TSC! Russia member
Статус: Не в сети Регистрация: 20.10.2014 Фото: 14
Цитата:
We have now moved the whole game over to DirectX 11. Players will now see some performance and visual improvements - more to come in the future. PLEASE NOTE: we are NOT supporting anything older than DX11 from this time, so all players will require a DX11-capable graphics card. We believe that this should only affect a very small percentage of potential players, with older graphics cards. However, this will allow for further graphical enhancements that we cannot support on older graphics cards.
Добавили DX11
_________________ TSC! Russia - добровольные распределённые вычисления. Не используемые мощности твоего ПК могут помочь науке и людям в борьбе с тяжелыми заболеваниями.
TSC! Russia member
Статус: Не в сети Регистрация: 20.10.2014 Фото: 14
_________________ TSC! Russia - добровольные распределённые вычисления. Не используемые мощности твоего ПК могут помочь науке и людям в борьбе с тяжелыми заболеваниями.
SlavicUnion Все конечно хорошо, но я так думаю, что почти все кто играет в нее на постсоветском пространстве и дальше будут играть только в бой между вермахтом и РККА. Битва янки с японцами и Вьетнамский конфликт лично мне мало интересны конкретно в данной игре. П.С. Все мечтаю о выпуске новой части Красного Оркестра на современном движке... почему бы не Фростбайт))? Вот это были бы замесы в бойне РККА с немецкими захватчиками!
TSC! Russia member
Статус: Не в сети Регистрация: 20.10.2014 Фото: 14
Началась пятая волна закрытой беты.
Список изменений
Цитата:
We are setting live Closed Beta Wave 5 today shortly (with many new invites going out as well!). Below you can find the changelog:
New Major Audio Feature Included in CB5 is a brand-new audio engine (Wwise)! Not only will you hear greatly improved sounds across the board… performance has also been improved. Weapon sounds are ‘beefier’ along with improved sound distance. Helicopter sounds have been updated. Ambience has been updated. As you move through the jungle you’ll hear ambient creatures calling out all around you, branches snapping and mosquitoes buzzing. Lastly, be sure to also turn on the music, as we have introduced brand new music tracks for both factions.
As this is a large audio update, we have created specific survey questions to gauge your feedback. Remember to click the survey from the right side of the main menu!
Gameplay There have been many refinements to the Vote Kicking system The name of the player who initiates the vote is now shown Players cannot quit and re-join a server to vote multiple times There is a cooldown on starting multiple votes The overall voting time has been shortened
Customization (For BETA Wave 5 only) We have unlocked all character customization items for this beta phase. Once we have the server ranking system ready to publish in a future update, the character customization items will once again be locked behind player ranks that you will acquire through leveling in-game.
Weapons The MoA on some guns has been adjusted to be more in line with real-world values Tweaked damage values for torso zones. Overall, large-caliber guns will be more lethal Any central torso hit now has the capacity to kill if enough damage is dealt. Pistols are now limited to specific classes and not every class has one now. This will cause the pistols to become more scarce on the battlefield. Looting bodies for pistols should now be a more useful mechanic. In the sake of authenticity, pistols were removed from all Rifleman based classes (Grunt, Rifleman, Guerrilla) Adjusted the damage for RPD to more accurately match SKS/AK weapon family damage
Art Fixed DX11 Anti-aliasing issues that some testers were experiencing Massively improved first person weapon shadows on gun and hands PBR reflections have been adjusted to work better indoors Adjusted rearward travel fire animations for M16 and DP28 downwards to be more realistic Increased rearward travel fire animations for shotguns Increased the speed of deploy animations for LMGs Added missing bipod fold animations for the DP28
GUI The launch ‘splash’ image has been updated Various tweaks to the Overhead Map such as objective icons, Supremacy UI elements, and size and zoom Supremacy UI now dynamically illustrates links between objectives Players will now be presented with a ‘First-Time Explanation’ of the role select menu. Increased max friendly player icon distance to 150m The Settings Menu has been adjusted to present a more natural flow Added an option to remove framerate smoothing to the video settings menu. This is intended for 120hz & 144hz monitors, where you were previously locked at 60FPS A ‘progress bar’ has been added for items such as bandaging, tunnelling, destroying tunnels, etc. Note, this is a first pass. More work on the visual elements will be coming in a future BETA wave Added a ‘Borderless Windowed’ setting to the video settings menu Helicopter UI elements that were previously transparent are now more readable Fonts have been improved and tweaked throughout the game, for easier legibility Removed a few unsupported 4:3 resolutions from the video settings menu Added an option to quiet the announcer voice separately from other audio elements. The Announcer Volume slider can be found in the audio settings menu Removed confusing chevron symbols from the Territories game mode UI Removed the ‘auto spawn’ checkbox from spawn menu The overhead map has been adjusted to no longer include extraneous information
Performance Helicopter networking code has been optimized for better performance Audio performance has been streamlined
Bug Fixes Gameplay Fixed a bug where ‘Force Respawn’ would sometimes not spawn all dead players on a team Fixed a bug where mantling could fail on slanted terrain Fixed a bug where the F4 could ‘miss’ targets with high elevation, such as An Lao Valley. Fixed a bug where player bodies would fling high in the air on death from underground locations. This may still occur in some undiscovered places as the fix is location-specific. Please be sure to report any cases you still see this occur
Maps Various bugfixes and improvements to the below maps. Improvements include optimization, additional art passes, collision fixes and miscellaneous adjustments based on previous wave tester feedback TE-Hill937 TE-Hue City TE-Cuchi SU-SongBe TE-Firebase TE-Compound
Audio Fixed a bug where some audio files were not adjusted by the correct sliders in the menu
Art Various red barrels will no longer appear bright red so as not to confuse players who thought they could shoot the barrels to make them explode Fixed a bug where 3p Punji shovelling had no animations Fixed a bug where the ‘spinner’ animation for commander ability cooldowns would not show Fixed a bug with the VC Radioman backpack not ‘rag dolling’ correctly Fixed bugs with 3P LMG iron sight animations Fixed bugs with hip fire hit detection not working properly in some corner cases Fixed several collision issues where players would previously bounce back or become stuck Fixed character customisation rooms on Firebase, Song Be, and other maps The Claymore and C4 now bring up the ‘clacker’ (trigger) much more quickly
GUI Fixed the Match Report screen showing both teams as ‘red’ when using homogenized colours The credits section has been updated
Miscellaneous Fixes & Updates The game executable has been changed. It has been renamed to VNGame.exe. You may need to change custom shortcuts The Bink video player has been updated which will provide better fidelity on video files such as menus and loading screens Adjusted the speed hack detection system to be a bit more forgiving for players on Wi-Fi or with bad connections
----------------------------------------------------------- Блин добавили бы всё это и dx11 ещё бы в РО2, как подарок поклонникам серии. Технически наверняка это раз плюнуть, движок он и тот же.
_________________ TSC! Russia - добровольные распределённые вычисления. Не используемые мощности твоего ПК могут помочь науке и людям в борьбе с тяжелыми заболеваниями.
Специально для нашей группы разработчики обещали подогнать партию ключей на 6 волну беты, которая стартует 15 марта. Ключи разыгрываем на конкурсе. Если интересно - пишите в личку.
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