom team identities not appearing properly on the loading screen.
Updated the indicator for the current round for round-based game modes.
Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
Custom Colors currently being used by the other team now appear with a locked icon.
We now display all attachment info for weapons that have more than 3 attachments.
Groups Beta
Friends and Group Members are now differentiated in the Quick Join List by color.
Common Groups will display when highlighting a Player in the Quick Join.
Shared Primary Groups will be denoted by a badge and text.
Contextual Presence will now display whether a Player is a Friend or Group Member.
Individual's joined Groups can now be viewed via inspecting their Player Details.
Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
When inspecting a Player's Groups, the targeted Player's Identity, Emblem and Calling Card will appear in the top right-hand corner.
Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
Marking a Group as Primary will now update in the Player's UI immediately.
Deleting a group Member will remove them immediately from the Quick Join list.
Banning members from a Group will now immediately be reflected in-game.
Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
Corrected issue where Groups Leaderboards would start at "2" as opposed to "1."
Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
Resolved a bug where banned players could not be re-invited to a Group.
Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
Improved cursor functionality when highlighting 'Ban Members' or 'Showcase Permissions' under the 'Admin Settings' for Groups.
General
Eclipse maps are present in the Combat Record/Leaderboards.
Improved stability when returning to the lobby from a Custom Game.
Adjusted ordering of options in Player Details view.
Fix for Calling Cards stopping their animation after they've taken focus for a while in the Calling Card menu.
Music Tracks option in the Options Menu has been enabled.
Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an 'Alphabet Soup' error after pressing certain button combinations at the Sitting Bull screen.
Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
Reorder how Groups information is pulled when first logging into the game.
Localizations added for Custom Game - Hardcore game mode options.
Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
General Gameplay
Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
Improved dedicated server performance and stability while in-game.
Locked-on missiles now damage the HATR Scorestreak properly.
Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wired equipped.
Resolved an issue where intermission camera between rounds would be located outside of the playspace.
Game Modes
Search & Destroy / Demolition
Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
Closed the center gap between the bomb crates.
Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
Increased the emissive lights on the bombsite to make it more visible.
Uplink
Further improvements to picking up a dropped Satellite Drone.
Custom Games
Improved pathing for Bots in Custom Games.
Official Hardcore Variants added to Custom Games.
Specialists
Nomad
Nomad's Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
Create-A-Class
General
Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
Pistols
Marshal 16
Reduced range.
Attachments
Optics & Grip
Fixed an issue where Optics and Grip did not stack recoil reduction properly.
Optics and Grip can now be stacked properly for increased recoil reduction.
Adjusted Optic recoil reduction values to compensate for this fix.
Acog
Reduced recoil reduction.
Varix
Reduced recoil reduction.
Thermal
Reduced recoil reduction.
Perks
Hard Wired
EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
Maps
Verge
Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
Players are no longer able to use the metal beams on the center bridge as exploitable spots.
Addressed Talon Scorestreak pathing over the river.
Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
Fixed collision issues with the large central bridge.
Addressed an issue where Players were able to mantle outside of the intended gameplay area.
Improved spawn locations during Gun Game or Free-For-All matches.
Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
Fixed Player collision with the back of the boat, in the South end of the map.
Fixed Talon Scorestreak pathing in multiple areas of the map.
Rift
Fixed a collision issue with the window of the cargo train.
Updated bullet collision for mid-section model.
Improved visuals with the stairsteps on the East platform.
Spire
Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
Knockout
Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
Hunted
Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
Resolved an issue where Players were able to mantle to unintended areas near the cave.
Splash
Players are no longer able to mantle into the ticket booth near the starting spawn location.
Breach
Fixed an issue with Players being able to go over the wall just North of the Palace.
Skyjacked
Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroy or Demolition, the Kill Cam screen would appear black until the explosion ended.
Rise
Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
Spawn logic improvements.
Stronghold
Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
ZOMBIES
General
Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
Players are now able to earn weapon XP on permanently unlocked weapons.
Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
The Music Tracks feature now functions in the Zombies menu.
Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
On the House GobbleGum is now capable of rewarding any perk found within the current map.
Fixed a stability issue using the skip forward functionality in Theater mode.
Added various stability fixes for host migration.
Danger Closest now protects the player against elemental zombies.
Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
Addressed an issue with the Widow's Wine perk persisting after being revived.
Fixed a consistency issue with player identification colors after a player leaves an active game.
Resolved several player anim bugs with reviving and reloading.
Fixed several UI bugs in the zombies menu.
Zetsubou No Shima
Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
Fixed an issue where spore effects would permanently stay on screen.
Addressed an issue where zombies could become invisible.
Fixed an issue where Players could break progression during the Takeo boss fight.
Balanced door/barricade costs when playing solo.
Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
Addressed an issue where Players could fall through the map if eaten by a Thrasher.
Balanced Thrasher health during higher rounds.
Fixed various issues with Spider Bait.
Fixed an issue where Players could fall out of the map while riding the elevator.
Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
Addressed exploits related to dropping down ladders with teammates.
Resolved an issue where spiders could potentially spawn in as a zombie.
Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
Fixed various death barriers around the level.
Addressed several instances where Players could get outside of the map.
Der Eisendrache
Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
Resolved various exploits that allowed the player to exit the playable space.
The Giant
Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
Addressed an area where players could see outside of the map.
Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
Resolved several issues with the DG-2.
Shadows of Evil
Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
Fixed a rare stability issue that occurs while completing rituals.
Resolved various exploits that allowed the player to exit the playable space.
Fixed a death barrier issue that would occasionally occur when entering the Junction.
The Margwa can now open multiple heads at once.
CAMPAIGN
Safe House
Animated Calling Cards will now appear correctly when viewed in the Data Vault.


 

Member
Статус: Не в сети
Регистрация: 27.12.2009
Vik писал(а):
Свежий патч: если кто еще вообще играет
June 14, 2016 Patch Notes
GLOBAL
C.O.D.E. Valor Calling Cards
The C.O.D.E. Valor Calling Cards are available for purchase.
The complete The Call of Duty™ Endowment (C.O.D.E.) Valor Calling Card Set includes three exclusive, animated calling cards each depicting epic scenes from military action across the sea, air and land to help honor those who have served in the armed forces. 100% of Gross proceeds received by Activision will be donated to the Call of Duty Endowment and will help Veterans find high quality jobs. Visit http://www.callofdutyendowment.org to learn more.
The Giant
The Giant is available for purchase.
Zombies returns in all of its undead glory with 'The Giant,' a research facility featuring the weapon-upgrading Pack-a-Punch Machine. Re-live the chaos of Treyarch's classic 'Der Riese' Zombies map, picking up the Zombies story with Dempsey, Nikolai, Richtofen, and Takeo where Origins left off.
MULTIPLAYER
Introducing Blackjack
Our Black Market vendor sits on the sidelines no more - Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
Earning, activating and using Blackjack's Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
*When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
Blackjack's control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
Rogue
Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
The Power Meter functions differently than other Specialists' meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
When Blackjack kills additional Specialists with different weapons, an option to "Flip" the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
Gambler
Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
Blackjack is willing to gamble. If you want to take your chances, you can press button [4] to redraw another random ability.
In the event that you don't activate Blackjack's Mercenary Contract before completing your next Weekly Contract, don't worry. You can stack Mercenary Contracts and activate them whenever you choose.
Side Bets
Once you've activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack's hidden contraband.
Daily and Weekly Contracts
A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards - Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
Custom Leaderboards
Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
Codcaster
CoDCaster now supports 12 Custom Team Color Variants.
Updated X-Ray Shader for improved visibility and readability.
Fix for Custom team identities not appearing properly on the loading screen.
Updated the indicator for the current round for round-based game modes.
Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
Custom Colors currently being used by the other team now appear with a locked icon.
We now display all attachment info for weapons that have more than 3 attachments.
Groups Beta
Friends and Group Members are now differentiated in the Quick Join List by color.
Common Groups will display when highlighting a Player in the Quick Join.
Shared Primary Groups will be denoted by a badge and text.
Contextual Presence will now display whether a Player is a Friend or Group Member.
Individual's joined Groups can now be viewed via inspecting their Player Details.
Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
When inspecting a Player's Groups, the targeted Player's Identity, Emblem and Calling Card will appear in the top right-hand corner.
Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
Marking a Group as Primary will now update in the Player's UI immediately.
Deleting a group Member will remove them immediately from the Quick Join list.
Banning members from a Group will now immediately be reflected in-game.
Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
Corrected issue where Groups Leaderboards would start at "2" as opposed to "1."
Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
Resolved a bug where banned players could not be re-invited to a Group.
Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
Improved cursor functionality when highlighting 'Ban Members' or 'Showcase Permissions' under the 'Admin Settings' for Groups.
General
Eclipse maps are present in the Combat Record/Leaderboards.
Improved stability when returning to the lobby from a Custom Game.
Adjusted ordering of options in Player Details view.
Fix for Calling Cards stopping their animation after they've taken focus for a while in the Calling Card menu.
Music Tracks option in the Options Menu has been enabled.
Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an 'Alphabet Soup' error after pressing certain button combinations at the Sitting Bull screen.
Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
Reorder how Groups information is pulled when first logging into the game.
Localizations added for Custom Game - Hardcore game mode options.
Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
General Gameplay
Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
Improved dedicated server performance and stability while in-game.
Locked-on missiles now damage the HATR Scorestreak properly.
Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wired equipped.
Resolved an issue where intermission camera between rounds would be located outside of the playspace.
Game Modes
Search & Destroy / Demolition
Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
Closed the center gap between the bomb crates.
Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
Increased the emissive lights on the bombsite to make it more visible.
Uplink
Further improvements to picking up a dropped Satellite Drone.
Custom Games
Improved pathing for Bots in Custom Games.
Official Hardcore Variants added to Custom Games.
Specialists
Nomad
Nomad's Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
Create-A-Class
General
Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
Pistols
Marshal 16
Reduced range.
Attachments
Optics & Grip
Fixed an issue where Optics and Grip did not stack recoil reduction properly.
Optics and Grip can now be stacked properly for increased recoil reduction.
Adjusted Optic recoil reduction values to compensate for this fix.
Acog
Reduced recoil reduction.
Varix
Reduced recoil reduction.
Thermal
Reduced recoil reduction.
Perks
Hard Wired
EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
Maps
Verge
Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
Players are no longer able to use the metal beams on the center bridge as exploitable spots.
Addressed Talon Scorestreak pathing over the river.
Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
Fixed collision issues with the large central bridge.
Addressed an issue where Players were able to mantle outside of the intended gameplay area.
Improved spawn locations during Gun Game or Free-For-All matches.
Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
Fixed Player collision with the back of the boat, in the South end of the map.
Fixed Talon Scorestreak pathing in multiple areas of the map.
Rift
Fixed a collision issue with the window of the cargo train.
Updated bullet collision for mid-section model.
Improved visuals with the stairsteps on the East platform.
Spire
Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
Knockout
Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
Hunted
Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
Resolved an issue where Players were able to mantle to unintended areas near the cave.
Splash
Players are no longer able to mantle into the ticket booth near the starting spawn location.
Breach
Fixed an issue with Players being able to go over the wall just North of the Palace.
Skyjacked
Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroy or Demolition, the Kill Cam screen would appear black until the explosion ended.
Rise
Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
Spawn logic improvements.
Stronghold
Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
ZOMBIES
General
Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
Players are now able to earn weapon XP on permanently unlocked weapons.
Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
The Music Tracks feature now functions in the Zombies menu.
Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
On the House GobbleGum is now capable of rewarding any perk found within the current map.
Fixed a stability issue using the skip forward functionality in Theater mode.
Added various stability fixes for host migration.
Danger Closest now protects the player against elemental zombies.
Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
Addressed an issue with the Widow's Wine perk persisting after being revived.
Fixed a consistency issue with player identification colors after a player leaves an active game.
Resolved several player anim bugs with reviving and reloading.
Fixed several UI bugs in the zombies menu.
Zetsubou No Shima
Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
Fixed an issue where spore effects would permanently stay on screen.
Addressed an issue where zombies could become invisible.
Fixed an issue where Players could break progression during the Takeo boss fight.
Balanced door/barricade costs when playing solo.
Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
Addressed an issue where Players could fall through the map if eaten by a Thrasher.
Balanced Thrasher health during higher rounds.
Fixed various issues with Spider Bait.
Fixed an issue where Players could fall out of the map while riding the elevator.
Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
Addressed exploits related to dropping down ladders with teammates.
Resolved an issue where spiders could potentially spawn in as a zombie.
Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
Fixed various death barriers around the level.
Addressed several instances where Players could get outside of the map.
Der Eisendrache
Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
Resolved various exploits that allowed the player to exit the playable space.
The Giant
Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
Addressed an area where players could see outside of the map.
Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
Resolved several issues with the DG-2.
Shadows of Evil
Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
Fixed a rare stability issue that occurs while completing rituals.
Resolved various exploits that allowed the player to exit the playable space.
Fixed a death barrier issue that would occasionally occur when entering the Junction.
The Margwa can now open multiple heads at once.
CAMPAIGN
Safe House
Animated Calling Cards will now appear correctly when viewed in the Data Vault.

спасибо, играем потихоньку :hunter: жаль только что в игре все меньше и меньше народу и иногда "бросает" в комнату с большим пингом :-(


 

Member
Статус: Не в сети
Регистрация: 02.10.2009
Откуда: Мск.Измайлово.
Фото: 1
астапов понесло ?

В Call of Duty: Black Ops 3 добавили драконов
http://www.3dnews.ru/936064


 

Member
Статус: Не в сети
Регистрация: 27.12.2009
вопрос к любителям пострелять в зомби? Подскажите пожалуйста, реально ли пройти первую пасхалку "Начало конца" вдвоем или нужно обязательно 4 игрока?


 

Member
Статус: Не в сети
Регистрация: 27.12.2009
вышел новый патч, эра веспер возвращается :-(


 

Member
Статус: Не в сети
Регистрация: 29.08.2009
Откуда: СПб
leninid писал(а):
реально ли пройти первую пасхалку "Начало конца" вдвоем или нужно обязательно 4 игрока?

"Начало конца" можно и одному получить.


 

Member
Статус: Не в сети
Регистрация: 01.11.2012
Откуда: СПб
krasnov77 писал(а):
астапов понесло ?

В Call of Duty: Black Ops 3 добавили драконов
http://www.3dnews.ru/936064

Да это же мясо! обязательно куплю


 

Member
Статус: Не в сети
Регистрация: 10.12.2009
что-то я не пойму - мап-паки (кроме последнего) объединили со стандартными картами или выпилили из игры совсем? Если объединили, то почему за 3 дня игры мне ни разу не попадались доп карты в тдм? Полгода почти не играл, растусите плз, может пропустил чего


 

Member
Статус: Не в сети
Регистрация: 27.12.2009
Mr. Night писал(а):
что-то я не пойму - мап-паки (кроме последнего) объединили со стандартными картами или выпилили из игры совсем? Если объединили, то почему за 3 дня игры мне ни разу не попадались доп карты в тдм? Полгода почти не играл, растусите плз, может пропустил чего

ну Я постоянно на новые попадаю, уже надоели


 

Member
Статус: Не в сети
Регистрация: 01.11.2012
Откуда: СПб
Отдельно карты DLC теперь не купить? в стиме только season pass, на других площадках отдельно не продается?


 

Member
Статус: Не в сети
Регистрация: 09.05.2015
Defencer нет я и сам жду когда будет минус 50% на Season pass


 

Member
Статус: Не в сети
Регистрация: 14.09.2012
Откуда: Москва
Фото: 4
Купил season pass, за час в мультиплеере ни на одну карту из dlc так и не попал, даже в лобби ни одна карта из dlc не предлагается для голосования, мультиплеер в игре на пк потихоньку тухнет, что жаль. Оформил возврат средств. Колду ради мультиплеера больше покупать не буду т.к. он изначально мертвый на пк.

_________________
i9-9900k, asus z390 apex, g.skill trident z rgb 16gb 4266мгц, msi gtx 1080ti gaming x 11g.


 

Member
Статус: В сети
Регистрация: 16.01.2005
Откуда: Великие Луки
adept1
Они думают если мультики для старых версий порубать все тут же ринутся последнюю инфинити покупать, хрен им.

_________________



 

Member
Предупреждение 
Статус: Не в сети
Регистрация: 09.10.2006
Фото: 0
Подскажите, сейчас какая версия игры?


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