Куратор темы Статус: Не в сети Регистрация: 27.03.2012 Откуда: Пермь Фото: 2
#77
Жанр: Racing Разработчик: Playground Games Издатель: Microsoft Game Studios Дата выхода: 27.09.2016 | 23.09.2016 (Ultimate-издание) Платформа:PC, Xbox One Игровой движок: ForzaTech Версия игры: 1.0.125.2
Forza Horizon 3 - гоночная видеоигра с открытым миром, за основу которого взята Австралия, карта которой будет в два раза больше, чем карта Forza Horizon 2, и будет простираться от Серферс-Парадайс до Байрон-Бей. Игра предоставляет режим кооперативного мультиплеера. Игра предоставляет возможность кросс-платформенной игры, которая является частью программы Xbox Play Anywhere. В игре будет представлено более 350(!) автомобилей от разных производителей.
СКРИНШОТЫ
#77 #77 #77 #77 #77
СИСТЕМНЫЕ ТРЕБОВАНИЯ
Минимальные:
OC: Win 10 64
Процессор: Intel Core i3-4170 @ 3.7Ghz
Оперативная память: 8 GB
Видеокарта: NVIDIA GT 740 или AMD R7 250x
HDD: 55 Гбайт
Рекомендуемые:
OC: Windows 10 Anniversary Edition 14393.101 (64-битная)
Aston Martin 1964 DB5 1977 V8 Vantage 1998 Aston Martin V8 Vantage V600 2010 One-77 2012 V12 Zagato 2012 Vanquish 2013 V12 Vantage S 2016 Vantage GT12
Audi 1986 #2 Sport Quattro S1 1995 RS2 Avant 2006 RS 4 2011 RS 5 Coupe 2011 RS3 Sportback 2013 R8 Coupe V10 plus 5.2 FSI quattro 2013 RS 4 Avant 2014 #45 Flying Lizard Motorsports R8 LMS Ultra 2015 TTS Coupй 2015 S1 2016 R8 V10 plus
BAC 2014 Mono
BMW 1957 Isetta 300 Export 1973 2002 Turbo 1981 M1 1986 M635CSi 1988 M5 1991 M3 1995 M5 1997 M3 2005 M3 2008 M3 2011 1 Series M Coupe 2011 X5 M 2011 Z4 sDrive35is 2012 M5 2013 M6 Coupe 2014 #55 Team RLL Z4 GTE 2014 M235i Coupe 2014 M4 Coupe 2015 X6 M
Bentley 2013 Continental GT Speed
Bowler 2012 EXR-S
Bugatti 1992 EB110 Super Sport 2011 Veyron Super Sport
Buick 1987 Regal GNX
Cadillac 2011 CTS-V Coupe 2012 Escalade ESV 2016 CTS-V Sedan
Caterham 2013 Superlight R500
Chevrolet 1953 Corvette 1957 Bel Air 1960 Corvette 1964 Impala Super Sport 409 1966 Nova Super Sport 1967 Corvette Stingray 427 1967 Chevelle Super Sport 396 1969 Camaro Super Sport Coupe 1970 Chevelle Super Sport 454 1970 Camaro Z28 1970 Corvette ZR-1 1970 El Camino Super Sport 454 1979 Camaro Z28 1988 Monte Carlo Super Sport 1990 Camaro IROC-Z 1995 Corvette ZR-1 2002 Corvette Z06 2009 Corvette ZR1 2014 Super Sport 2014 #3 Corvette Racing Corvette C7.R 2015 #97 Monster Energy BJ Baldwin Silverado Trophy Truck 2015 Camaro Z/28 2015 Corvette Z06 2016 Camaro Super Sport
McLaren 1993 F1 1997 F1 GT 2013 P1 2015 650S Coupe 2015 570S Coupe
Mercedes-Benz 1954 300 SL Coupe 1967 280 SL 1990 190E 2.5-16 Evolution II 1998 AMG CLK GTR 2009 SL 65 AMG Black Series 2011 SLS AMG 2012 C 63 AMG Coupй Black Series 2012 SLK 55 AMG 2013 A 45 AMG 2013 E 63 AMG 2013 G 65 AMG 2015 AMG GT S 2016 AMG C 63 S Coupй
MG 1986 Metro 6R4
Mercury 1949 Coupe
Meyers 1971 Manx
MINI 1965 Cooper S 2012 John Cooper Works GP 2013 Monster Energy All4 Racing X-Raid Countryman
Mitsubishi 1992 Galant VR-4 1999 Lancer Evolution VI GSR 2004 Lancer Evolution VIII MR 2006 Lancer Evolution IX MR 2008 Lancer Evolution X GSR
Nissan 1966 Silvia 1969 Fairlady Z 432 1971 Skyline 2000GT-R 1992 Silvia CLUB K's 1993 Skyline GT-R V-Spec 1993 240SX SE 1997 Skyline GT-R V-Spec 1998 R390 2000 Silvia Spec-R 2002 Skyline GT-R V-Spec II 2003 Fairlady Z 2010 370Z 2012 GT-R Black Edition 2015 #1 NISMO MOTUL AUTECH GT-R 2017 GT-R
Noble 2010 M600
Oldsmobile 1969 Hurst/Olds 442
Opel 1968 GT 1979 Kadett C GT/E 1984 Manta 400
Pagani 2009 Zonda Cinque Roadster 2012 Huayra
Penhall 2011 Cholla
Plymouth 1958 Fury 1971 Cuda 426 Hemi 2000 Prowler
Polaris 2015 RZR XP 1000 EPS 2015 RZR XP 1000 EPS Rockstar Edition
Pontiac 1969 GTO Judge 1973 Firebird Trans Am SD-455 1977 Firebird Trans Am 1987 Firebird Trans Am GTA
Renault 1973 Alpine A110 1600S 1980 5 Turbo 1993 Clio Williams 2010 Megane RS 250 2013 Clio RS 200
Reliant 1972 Supervan III
Rolls-Royce 2014 Wraith 2016 Dawn
Saleen 2004 S7
Shelby 1965 Cobra 427 S/C 1965 Cobra Daytona Coupe 2013 Shelby Ford F-150 SVT Raptor Shelby
SRT 2013 Viper GTS
Subaru 1980 BRAT GL 1990 SVX 1998 Impreza 22B STi 2004 Impreza WRX STI 2005 Impreza WRX STI 2008 Impreza WRX STI 2011 WRX STI 2013 BRZ 2015 WRX STi
Tesla 2014 Model S P85D
Toyota 1973 Corolla SR5 1974 Celica GT 1979 FJ40 Land Cruiser 1985 Sprinter Trueno GT Apex 1992 Celica GT-FOUR RC ST185 1994 Celica GT-FOUR ST205 1998 Supra RZ 2013 GT86
TVR 2005 Sagaris
Ultima 2012 GTR 720 2015 Evolution Coupe 1020
Vauxhall 1990 Lotus Carlton 2012 Astra VXR
Volvo 1967 123GT 1997 850 R 2015 S60 Polestar
W Motors 2016 Lykan Hypersport
Издания и стоимость
Стандартное издание - 1 999 руб. + 2 набора авто для Forza Horizon 2 и Motorsport 6.
Deluxe - 2 674 руб. + 2 набора авто для Forza Horizon 2 и Motorsport 6 + VIP-статус (5 авто и различные бонусы) + набор "Все звезды автоспорта" (10 авто).
Ultimate - 3 349 руб. + 2 набора авто для Forza Horizon 2 и Motorsport 6 + VIP-статус (5 авто и различные бонусы) + набор "Все звезды автоспорта" (10 авто) + Car Pass (42 авто, по 7 каждый месяц)**
В:Как лечятся фризы на 4-ядерных процессорах? О:Запускаете Forza 3, запускаете Диспетчер задач. Далее в ДЗ вкладка Подробности, ищем forza_x64_release_final.exe. Правый клик: 1 - Задать приоритет=Низкий. 2 - Задать сходство, снять галку с ЦП 0.
В:Как уменьшить/устранить вылеты: О:1.Увеличить файл подкачки. 2. Необходимо отключить XBOX DVR.
В:Как начать новую игру? 1. Зайти в новую "Панель управления" - "Система" - "Приложения и возможности" - найти в списке "Forza Horizon 3" и выделить кликом - "Дополнительные параметры" - "Сбросить". #77#77#77#77#77 2. Запустить игру, всплывет окно синхронизации данных xbox, нажать "Отменить", затем "Остановить синхронизацию". 3. При рестарте игры окно снова появится, в нем выбрать "...на этом устройстве" (пункт, где значок ПК отображается, а не облака).
В:Как посмотреть/скачать свои внутриигровые фото? 1. Через сайт http://forzamotorsport.net/en-us/gallery, залогинившись по своей учетной записью. 2. Скачать в Windows Store приложение Forza Hub.
Улучшенная производительность CPU We have observed that a large portion of players are CPU limited when trying to run Forza Horizon 3 at high frame rates, including locked 60 FPS and unlocked. By analyzing telemetry, we have developed targeted optimizations for this group of affected players by increasing the number of concurrent threads used by the render architecture. We have taken further advantage of DX12 capabilities to allow the visuals to be processed out of order during the frame, in order to reduce synchronization stalls and decrease CPU execution duration. These changes result in a significant CPU performance gain on High or Ultra settings when running on PCs of Recommended spec or better.
Updated Thread Model (речь о улучшении работы потоков процессора) We have updated our threading affinity model to make better use of all available cores. Along with this change, we have added a new graphics option to disable the new model, should you prefer. This option can be found in the Video Settings menu under “Threaded Optimization”.
Дополнительные графические настройки (качество динамической геометрии и моделей авто теперь можно установить на минимум) We have also added some additional graphical options to improve framerate for those playing on lower specification PCs. These include: · Dynamic Geometry Quality now has a Very Low option · World Car Level of Detail now has a Very Low option These are combined with some existing options to create a new “Very Low” preset that can be used with dynamic optimization.
Обновление описания различных настроек для лучшего понимания их влияния на производительность Additionally, all options have had their descriptions updated to include information on how each setting affects the CPU performance, GPU performance, and available VRAM, so that players can better understand the performance impact that tweaking each setting will have.
1.0.41.2 Today we launched an update for Forza Horizon 3 on both Xbox One and Windows 10, which fixes an issue with the "Shake, Rally & Roll" #Forzathon event from last week, where players who completed the event were not receiving the Subaru rewards car. With this update, players who previously completed this event should receive their Subaru rewards car.
1.0.35.2 In addition to a number of improvements designed to improve performance and stability on PC, we have introduced new tuning options available for Force Feedback Wheels in the game. These include:
*The new Force Feedback Understeer slider allows players to control the FFB torque resistance when tire peak grip is exceeded and it starts to slide. The player can either increase or decrease this effect by moving the slider; the default profile value for this is equal to what it is currently already in game.
*The new Force Feedback Minimum Force slider allows players to control the FFB torque resistance when the tire peak grip has not yet been reached. Players can control the FFB resistance and make it tighter or looser near the steering wheel’s center point. The default profile value for this is equal to what is currently in game.
*Additionally, all FFB tuning sliders from the PC version, including the two additions above, have also been added to the Xbox One version of the game.
In addition, this update addresses an issue where tuning values could persist after removing race parts.
1.0.18.2 This update will feature minor updates to improve performance and stability for the Windows 10 version of the game.
1.0.17.2 Stability · Fixed an issue where having a microphone enabled in the game but no speech pack installed would cause the title to crash on Windows 10 · Fixed an issue that would cause a game crash for some Windows 10 players when entering Maroondah Road Bucket List event · Fixed an issue that would cause a game crash for some Windows 10 and Xbox One players when joining online Bucket List Blueprint challenges with mismatched DLC · Fixed an issue that would cause a game crash for some Xbox One players when pausing the game · Fixed an issue that would cause a game crash for some players when collecting Loyalty Rewards while in a Convoy · Fixed an issue that would cause a game crash for some players when using the AMD R9 Fury X graphics card on Windows 10 · Fixed a TDR for Windows 10 players
Performance · Players running four-core setups on Windows 10 should see CPU improvements · Improved thread layout changes for eight-core setups on Windows 10, resulting in improved performance · Improvement to performance in upgrades and tuning screens on Windows 10 · Fixed a stall when driving in Byron Bay on Windows 10 · Stall fixed when applying Drivatar liveries while driving on Windows 10 · Stall fixed when driving in free roam on Xbox One
Wheel Support · Improvements to force feedback dead zone and FFB performance when driving on tarmac on both Xbox One and Windows 10 · Fixed a bug so that wheel button prompts now match the in-game bindings on Windows 10 · Actions that must be mapped are now identified in the UI and number of actions that must be mapped has been reduced on Windows 10
General Improvements · Fix for photo mode being blurry for some Windows 10 players · Groove music playback improvements on Xbox One · Upgrade basket UI now supports mouse input for Windows 10 · Fix for bug that prevented Windows 10 players from progressing past the Start screen with no internet connection · Added Master Volume option for Windows 10 players · Fix to Advanced Camera functionality in left and top views in Paintshop (Xbox One and Windows) · Fix to enable Rewind when returning from Co-Op to Solo (Xbox One and Windows) · Added option to mute microphones in-game (Xbox One and Windows) · Player can now continue driving when fuel runs out (Xbox One and Windows)
Gameplay Changes · Horizon Edition cars that boost either Skills or XP no longer provide a benefit in Online Adventure · Fixed an issue where the Perk “The XP Bump” worked in Online Adventure. Now it provides no benefit outside of single player racing · Added a 30-second cooldown to the Drift Tap Skill · Reduced the amount of XP awarded for banking Skill Chains · Reduced 3-Star score target on the following Drift Zones: Mountain Scramble, Mountain Foot, Reservoir, and Gold Mine · Previous Horizon Edition cars removed from Wheelspins; new Horizon Edition cars added. The new HE cars are the BAC Mono Horizon Edition , Chevrolet Corvette Z06 Horizon Edition, Lamborghini Countach LP5000 QV Horizon Edition, Mercedes C 63 AMG Coupé Black Series Horizon Edition, MG Metro 6R4 Horizon Edition, MINI Cooper S Horizon Edition, and the Subaru Impreza 22B STi Horizon Edition · Added the name of the current Championship to Car Select in Online Adventure to help players choose a suitable car · Horizon Edition cars display the correct bonus for Wheelspins · Fixed an issue where the Landmarks stat was incorrectly listed as 21 instead of 19, stopping players reaching 100 percent complete
1.0.14.2 Windows 10 - Fixed a performance issue on Windows 10 that caused stuttering with high or unlocked framerates on certain hardware configurations - Improved stability on Windows 10 - Disable mouse move detection while driving - The Windows 10 video options screen will no longer ask users to save when no changes have been made - Additional options have been added to the Windows 10 Advanced Controller Menu. These include: o Steering wheel sensitivity o Invert Force Feedback o Centre spring scale o Damping scale - Fixed a problem where pre-order cars and the Halo Warthog were not appearing in the Windows 10 version of the game for some players Wheel Improvements - Logitech G27 is now registered correctly on Windows 10, so the correct default mapping will be applied - All wheels with enough buttons have had the horn added to their default mappings on Windows 10 - Fix to dead zones for acceleration and braking axes on wheels - Default mappings for all TX Racing Wheel variants - Fixed a bug where custom input mappings would not save successfully General Improvements - The Social and Rivals tabs will now unlock for players with Xbox Live Silver accounts - Fixed a bug where the racing line would sometimes disappear - Controller hot swapping is now available. Players can switch between controllers/their keyboard whenever they choose (including the wheel) - Various content fixes for cars
Обратите внимание на п. 3.17 ПК, прежде чем задавать вопросы и обсуждать нелегальное использование ПО:
Код:
3. В конференции запрещается: 3.17. Публично обсуждать нелегальное использование и взлом программного обеспечения, систем безопасности, публиковать пароли, серийные номера, ссылки на них.
Последний раз редактировалось ParKur 23.03.2023 7:38, всего редактировалось 59 раз(а).
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philz2 писал(а):
на высоких текстурах игра кушает не больше 5-6гб озу, проблема именно в видеопамяти.
Это потому, что у тебя всего 8Gb ОЗУ. Игре+системе нужно 10-12Gb ОЗУ (это если видеопамяти хватает), чтобы ничего в ОЗУ не упиралось. Плюс 4Gb-5Gb видеопамяти для FullHD, для 4K - 6Gb.
Лучше смотри вот на эту циферку, когда мониторишь загрузку ОЗУ:
Вложение:
ОЗУ.png [ 16.89 КБ | Просмотров: 2553 ]
Это общая загрузка памяти: ОЗУ+pagefile.sys (файл подкачки на физическом диске). А ещё лучше, скачай RAMMap и посмотри на сколько и чем загружена у тебя память реально (включая standby память), после минут 20 игры. Для чистоты эксперимента, сначала жмякни Empty standby list. 8Gb ОЗУ - мало, особенно в условиях нехватки видеопамяти. Это я к тому, что после покупки видеокарты с большим количеством видеопамяти, не факт, что ты полностью избавишься от фризов со своими 2х4Gb ОЗУ, просто они будут начинаться не сразу, а минут через двадцать игры. А да, ещё игра любит быстрый диск, лучше SSD, обычный HDD может начать захлёбываться, когда по карте носишься, из-за этого тоже случаются фризы.
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Вот общее использование ОЗУ в процессе игры:
Вложение:
Память.png [ 8.57 КБ | Просмотров: 2522 ]
~13Gb. Правда - это в 4К, но при FHD будет в районе 10-11Gb, а если не хватает видеопамяти, будет ещё больше. Только не надо писать про то, что это загрузка файла подкачки, на самом деле - это неправильное обозначение. Правильней было назвать, ну хотя бы виртуальной памятью. А в тот самый файл подкачки (pagefile.sys), что на диске лежит, система полезет, когда ОЗУ реально закончится. И вот если у тебя в процессе игры, размер этого самого "файла подкачки", что на скрине, больше размера установленного ОЗУ - в дело точно пошёл pagefile.sys.
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ZAMHome Спасибо за развернутый ответ. У меня стоят не максимальные текстуры, а также геометрия на среднем, специально подгонял настройки чтобы хватало 3.5гб видеопамяти, оперативки больше 6гб на моих настройках игра не жрет. Вообще конечно памяти надо докупить, хотя бы 4гб купить, просто у меня сейчас стоит 2x4 в сильном разгоне и я не уверен, что если поставлю еще два модуля, то все это будет вместе работать.
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olegh Я выше отписывал, у меня кнопок на руле нет, установлен спарковский руль через переходник. Управление по меню осуществляю геймпадом, прекрасно всё работает руль - геймпад. Родная баранка убрана. По поводу педалей тоже не подскажу, играю как есть по умолчанию. Что качается базы, живо реагирует на смену настроек: фитбек, мертвая зона.
_________________ Мой первый профиль на Оверах: https://forums.overclockers.ru/memberlist.php?mode=viewprofile&u=14305
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Статус: Не в сети Регистрация: 05.08.2008 Откуда: Санкт-Петербург Фото: 37
olegh, изучай, может поможет:
Код:
Adding new wheels in Forza, means adding a registry key with data about your device, namely how many axes, buttons and hat switches it has. Since Creator's update, MS has changed the way devices are defined in registry, and once the meaning of values were decoded, adding new wheels or gamepads seems very simple.
The keys of supported wheels can be found here: \HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\GameInput\Devices\
Each of the keys represent one device. Key naming consists of VendorID + ProductID + Usage Page + Usage So if we would want to add another wheel to supported devices list, we would have to determine the hardwareID of the wheel, by going to device manager, expanding Human Interface Devices, right clicking on your device, choosing Details and then selecting Hardware Ids from the drop-down menu. You will be presented with the string that is formatted in following way: USB\VID_xxxx&PID_xxxx&REV_xxxx
So for example, if you look at Hardware ID of Logitech Driving Force Pro, it looks like this: USB\VID_046D&PID_C298&REV_1106
Where chars following VID_ are VendorID and chars following PID_ are ProductID (revision is not important). Knowing VendorID and ProductID we can construct the name of the registry key for our device. In this case it would be:
You don't have to worry about Usage Page and Usage, as it is the same for all devices that are recognized as game controllers, where 0001 means generic Desktop and 0004 means Joystick.
If you examine existing keys, you will find, that all of them contain the definition for device, either RacingWheel, GamePad or ArcadeStick.
There is also Description value, which basically is the name of your device, but it doesn't seem to have any effect on Forza games so far. Sometimes there is a UINavigation value, which as the name implies, defines your device as a UI controller in all UWP apps.
Then there is a subkey Labels which allows you to assign a name for each button and hat switch position. Presumably this will be read by games to make the UI interface more friendly by substituting generic labels with the ones defined here.
Here I will examine only the most important part: the definition for your controller which will allow you to use it in UWP apps. The other data is either self-explanatory or follows the same rules that will be described here.
The easiest way to get started is to export an existing Key and edit it in a text editor of your choice. Lets take as an example value for Logitech G27 (046DC24F00010004)
The name of the value indicates the type of device that is reported to UWP apps. This means that you can theoretically report your wheel as gamepad or vice versa with the expected consequences. In this case Logitech G27 is defined as "RacingWheel"
Lets look at the actual data now. It seems that first byte for all device definitions is 02. If next byte is 05, it defines a symmetrical two way axis (for example: -1 0 1) where 0 is the default position and -1 and 1 are both extremes. This type is used for steering and gamepad sticks. The axis type is always followed by an index of axis on your controller. For most wheels it is the (X) axis, but since everything here is zero indexed, then first axis should be written as 0 (similarly 2nd axis would be 01, 3rd would be 02 etc.)
For wheels we need only one symmetrical axis definition (for gamepads we need more as there are several sticks with left/right, up/down functionality). So right now definition for our wheel looks like this: 02,05,00
Let's add definitions for pedals: For pedals we should use byte value 85, which indicates assymetrical one way axis (for example: 0 1) where 0 is the default position and 1 is the value when pedal is fully pressed. Actual indices of axes for pedals vary from one device to another, and you should experiment with values, until you get it right. The application I provided makes this much easier, as you do not have to launch forza each time, to test changes. The order of axes for steering wheels seems to be the following:
Only the first three are mandatory for wheels, while the latter two can be ommited. Now ommiting stuff can be a little tricky in these definitions, since you need to leave a sort of placeholder where data would otherwise be. In our Logitech G27 example we see the following:
As you see we have steering and three pedals defined, but we do not have handbrake defined, which is indicated by value 04 that takes place of the definition of handbrake axis. If we would want to define handbrake, we would have to replace 04 with the actual definition that is two bytes long. So assuming handbrake is on 6th axis our definition would look like this:
This concludes the axis definition part and following Logitech G27 we now have the following string: 02,05,00,85,02,85,03,85,04,04
Immediately after handbrake axis definition (or placeholder byte for it), two buttons are defined, namely PreviousGear and NextGear. Button definitions are always indicated by byte 0a which is followed by button index (which again is zero based, so button 1 should be written as 0, button 2 as 1 etc.)
So lets look at Logitech G27 example: 0a,05,0a,04
As you can probably guess, this means that button 6 on your wheel is assigned to PreviousGear and button 5 on your wheel is assigned to NextGear. So, now our string looks like this: 02,05,00,85,02,85,03,85,04,04,0a,05,0a,04
After these two definitions, there is a definition for hat switch or better known as DPad. Luckily the DPad definition is always the same (presumably each pair of bytes defines one of four positions): 8b,00,cb,00,eb,00,ab,00
However if your device does not support dpad, you should not include this definition, but susbtitute it with placeholder bytes. Similarly to how definition for axis was two times the length of placeholder, here too we need to replace definition for each position with a placeholder byte. For all buttons, the placeholder byte is 08. So compare the two definitions: 1) With dpad: 02,05,00,85,02,85,03,85,04,04,0a,05,0a,04,8b,00,cb,00,eb,00,ab,00
2) Without dpad: 02,05,00,85,02,85,03,85,04,04,0a,05,0a,04,08,08,08,08
After DPad definition or placeholder bytes, comes definitions or placeholder bytes for 16 buttons. Lets look at the G27 example: 0a,07,0a,14,0a,16,0a,06,0a,13,0a,15,0a,0f,0a,10,0a,12,0a,11,08,08,08,08,08,08
Decoded it looks like this: Button in-game Button on your device
As you see, 10 buttons are defined, so that leaves 6 buttons undefined, which are indicated by placeholder bytes 08.
After 16 buttons, we define our H-Shifter (and if we do not have one, we add placeholder bytes 08). The definition have the following order Reverse Gear Forward Gear 1 Forward Gear 2 Forward Gear 3 Forward Gear 4 Forward Gear 5 Forward Gear 6 Forward Gear 7
So the following string: 0a,0e,0a,08,0a,09,0a,0a,0a,0b,0a,0c,0a,0d,0a,00
Finally, to make your definition complete you should add two more bytes. For the time being their meaning is unknown, but it seems that either 00, 00 or 01, C2 will get your wheel recognized correctly.
If you have followed this guide, you should have a working wheel in Forza now. I will release a tool later which configures your wheel automatically for you, but for now you can experiment. Please use the application I have written from this link: http://www.mediafire.com/file/5dsx2u1co8u6bbz/Controller+Test+Tool_1.0.6.0_Test.zip It uses the same API that Forza games use, and the input reported in that API will be the same that will be reported in Forza games. One more thing though, since it is an UWP app, you can't launch it as regular exe, and since it is not running through MS store, you have to install it manually. For that you first have to add certificate: Right double click on Controller Test Tool_1.0.6.0_x64.cer and choose Install Certificate , choose Local Machine and Place All Certificates in the following Store, Click browse, select Trusted Root Certification Authorities and click next. Afterwards double click on Controller Test Tool_1.0.6.0_x64.appxbundle and install the app.
IF you do not feel comfortable adding certificates you can still test your definitions in Forza game, but remember that you have to restart Forza or replug your controller after each edit you make.
прошу помощи проблема с управлением в forza horizon 3 , машина не едет назад по нажатию кнопки и передачи приходится самому переключать подскажите как сбросить настройки.
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Вот кстати да, какого лысого, при нажатии на педаль тормоза, мы едем назад, при автоматической коробке передач! Меня, как водителя, когнитивный рубит. Нельзя было сделать по человечески, <PRND> ?
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olegh "Почему спросил, у меня по умолчанию газ - педаль сцепления. И фидбека нет." На руле есть "MODE" её нужноо переключить, чтобы другим цветом горело (у меня красным), педали поменяются местами. Вроде у меня так было, когда положение менял. Честно говоря, как сменить режим, погугли, я подзабыл, сто лет назад было. По фитбеку, что то с настройками у тебя, у меня всё в порядке.
Добавлено спустя 8 минут 38 секунд:
Retvizan писал(а):
Купил автомобильный абонемент на распродаже. Кстати, с новым обновлением пошла навязчивая реклама новой форзы с предложением купить предзаказ, 1:1 как это было в официальной демке сабжа. Скорее это антиреклама, ибо ролики что предложили к просмотру, показывают убогость проработки машин и окружения, хуже чем в сабже. Видимо, хотят срубить бабла на успехе Horizon 3, подсовывая по быстрому халтурку. Как последний NFS от ЕА.
Ну так в седьмой форзе и не нужна такая проработка, это сим. Главное достаточное кол-во фпс, чтобы чувствовать машину. В принципе, по мне так всё на высшем уровне, погодные эффекты, салон, сами модели машин просто шикарны. ГТ новую глянь и ПКар2, Форза Мотоспорт 7 в визуальном плане их на голову выше, главное чтобы по физике хотя бы от ПКар не отстала. Про корсу не упоминаю, корса суровый автосим по сравнению с ФМ7 ). iRacing ещё суровей, когда был абонимент на год, гонял с удовольствием, но продлевать не стал, всётаки он очень сильно отстал в плане графики от конкурентов: корса, пкарс, рэйсрум.
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