Часовой пояс: UTC + 3 часа




Куратор(ы):   George80   



Начать новую тему Новая тема / Ответить на тему Ответить  Сообщений: 144 • Страница 8 из 8<  1 ... 4  5  6  7  8
  Пред. тема | След. тема 
В случае проблем с отображением форума, отключите блокировщик рекламы
Автор Сообщение
 
Прилепленное (важное) сообщение

Куратор темы
Статус: Не в сети
Регистрация: 19.01.2008
Откуда: Санкт-Петербург
Фото: 11
#77
FAQ

Разработчик и издатель:Bandai Namco Games
Издатель в России(PC):Bandai Namco Entertainment
Официальный сайт:
[T7:FR]
Оф. форум:
[[url]T7:FR[/url]]
Дата релиза:
[T7:FR : 2 июня 2017 года]
===============
Страничка в Steam - Tekken 7
[Скриншоты T7:FR][Трейлеры T7:FR]


Последний раз редактировалось George80 03.06.2017 7:57, всего редактировалось 1 раз.


Партнер
 

Куратор темы
Статус: Не в сети
Регистрация: 19.01.2008
Откуда: Санкт-Петербург
Фото: 11
На прошедшем EVO 2018,было представлены несколько новых персонажей для игры из предстоящего season 2 для игры.
ссылка


 

Куратор темы
Статус: Не в сети
Регистрация: 19.01.2008
Откуда: Санкт-Петербург
Фото: 11
Tekken 7 FR | EVO 2018 Tournament | TOP 8 + Finals


 

Куратор темы
Статус: Не в сети
Регистрация: 19.01.2008
Откуда: Санкт-Петербург
Фото: 11
Tekken 7 Season 2 patch notes released
General Stuff

Spring Kick 1 *1 (Feet towards opponent) While facing up 3+4
• Startup changed from 16F to 19F.
• Jump status startup frame changed from 22F to 12F.

Spring Kick 2 *2 (Feet towards opponent) While facing up 3+4
• Jump status startup frame changed from 16F to 12F.

Back turned 4 *3
• Damage changed from 25 to 18.

Back turned u/f+4 *4
• Damage changed from 21 to 18.

Back turned u+4 *4
• Damage changed from 21 to 18.
• Opponent reaction on hit was changed.

Just before landing from straight jump 3 *4
• Damage changed from 25 to 20.

Just before landing from backward jump 3 *4
• Damage changed from 25 to 20.

Low parry (timed with opponent low attack D/F)
• Bug in which some characters special moves didn't hit after low parry was fixed.

*1 characters: Law, Hwoarang, Xiaoyu, Jin, Bryan, Heihachi, Kazuya, JACK-7, Asuka, Devil Jin, Lili, Dragunov, Leo, Lars, Alisa, Katarina, Lucky Chloe, Shaheen, Josie, Nina, Master Raven, Lee, Bob, Akuma, Kuma/Panda, Eliza, Geese, Noctis.
*2 characters: Eddy, King.
*3 characters: Everyone but Akuma, Eliza, Geese.
*4 characters: Everyone but Akuma, Eliza, Geese.


Akuma
HCB+1
• Damage changed from 17 to 15.
• Startup changed from 33F to 28F.
• Changed from -7F to -9F on block.
• Opponent reaction changed on hit.

During Hyakkishu 1
• Recovery on whiff decreased by 8F.

During Hyakkishu 2
• Damage changed from 25 to 20.

During Hyakkishu 3
• Damage changed from 23 to 21.

During Hyakkishu 4
• Changed from +6F to +4F on block.

QCB+3+4
• Recovery decreased by 3F.

b+2
• Changed to Homing attack

f,F+2 Heat Time 1
• Causes Wall Bounce on hit.
• Reach increased.

While rising 1
• Reach increased.

While rising 3
• Can now be cancelled in to special attacks.
• Changed from -7F to -10F on block.
• Changed from +5F to +2F on hit.


Alisa
During Rage b+1+2
• Distance traveled backward during animation decreased

2
• Hitbox expanded downward.

2,3
• Damage changed from 7 to 8.

2,3,3
• Damage changed from 20 to 25.
• Attack comes out 1F slower.
• Input window changed from 33F to 35F.

f+2,1
• Hits now chain.
• Changed from -20F to -14Fon block.
• Opponent closer on block.
• Opponent closer on hit.

f+2
• Hitbox expanded downward.

f+2,3
• Hitbox expanded downward.

f+2,3,3
• Damage changed from 20 to 22.
• Causes Wall bounce on hit.

d/f+1
• Pushback decreased so it’s easier to hit.

d/f+1+2
• Now can be performed during Destructive Form (During Destructive Form d/f+1+2)
• Changed to Power Crush.
• Startup changed from 18F to 19F.
• Changed from -11F to -14F on block.
• Opponent closer on block.
• Recovery increased by 1F on hit.

d+4
• Opponent closer on block.

d+4,1+2
• Changed from -1F to +2F on block.
• Recovery decreased by 3F on hit.
• Input window changed from 18Fto 28F.

d+3+4
• Opponent closer on block.

d/b【1,3】
• Recovery decreased by 11F.
• Opponent recovery decreased by 10F on block.
• Changed from -10F to -9F on block.

d/b+2,2
• Opponent reaction on mid-air hit was changed.

d/b+3
• Opponent closer on block.

d/b+4
• Opponent closer on block.

b+3
• Now causes Screw on mid-air hit.

b+4,3
• Damage changed from 15 to 20.

u/f+3
• Recovery decreased by 5F on hit and block.

f,f,f+3,4
• Opponent farther away on block.

While rising 1,2
• Now transitions to Destructive Form (While rising 1,2,1+2)

While rising 3
• Opponent recovery increased by 2F on block.
• Opponent closer on block.

During Clockwork 3
• Homing increased.

During Clockwork d+3
• Homing increased.
• When hit by opponent during startup, status changed from Aerial to Standing hit.

During sidestep 4
• Opponent closer on block.
• Changed from -1F to +2F on hit.
• Opponent closer on hit.

During sidestep 4,1+2
• Opponent closer on hit.

(While enemy is down) d/b+1+2
• Changed from -17F to -14F on block.
• Opponent closer on block.

During Destructive Form 3 (or 4)
• Move can no longer be performed consecutively.

During Destructive Form f+1
• Opponent closer on hit for attack 1 through 6.

During Dual Boot 1
• Opponent closer on block for attack 1 through 6.
• Opponent closer on hit for attack 1 through 5.

During Dual Boot 1+2
• Changed from -5F to ±0Fon block.

During Destructive Form d+1
• Changed from -2F to +3F on hit.

During Destructive Form b+2,1
• Opponent closer on block for attack 2 through 4.

During Destructive Form u+3+4,1 (or d+3+4,1)
• Recovery decreased by 10F.
• Changed from -20F to -10F on block.


Asuka
During Rage d/f+1+2
• Opponent was unable to do an ukemi when hitting a wall, so this was fixed.

1,1,3,f+1,3
• Opponent closer on hit and block.
• Opponent reaction on counter hit was changed.

1,3
• Opponent closer on block.

1,4
• Opponent closer on block.

3
• Hitbox expanded.

3,1
• Changed from +2F to +8F on hit.
• Opponent reaction on counter hit was changed.
• Hitbox expanded.

[3,4]
• Changed to Homing attack.
• Hitbox expanded.

1+4,2,d+4
• Opponent closer on hit.
• Hitbox expanded.

f+1,3,1
• Hitbox expanded.

f+1,d+4
• Changed to Homing attack.
• Hitbox expanded.

f+4
• Hitbox expanded downward.

f+1+2
• Changed from -11F to -9F on block.
• Recovery decreased by 1F on hit.

d/f+3
• Opponent reaction when hit while downed was changed.

d+1+2
• Opponent closer on hit.

d/b+3
• Damage changed from 16 to 17.
• Opponent reaction on counter hit was changed.
• Hitbox expanded.

d/b+4 and d/b+4,4 and d/b+4,4,4
• Opponent closer on block.

d+1
• Opponent closer on block.

d+1,1+2
• Changed from -10F to -9F on block.
• Changed from +1F to +2F on hit.
• Opponent closer on hit.

d+3,4
• Opponent closer on block.

d+4,2,3
• 3rd hit guaranteed after 2nd hit.
• Input window changed from 26F to 28F.

f,F+1
• Reaction on whiff has changed.

f,F+2,3
• Opponent reaction when hit while downed was changed.

f,f+3
• Causes screw on counter and mid-air hits.
• Hitbox expanded.

While rising 1
• Startup changed from 15F to 14F.

While rising 3
• Startup changed from 19F to 18F.

While crouching d/f+2
• Opponent closer on block.
• Timing opponent can begin to block after counter hit delayed by 2F.

While crouching d/f+3
• Damage changed from 17 to 20.
• Startup changed from 18F to 17F.
• Changed from -13F to -9F on block.
• Recovery decreased by 5F on hit.
• Causes Wall Bounce on hit.
• Hitbox expanded downward.
• Homing decreased.
• Crouch status removed.


Bob
During rage f+2+3,F
• Command changed from During rage f,f,f+3+4~f to During rage f2+3~f.
• Damage changed from 27,20 to 27,16.
• Active frames of 1st hit increased by 2F.
• Opponent farther away on hit of 1st hit.
• Moves from Spinner Ball come out faster by 3F.

1,1,2
• Damage changed from 10 to 12.
• Changed from -1F to +2F on hit.

During Spinner Ball 1
• Damage changed from 18 to 17.
• Startup changed from 19F to 18F.
• Opponent reaction on hit while downed was changed.
• Hitbox expanded downward.

During Spinner Ball 4
• Changed from -26F to -24F on block.

d/f+1,2
• Changed from +1F to +4F on hit.

d/f+3,1,1
• Damage changed from 17 to 20.
• Opponent reaction on mid-air hit was changed.

d+4,3,4
• Hitbox expanded upward.

b+4
• Opponent closer on block.
• Opponent closer on hit.

b+4,1
• Move comes out slower by 3F.

b+4,4
• Hits now chain.
• Opponent reaction changed on hit.
• Hitbox expanded downward.

u+1+2,1
• Causes Wall Bounce on hit.

u/f+1+2
• u/f+1+2~f now transitions to Spinner Ball.
• [u/f+1+2~b] now transitions to Reverse Spinner Ball.

b,B+2+3
• Damage changed from 40 to 32.
• Causes Screw on mid-air hit.

f,n,d,d/f+1
• Damage changed from 20 to 25.
• Hitbox expanded downward.

f,n,d,d/f+1+2
• Opponent closer on block.
• Causes Wall Bounce on hit.

f,n,d,d/f+1+2 hold
• Causes Wall Bounce on hit.

While rising 1,2
• Causes Screw on mid-air hit.

While crouching d/f+2,4
• Move comes out slower by 2F.
• Reaction on block was changed.

u/f+2,3,3+4
• Damage changed from 15,12,12,12 to 9,9,10,10.


Bryan
1,2
• Is now +5F on second hit after 1st hit is normal or counter hit.

1,2,4
• 3rd hit is now guaranteed after 2nd attack counter hits.

2,3
• Opponent closer on hit.

4,3,4
• Recovery for both players decreased by 3F for faster game play.
• Recovery decreased by 3F.

1+2,2
• Opponent reaction on normal and counter hit was changed.

d/f+1,1,1,1
• Opponent closer on block.

d/f+4
• Causes Screw on mid-air hit.

d+1+2
• Opponent closer after blocking first hit.

d+1+2,B
• During Sway, input window for moves 5F faster.

b+1
• Changed from +5F to +7F on hit.

b+2,4
• Both players recovery by 3F to speed up game play.
• Recovery decreased by 3F on hit.

b+2,1,4
• Recovery decreased by 2F on block to speed up game play.
• Recovery decreased by 3F on hit.

f,F+4
• Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed.

QCF+1+2
• Causes Wall Bounce on hit.

While rising 1
• Opponent closer on block.

While rising 2
• Changed from -8F to -10F on block.
• Changed from +3F to +1F on hit.

While rising 3,4
• Opponent reaction on counter hit was changed.

1+3+4
• Homing increased.

2 after successfully parrying an opponent's right punch (b+1+3 or b+2+4)
• Changed from +2F to +7F on hit.


Claudio
During Rage b+4,2,F
• Command changed from b+4,2,f,f.

1,3
• New move added.

2
• Changed from ±0F to -3F on block.
• Opponent closer on hit and block.
• Changed from +6F to +3 on hit.

2,1
• Changed from -11F to -6F on block.
• Changed from -5F to +5F on hit.

2,1,2
• No longer causes Star Burst.
• Causes Screw on counter hit.

4,3
• Property changed from Mid to High attack.
• Changed from -9F to -5F on block.
• Opponent farther away on block.
• Causes Screw on counter hit.
• Input window changed from 13F to 23F.
• Hits now chain.

3
• Opponent reaction on counter hit mid-air hit was changed.

f+2,1
• Changed from -13F to -10F on block.
• Changed from +3F to +6F on hit.
• Input window changed from 16F to 12F.

f+2,1,1+2
• Damage changed from 28 to 25.
• Hits chain if 1st is a counter hit.

f+2,2
• Damage changed from 20 to 24.
• Changed from -27F to -26F on block.

f+3
• Property changed from Mid to High attack.
• Changed from -9F to -5F on block.
• Opponent farther away on block.
• Causes Screw on counter hit.
• Changed jump status start from 6F to 9F.

f+4
• Reaction on block changed.
• Changed from +2F to +4F on block.
• Changed from +7F to +4F on hit.

f+1+2,1+2
• No longer need Star Burst to perform.

d/f+1,2
• Recovery decreased by 1F on hit.

d/f+2
• Damage changed from 17 to 19.
• Recovery for both players increased by 3F.
• Opponent closer on block.
• Changed from +2F to +5F on hit.
• Opponent further away on hit.

d/f+3,1
• Damage changed from 13 to 20.
• Changed from -13F to -12F on block.
• Opponent closer on block.
• Opponent reaction on hit from side was changed.

d+1
• Changed from -9F to -8F on block.

d+1,2
• No longer need Star Burst to perform.

d+2
• Changed from -11F to -12F on block.
• Changed from ±0F to -1F on hit.

d+2,2
• No longer need Star Burst to perform.

d/b+2 (or While crouching 2)
• Opponent closer on block.

d/b+2,1 (or While crouching 2,1)
• Property changed from Special Mid to Mid attack.
• Changed from -15F to -13F on block.
• Changed from -4F to -2F on hit.

d/b+3
• Damage changed from 22 to 23.
• Opponent closer on block.

d/b+4
• Changed from -11F to -13F on block.
• Changed from ±0F to -2F on hit.
• Opponent reaction on crouch hit was changed.

d/b+4,3
• Damage changed from 14 to 10.
• Changed from -9F to -13F on block.
• Changed from +2F to -2F on hit.
• Hits now chain.

d/b+1+2
• No longer need Star Burst to perform.

b+1
• Opponent reaction changed on counter hit.<7p>

b+2
• Reach is longer.

b+4,1
• New move added.

b+4,3,2
• No longer need Star Burst to perform.

b+4,3
• Changed from -15F to -12F on guard.
• Changed from -4F to +1F on counter hit.
• Hits now chain.

b+4,2
• Changed from -9F to -12F on block.
• Opponent closer on block.
• Hits now chain.

b+1+2
• Changed from -12F to -13F on block.
• Opponent reaction on hit changed.
• Recovery decreased by 1F on hit.

b+3+4
• Recovery on block decreased by 3F for both players.
• Opponent closer on block.
• Opponent reaction on mid-air hit was changed.

u/f+2
• Changed from +9F to -9F on block.
• Recovery decreased by 3F on hit.
• Opponent reaction on hit was changed.
• Opponent reaction on mid-air hit was changed.
• Reach longer.

u/f+3 (or u/b+3 or u+3)
• Changed from +1F to +2F on block.
• Changed from +6F or +7F on hit.
• Opponent reaction on counter hit was changed.

u/f+4
• Recovery decreased by 2F on block for both players.
• Opponent reaction when hit while downed was changed.
• Recovery increased by 2F on whiff.

f,F+2,2
• Damage changed from 14 to 20.
• Changed from -6F to -2F on block.
• Opponent reaction on hit was changed.
• Now causes Star Burst on hit.

f,F+2,1+2
• Opponent farther away on block.
• Causes Wall Bounce on hit.
• No longer causes Star Burst on hit.
• Opponent reaction on mid-air hit was changed.

f,f,f+2
• Recovery decreased when transitioning to Star Burst on hit by 3F.

While rising 2
• Opponent closer on block.

While rising 3
• Damage changed from 14 to 20.
• Changed from -5F to -9F for opponent on block.
• Recovery increased by 6F on hit.

During sidestep 4
• Changed from -11F to -12F on block.
• Recovery increased by 1F for both players on hit.
• Opponent reaction on counter hit was changed.

During Star Burst f+1+2,1+2
• Opponent reaction on hit from side and from behind was changed.

During Star Burst d+1,2
• Changed from +3F to +8F on block.
• Opponent reaction on hit was changed.
• Recovery decreased by 1F on hit.

During Star Burst b+4,3,2
• Damage changed from 20 to 35.
• Startup changed from 26F to 31F.
• Changed from -10F to -1F on block.
• Opponent reaction on mid-air hit was changed.
• Pushback decreased so easier to hit.
• Jump status frames changed from 8-30F to 1-31F.


Devil Jin
f+3
3,2,4,3
• Wasn’t registered as a counter hit when hit by opponent during the first half of attack. This was fixed.

f+1+2
• Causes Wall Bounce on hit.
• Can also be done by 「b,f+1+2」

d/f+1,2,f,F
• Can now perform a move 2F quicker.

d/f+1+2
• Opponent reaction changed on mid-air hit.

d+4 (or d/b+4)
• Opponent closer on hit and block.

u+4
• Homing decreased.

b,f+2,1,2
• Hitbox expanded downward.

b,f+2,1,4
• Opponent reaction changed on mid-air hit.

f,N,d,d/f+2 (pressed at same time as input)
• Homing increased.

f,N,d,d/f+3
• Opponent closer on hit.

f,N,d,d/f+4
• Opponent reaction on hit was changed.

f,N,d,d/f+3,3
• Damage changed from 23 to 30.


Dragunov
During rage d+1+2
• Active frames increased by 1F.

2
• Opponent closer on hit.

4,4
• Damage changed from 28 to 25.
• Hitbox expanded downward.

1+2
• Changed from -12F to -14F on block.

d+2
• Opponent reaction on hit was changed.
• Changed from ±0F to 1F on hit.

d/b+2,1,2
• Opponent reaction on hit while downed was changed.

u/f+1
• Damage changed from 18 to 20.
• Startup changed from 16F to 15F.
• Opponent reaction on hit and mid-air hit was changed.
• Hitbox expanded downward.

u/f+3+4
• Damage changed from 36 to 42.
• Opponent recovery on hit decreased by 16F.

f,F+3
• Hitbox expanded downward.

QCF+2
• Wen performed by f+3~d/f move can be performed 1F faster.
• Changed from -13F to -14F on block.
• Opponent reaction when hit while downed was changed.

QCF+3
• Changed from -14F to -15F on block.
• Changed from -5F to -6F on hit.

While running 3
• Changed from -14F to -15F on block.
• Chnaged from -5F to -6F on hit.

f,f,f+4
• Recovery increased by 3F on hit.

While rising 3
• Causes Wall Bounce on hit.

(While enemy is down) d+3+4
• Opponent closer on block.

Approach enemy f,F+1+2
• Recovery increased by 1F on hit.


Eddy
1,2
• Changed from +4F to +5F on hit.

f+2,1,4
• Opponent closer on block.
• Causes Screw on counter hit.

d [3,4]
• Opponent closer on hit and block.

b+2
• Startup changed from 15F to 14F.
• Changed from -10F to -11F on block.
• Changed from +4F to +3F on hit.

b+1+2
• Changed from -6F to -8F on block.

u/b+3
• Changed to Power Crush.
• Startup changed from 30F to 31F.
• Changed from +3F to -2F on block.
• Opponent closer on block.
• Changed from +5F to +6F on hit.
• Opponent reaction on counter hit and mid-air hit was changed.

u/f+1+2,D
• Transition to crouch removed.

u/f+3+4
• Changed from -13F to -10F on block.
• Recovery on hit decreased by 3F.

f,F+3
• Startup changed from 26F to 24F.
• Causes Wall Bounce on hit.

During sidestep 3+4
• Opponent closer after 1st attack hits.

During Handstand 1
• Changed from -11F to -12F on block.

During Handstand 4
• Damage changed from 10,12 to 5,20.
• Opponent reaction changed on hit.
• Causes Screw on mid-air hit.

During Negativa 2,f+3
• Causes Wall Bounce on hit.

During Negativa 3
• Damage changed from 14 to 12.
• Hitbox expanded downward.


Eliza
QCF+1
• Changed from -10F to -9F on block.

f,d,d/f+2
• Opponent closer after blocking 2nd hit.
• When 3rd hit lands, can now follow up with QCF,QCF+1+2.

QCB+1
• Changed from -14F to -11F on block.
• Opponent closer on block.
• Homing increased.

QCB+2
• Damage changed from 20 to 22.
• Opponent closer on counter hit and block.
• Decreased pushback so it hits easier.

QCB+3
• Changed from -17F to -19F on block.
• Recovery increased on hit by 2F.

During jump QCB+3
• Changed from -17F to -20F on block.
• Recovery increased on hit by 3F.

QCF+1+2
• Damage changed from 20,20 to 10,10.
• Hitbox on 1st hit expanded.
• Opponent reaction on mid-air hit for 2nd hit was changed.
• Forward movement slower for 2nd hit.
• Can now transition to Moon Glide afterward.

f,d,d/f+1+2
• Opponent closer after 1st attack hits.

QCB+3+4
During jump QCB+3+4
• Damage changed from 10,20 to 5,15.

QCF+1 (or 2) f,d,d/f+3+4
• Command to transition to Moon Glide changed from f,d,d/f+3+4」 to f+3+4 (or d/f+3+4)

f,F+4,2,QCF+1 (or 2) f,d,d/f+3+4
• Command to transition to Moon Glide changed from f,d,d/f+3+4」 to f+3+4 (or d/f+3+4)

QCF,QCF+1+2
• Opponent reaction on mid-air hit and hit while downed was changed.

1,2,4
• Opponent was unable to crouch on 3rd hit when 2nd attack hits. Now fixed.

2
• Opponent closer on hit.

1+2
• Damage changed from 20 to 26.
• Changed from -20F to -17F on block.
• Recovery on hit decreased by 3F.

f+3
• Changed from -11F to -9F on block.
• Homing increased.

During Moon Glide 2
※Only when Blood Gauge used to transition
• Causes Wall Bounce on hit.

During Moon Glide 4
• Opponent reaction changed on hit.

d+1 (or While crouching 1)
• Changed from +6F to +3F on hit from side or from behind.
• Decreased pushback so easier to hit.

d+4 (or While crouching 4)
• Damage changed from 20 to 17.
• Changed from +3F to +5F on hit.

b+1
• Changed from ±0F to +3F on hit.
• Homing decreased.

b+1,2
• Homing decreased.

b+1,2,3
• Opponent reaction changed on hit.

b+3
• Damage changed from 14 to 12.

b+3,1
• Changed from -7F to -4F on block.
• Changed from +12F to +15 on hit.

b+3,4
• Opponent reaction on hit from the side and hit while downed was changed.
• Move comes out faster by 1F.

b+1+2
• Active frames on first attack increased by 1F.
• 2nd attack changed from -18F to -13F on block.
• Opponent reaction on hit or mid-air hit on 2nd attack was changed.

f,F+4,2
• Recovery on block increased for both players by 3F.
• Changed from -3F to -6F on hit.

f,F+1+2
• 3rd hit can now be parried after blocking first hit.

f,f,f+1
• Changed from -2F to +2F on block.
• Recovery decreased on hit by 2F.

While rising 1
• Decreased pushback so easier to hit.

While rising 2
• Changed from -12F to -9F on block.

While rising 3
• Recovery decreased by 3F on hit.


Feng
2,4,1
• Opponent reaction on counter hit was changed.

[3,4],3
• Changed from -15F to -26F on block.
• Feng reaction on block changed.

f+3+4,B
• Block timing slower by 5F.

f+3+4,4
• Opponent closer on block.

d/f+2,2
• Causes Wall Bounce on hit.

d/f+3+4
• Causes Screw on mid-air hit.

d+2
• Opponent closer on block.

d/b+1,B
• Block timing slower by 5F.

d/b+3
• Opponent closer on block.

d/b+1+2,2
• Opponent reaction on counter hit was changed.

b+1
• Opponent closer on block.

b+3+4
• Block timing slower by 5F.

f,F+3 (or back toward enemy 3)
• Changed from +4F to +8F on block.
• Opponent reaction on counter hit was changed.

f,F+4,3
• Recovery for both players increased by 1F.
• Changed to -14F on block regardless of input timing.

During sidestep 4
• Opponent closer on block.

1,1
• Opponent reaction on counter hit for 1,1,2 was changed.

1,1,2
• Input window changed from 26F to 24F.


Geese Howard
QCB+1
• Damage changed from 15 to 20.

During MAX mode QCF+1+2
• Opponent reaction on 2nd hit or mid-air 2nd hit was changed.

During MAX mode QCB+1+2,1
• Damage changed from 18 to 10.
• Changed from ±0F to -2F on block.
• Causes Wall Bounce on hit.

During MAX mode QCB+1+2,3
• Damage changed from 23 to 20.

During MAX mode QCB+1+2,4
• Damage changed from 23 to 20.

QCF,QCF+1+2
• Damage changed from 14,14,14,14,14 to 13,13,13,13,13.

d/b,HCB,d/f+1+2
• Damage changed from 45 to 43.

1,2,1,1
• Damage changed from 15 to 20.

2
• Damage changed from 15 to 13.

3,3
• Changed from -14F to -13F on block.
• Changed from -1F to ±0F on hit.

1+2
• Damage changed from 19 to 20.
• Changed from -9F to -14F on block.
• Opponent reaction on hit and mid-air hit was changed.
• Recovery on whiff increased by 7F.

f+4
• Changed from -14F to -13F on block.

f+1+2
• Recovery increased on block and whiff by 4F.
• Recovery decreased on hit by 2F.

d/f+1,4
• Changed from -14F to -13F on block.
• Opponent closer on block.

d/f+3 [4,2]
• Startup changed from 26F to 24F.
• Changed from -3F to +2F on block.

d+4
• Damage changed from 14 to 15.

b+1,2
• Damage changed from 17 to 18.

b+2
• Damage changed from 25 to 23.
• Startup changed from 26F to 24F.
• Changed from -3F to +2F on block.

f,f,f+1
• Opponent closer on block.

While rising 1
• On counter hit, timing when opponent can begin to block delayed by 7F.

While rising 2
• Damage when opponent falls to the ground changed from 15 to 10.
• Timing when opponent can ukemi delayed by 1F.

While rising 3
• Damage changed from 17 to 14.
• Changed from -3F to -8F on block.
• Causes Screw on hit.

Timed with enemy attack HCB+1+4 (or 2+3)
• Damage changed from 25 to 30.


Gigas
During Rage 1+2
• Active frames increased by 1F.

During Rage f+3+4 Hold
• Recovery decreased by 7F.

During Rage Drive 2
• Damage changed from 40 to 45. (Damage when walking a distance changed from 50 to 60.
• No longer reversible.

1,2
• Changed from -14F to -17F on block.

2
• Opponent closer on hit.

2,1
• Startup changed from 23F to 18F.
• Changed from -5F to -7F on block.
• Changed from +6F to +4F hit on hit.

2,1,3+4
• Added crouch status.

3
• Damage changed from 20 to 17.
• Opponent reaction on counter hit was changed.

4
• Damage changed from 23 to 20.

f+2
• Opponent closer on hit and counter hit.

f+2,1,1
• Damage changed from 24 to 25.
• Input window changed from 24F to 30F.

f+2,f+1
• Damage changed from 17 to 20.

f+2,d+1,3+4
• Added crouch status.

f+3
• Changed from -13F to -9F on block.
• Changed from +5F to +9F on hit.
• Active frames decreased by 1F.

f+4,F
• Recovery decreased by 9F.

f+1+2
• Damage changed from 15 to 20.
• Changed from -10F to -9F on block.
• Changed from +5F to +6F on hit.

During Goliath 1
• Damage changed from 25 to 20 (Damage when walking a distance changed from 40 to 30).
• Changed from +7F to -2F on block.
• Opponent farther away on block.

During Goliath 2
• Damage changed from 28 to 40 (Damage when walking a distance changed from 40 to 55).
• No longer reversible.

During Goliath 1+2
• Dmaage changed from 15 to 20.

d/f+1
• Damage changed from 17 to 14.
• Changed from -6F to -9F on block.
• Changed from +7F to +4F on hit.
• Opponent closer on block.
• Hitbox expanded.

d/f+2
• Damage changed from 14 to 15.
• Opponent closer on block.
• Opponent farther away on hit.

d/f+3,1
• Hits now chain.

d+1 (or While crouching 1)
• Hitbox expanded.

d+3
• Damage changed from 18 to 15.

d+3,2
• Damage changed from 17 to 20.
• Changed from -10F to -12F on block.
• Opponent reaction on counter hit was changed.

d+1+2
• Opponent closer on block.
• Causes Wall Bounce on hit.
• Recovery decreased on hit by 5F.

d/b+2
• Opponent closer on block.

d/b+1+2
• Opponent reaction changed on hit.

d/b+3+4
• Added crouch status.

During Golem Set Up 1
• Property changed from High to Mid attack.
• Changed from +5F to -13F on block.
• Opponent closer on block.

During Golem Set Up 2
• Changed from -5F to -8F on block.
• Opponent closer on block.
• Opponent closer on hit.

During Golem Set Up u/b
• Recovery increased by 5F.
• Added jump status.

b+1
• Damage changed from 15 to 20.
• Opponent reaction on mid-air hit and hit while downed changed.
• Opponent closer on hit.

b+2,F
• Recovery decreased by 9F.

u/f+3
• Changed from +3F to +6F on hit.

u/f+1+2
• Jump status start changed from 9F to 18F.

f,F+2
• Active frames increased by 1F.
• Changed from -13F to -8F on block.
• Homing decreased.
• Hitbox expanded.

f,F+3
• Damage changed from 20 to 23.
• Changed from -10F to -9F on block.
• Recovery decreasd on hit by 1F.
• Opponent reaction changed on hit.

f,F+4,2
• Property changed from High to Mid attack.
• Changed from -4F to -13F on block.
• Opponent closer on block.
• Recovery increased on hit by 8F.

f,f,f+2
• Opponent closer on block.

While rising 3
• Opponent closer on block.

While rising 4
• Opponent closer on block.

While rising 4,2
• Added new move.

While crouching d/f+2
• Opponent reaction on counter hit was changed.

During sidestep 2
• Chanted to Homing attack.


Heihachi
During Rage 1,b+2,1+2
• New move added.

1
• Hitbox expanded downward.

1,b+2,1
• Changed from -27F to -15F on block.
• Recovery decreased by 12F on hit.
• Opponent reaction when hit while downed was changed.
• Hitbox expanded downward.

1+2
• Hitbox expanded downward.

f+1+2
• Recovery decreased by 3F on hit.

f+3+4
• Can now transition to sidestep f+3+4,U (or D)

During Raijin Stance 1
• Damage changed from 25 to 20.
• Opponent reaction changed on hit.

d/f+1,2
• Changed Damage from 21 to 24.

b+2
• Causes Wall Bounce on hit.

u/f+3,4
• Changed from +1F to +3F on block.
• Recovery decreased by 2F on hit.
• Hitbox expanded downward.
• Homing increased.

f,F+3
• Startup changed from 20F to 19F.
• Opponent farther away on hit.
• Opponent reaction when hit while downed was changed.
• Homing decreased.

f,N,d/f+1
• Damage changed from 30 to 35
• Changed from -9F to -10F on block.
• Recovery increased by 1F on hit.
• Opponent reaction when hit while downed was changed.

f,N,d,d/f+2 (pressed at same time as input)
• Homing increased.

f,N,d,D/F+3
• Opponent reaction on hit was changed.

f,N,d,d/f+4,1
• Changed from -12F to -15F on block.
• Recovery increased by 3F on hit.

f,N,d,D/F+4,4,1
f,N,d,D/F+4,4,4,1
• Changed from -12F to -15F on block.

While rising 1
• Recovery decreased by 3F on hit.
• Recovery increased by 1F on whiff.

While rising 2
• Causes Screw on mid-air hit.

While rising 4,4
• Changed from -4F to ±0F on hit.

While crouching d/f+4
• Opponent reaction on hit was changed.

During sidestep 2
• Damage changed from 15 to 10.

During sidestep 2,1
• Damage changed from 21 to 20.
• Changed from -12F to -14F on block.
• Opponent reaction on hit was changed.

(While enemy is down) d+4
• Changed from -16F to -14F on block.
• Opponent closer on block.
• Changed from -5F to -3F on hit.

Approach enemy d/f+2+3
• Recovery of both players decreased by 3F.


Hwoarang
During Rage & During Flamingo d+3+4
• Opponent's recovery time decreased by 36F on hit.
• Hitbox expanded downward.

During Rage d+3+4,4
• Damage changed from 7,10,30 to 6,9,27.
• Hitbox on first hit decreased, harder to hit downed opponents.
• Startup on third attack changed from 30F to 29F.
• Opponent reaction on hit, mid-air hit and hit while downed has been changed.

During Rage u/f+3,4,3+4
• Damage changed from 15,14,15,20 to 15,14,17,27.
• 4th attack changed from +2F to +4F on block.
• Recovery after 4th attack on hit was decreased by 2F.

1,1,3
• Opponent closer on block.

1,2,f+4 and 2,f+4
• Changed from +8F to ±0F on block.
• Opponent closer on block.
• Opponent reaction when blocking close or at a distance has been made the same.
• Now causes Screw on hit.

[3,4]
• 2nd attack hitbox expanded downward.

4
• Opponent closer on block.

4,4
• Damage changed from 10 to 13.
• Opponent closer on hit.

4,4,4
• Can now duck 3rd attack when 2nd attack hits.

4,f+4
• Damage changed from 10 to 13.

d/f+3
• Changed to Power Crush.
• Damage changed from 17 to 12.
• Changed from -12F to -14F on block.
• Changed from +1F to -4F on hit.
• Opponent reaction on counter hit changed.
• Opponent closer on block and hit.

d/f+3,4
• Damage changed from 23 to 20.
• Opponent closer on block.
• Opponent reaction on hit changed.
• Input window decreased from 34F to 29F.

d+3
• Opponent closer on block.

d+3,4
• Damage changed from 10 to 13.
• Opponent closer on hit.

d+4
• Opponent closer on block.

d/b+3
• Oppoennt closer on block.

b+3
• Damage changed from 20 to 17.

u/f+3+4
• Damage changed from 10,8 to 9,8.

u/f+3+4,4
• Changed from +1F to +4F on hit.

f,F+4
• Damage changed from 24 to 22.
• Changed from -6F to -7F on block.

f,n,d,d/f+3
• Now induces Wall Bounce on hit.

During Right Stance f+[4,4]
• Opponent reaction when hit while downed was changed.
• Wasn't registered as a counter hit when hit by opponent during the first half of attack. This was fixed.

During Right Stance 4
• Opponent closer on hit.

During Right Stance f+3
• Opponent closer on hit.

During Right Stance d+4
• Opponent closer on block.

During Right Stance d/b+3
• Opponent closer on block.

Right Stance back towards enemy 3
• Opponent reaction when hit while downed was changed.

Right stance back towards enemy d+3
• Opponent closer on block.

3,3,f+4 and During Left Flamingo 3,f+4
• Damage changed from 25 to 23.

During Left Flamingo 3
• Damage changed from 12 to 10.

During Left Flamingo f+3
• Damage changed from 25 to 23.

During Left Flamingo d+3
• Opponent closer on block.

During Left Flamingo u/f+4
• Damage changed from 18 to 20.
• Startup changed from 23F to 19F.
• Active frames increased by 1F.
• Changed from -15F to -14F on block.
• Recovery decreased by 5F on hit.
• Opponent reaction on hit was changed.
• Jump status active frames changed from 7-17F to 6-18F.

During Right Flamingo d/f+4
• Damage changed from 14 to 17.
• Changed from -5F to +1F on block.
• Opponent reaction on hit was changed.

During Right Flamingo b+3
• Changed from -15F to -10F on block.
• Opponent closer on block.
• Recovery decreased by 4F on hit.

During Right Stance approach enemy f+2+3
• Startup changed from 14F to 12F.

During Right Stance approach enemy 1+3 (or 2+4)
• Damage changed from 50 to 45.
• Startup changed from 14F to 12F.

Timed with enemy punch b+1+2
• New move added.


JACK-7
During Rage b+1+2
• Timing opponent hits wall was changed.

1
• Damage changed from 14 to 11.

1,1
• Changed to chain hit.
• Damage changed from 28 to 25.
• Changed from -12F to -14F on block.

2
• Opponent closer on hit.

f+3
• Changed from -10F to -7F on block.
• Opponent reaction on counter hit was changed.

f+3,1+2
• Changed from -13F to -9F on block.
• Opponent reaction on hit was changed.

f+[4,1]
• Attack property changed from Unblockable to Unblockable High.

d/f+2
• Opponent closer on block.

d/f+3+4
• Damage changed from 30 to 28.

d/b+1
• Changed from -11F to -12F on block.
• Changed from +3F to +2F on hit.

d/b+1,1 and d/b+1,1,1
• Changed from -11F to -12F on block.
• Changed from ±0F to -1F on hit.

d/b+2
• Changed from ±0F to +3F on hit.

b+1
• Damage changed from 20 to 17.
• Changed from -10F to -8F on block.
• Opponent reaction on counter hit was changed.
• Hitbox expanded.

b+2 Hold
• Hitbox expanded downward.

b+3,2
• Hitbox expanded downward.

f,F+1
• Damage changed from 30 to 25.
• Homing decreased.

f,F+4
• Changed to Power Crush.
• Decreased active frames by 1F.
• Changed from -9F to -14F on block.

b,d/b,d,d/f+2
• Damage changed from 42 to 32.
• Causes Wall Bounce on hit.

f,f,f+2
• Startup changed from 25F to 22F.
• Opponent closer on block.

While rising f+1,2,d/f+1
• 1st hit, 3rd attack counter hit damage changed to 12.

While crouching d/f+1
• Hitbox expanded.

While crouching d/f+1+2
• Opponent closer on block.


Jin
3,1
• Can now transition to Zenshin 3,1~f.

4
• Opponent reaction on counter hit has changed.

d/f+1,[4,4]
• Changed from -11F to -12F on block.
• Opponent closer on hit and block.

d+1
• Now induces Wall Bounce on hit.
• Crouch status removed.

d+4
• Changed from -13F to -12F on block.
• Changed from -2F to -1F on hit.

During Mental Alertness 2
• Hitbox expanded downard.

u/b+1+2
• Homing decreased.

b,f+2,3
• Opponent was unable to duck [During Zenshin 1+2] after this move hits, so this was fixed.

(While enemy is down) d+2
• Opponent closer on block.


Josie
During Rage d/f+1+2
• Opponent recovery decreased on hit by 6F.

1,2,3
• Opponent reaction on counter hit was changed.

During Switch Stance 1
• Damage changed from 18 to 20.

During Switch Stance 3
• Changed from -13F to -12F on block.
• Opponent farther away on block.
• Changed from -2F to -1F on hit.

2,3
• Opponent reaction on counter hit was changed.

3+4
• Causes Screw on counter hit.

f+3+4
• Can also be performed with f,f,f+3+4

d/f+2
• Homing decreased.

d/f+3+4
• Damage changed from 25 to 30.

d+2
• Damage changed from 16 to 20.
• Opponent reaction on counter hit was changed.

d/b+2
• Opponent farther away on block.
• Opponent closer on hit and counter hit.

d/b+4,2,3
• Opponent reaction on hit, counter hit, mid-air hit, and while downed has been changed.

b+1
• Active frames increased by 1F.
• Changed from -6F to -9F on block.
• Opponent closer on hit and block.
• Changed from ±0F to +2F on hit.
• Hitbox expanded downward.
• Decreased pushback so move hits easier.

b+1,1
• Damage changed from 10 to 20.
• Opponent reaction changed on hit.
• Input window changed from 11F to 14F.

b+1,2,4,4
• Causes Wall Bounce on hit.

b+1,2,4,F
• Added new move.

b+4,3,4
• Damage changed from 23 to 25.
• Move comes out 2F slower.

b+1+2
• Opponent closer on hit.
• Opponent reaction on mid-air hit was changed.
• Hitbox expanded downward.

b+3+4
• Added crouch status.

During Sway Back 1
• Changed from -13F to -9F on block.
• Recovery decreased on hit by 4F.
• Pushback decreased so it hits easier.

u/b+3
• Opponent reaction changed on hit.

f,n,d,d/f+1+2
• Added new move.

While rising 2
• Changed from -11F to -9F on block.
• Changed from ±0F to +2F on hit.

While rising 2,1
• Move comes out 1F slower.

While crouching d/f+4
• Opponent reaction on hit changed, also changed from +1F to +7F on hit.


Katarina
During Rage 3+4
• Opponent was unable to do ukemi if they hit a wall. Now fixed.

1,1,F
• Recovery increased by 8F.
• Input window for moves During harrier changed from 30F to 37F.

1,1,1
• Opponent reaction on counter hit was changed.

1,1,2
• Opponent reaction on counter hit was changed.

1,1,3
• Changed from -7F to ±0F on block.
• Opponent closer on block.

3 (or While rising 3)
• Damage changed from 14 to 9 (or 12).
• Startup changed from 16F to 14F.
• Hitbox expanded downward.

3,3 (or While rising 3,3
• Damage changed from 5 to 4.

3,3,3 (or while rising 3,3,3)
• Damage changed from 5 to 4.
• Changed from -7F to -10F on block.
• Opponent farther away on hit and block.
• Changed from +4F to +1F on hit.

3,3,3,3 (or While rising 3,3,3,3)
• Damage changed from 5 to 4.
• Changed from -13F to -11F on block.
• Opponent closer on hit and block.
• Changed from -2F to ±0F on hit.

3,3,3,3,3 (or While rising 3,3,3,3,3)
• Damage changed from 15 to 17.
• Opponent closer on block.
• Changed from -3F to +1F on hit.
• Opponent reaction on normal and counter hit was changed.

3,4
• Changed from -13F to -8F on block.
• Opponent reaction on hit was changed.
• Causes Screw on counter hit and mid-air hit.

4,4,4,F
• Recovery increased by 17F.
• Input window for moves During Harrier changed from 34F to 50F.

4
• Changed from -7F to -9F on block.

4,4 (or u/f+4,4,4
• Changed from -7F to -10F on block.

4,4,4 (or u/f+4,4,4,4
• Changed from -5F to -10F on block.
• Changed from +1F to +4F on hit.

4,4,4,4,4 (or u/f+4,4,4,4,4,4)
• Opponent reaction on hit was changed.

f+3
• Damage changed from 27 to 23.
• Changed from -9F to ±0F on block.
• Opponent reaction on normal and counter hit was changed.

f+4
• f+4~d transition timing now faster by 5F.

During Harrier 1
• Added crouch status.

During Harrier 2
• Changed from -14F to -6F on block.
• Opponent reaction on normal and counter hit was changed.

During Harrier 3
• Damage changed from 25 to 23.
• Opponent reaction on hit was changed.

During Harrier 4
• Causes Wall Bounce on hit.
• Recovery on hit decreased by 5F.

During Harrier D
• Recovery decreased by 2F.

f+1+2
• Changed from -12F to +1F on block.

f+3+4
• Changed from -17F to -13F on block.
• Opponent closer on block.
• Recovery on hit decreased by 4F.

d/f+1
• Opponent closer on block.
• Opponent farther away on hit.

d/f+1,1
• Now able to crouch 2nd hit when 1st hit blocked.
• Changed from -7F to -5F on block.
• Changed from +4F to +6F on hit.

d/f+1,1,F
• Recovery increased by 8F.
• Input window for moves During Harrier changed from 30F to 37F.

d/f+2
• Opponent reaction on hit was changed.
• Opponent closer on hit.

d/f+2,2
• Opponent closer on block.

d/f+3
• Changed from -9F to -6F on block.
• Changed from -1F to +2F on hit.

d/f+3,3
• Changed from -19F to -21F on block.
• Reaction on block was changed.

d/f+3,3,D
• Recovery decreased by 3F.

d/f+3+4
• Changed from -16F to -14F on block.
• Changed from ±0F to +2F on hit.

d+2,F
• Recovery increased by 8F.
• Input window for moves During Harrier changed from 30F to 37F.

d+3
• Opponent closer on block.

d+3,3
• Opponent closer on block.

d+3,4
• Opponent farther away on hit.
• Opponent reaction on counter hit was changed.

b+1,F
• Recovery increased by 14F.
• Input window for moves During Harrier changed from 30F to 43F.

b+1,1
• Damage changed from 15 to 20.
• Changed from -8F to -12F on block.
• Opponent reaction on hit was changed.

b+2
• Changed from -13F to -16F on block.
• Opponent closer on hit.
• Added crouch status.

b+4
• Opponent closer on block.

b+4,1+2
• Changed from -12F to +1F on block.
• Recovery on hit decreased by 5F.

b+4,3+4
• Added new move.

b+3+4
• Changed from -17F to -14F on block.

u/b+4
• Delayed 4 input resulted in faster attack. Now fixed.

u/f+4,4
• Opponent closer on block.

f,F+2,4
• Changed from -14F to -9F on block.
• Causes Screw on hit.

f,F+3 (or During Harrier u/f+3
• Jump status start changed from 11F to 9F.

f,f,f+3
• Changed from -5F to +1F on block.
• Opponent reaction on hit, mid-air hit and block was changed.

While rising 1
• Damage changed from 13 to 15.
• Opponent closer on hit.

While rising 1,1
• Damage changed from 8 to 10.
• Changed from -7F to -5F on block.
• Changed from +4F to +6F on hit.
• Now able to crouch on 2nd hit when 1st hit blocked.

While rising 2
• Opponent closer on hit and block.

While crouching d/f+4
• Opponent reaction on counter hit was changed.

(When enemy down) d+3+4
• Changed from -21F to -20F on block.
• Changed from -10F to -9F on hit.

Approach enemy d/f+1+2
• Can now perform d/f+1+2 during Harrier.


Kazumi
During Rage d+1+2
• Recovery decreased on hit by 6F.

1,1
• Changed from -1F to -3F on block.
• Changed from +8F to +6F on hit.

1,2
• Changed from -1F to -3F on block.
• Changed from +7F to +5F on hit.

1,2,2
• Changed from +2F to +4F on hit.

2,1
• Move comes out 3F slower.

3,1
• Opponent closer on block.

1+2
• Damage changed from 8,8 to 3,7.

1+4
• Damage changed from 30 to 27.
• Active frames decreased by 5F.
• Recovery decreased by 22F.
• Opponent closer on block.

2+3
• Recovery decreased by 6F.
• Opponent closer on block.

f+3
• Changed from -6F to -8F on block.
• Changed from +7F to ±0F on hit.
• Opponent reaction changed on hit.

f+3+4
• f+3+4~b now transitions to Last Warrior.
• Can now also be formed with f~f3+4.

b+3+4
• Recovery increased by 3F.
• b+3+4~f now transitions to Fearless Warrior.

During Fearless Warrior 1
• Damage changed from 21 to 25.
• Changed from -13F to -9F on block.
• Opponent farther away on block.
• Causes Wall Bounce on hit.

During Fearless Warrior 2
• Changed from -6F to -10F on block.
• Homing increased.

During Fearless Warrior 3
• Opponent reaction changed on hit.

During Fearless Warrior 1+2
• Changed from +2F to +4F on block.
• Opponent farther away on block.
• Opponent reaction changed on hit.

During Fearless Warrior 1+3
• Command changed from During Fearless Warrior b+1+2 to During Fearless Warrior 1+3.
• Damage changed from 10 to 15.

d/f+3
• Changed from -11F to -9F on block.
• Changed from ±0F to +2F on hit.
• Opponent farther away on hit.

d+1,2
• Changed from -17F to -13F on block.
• Opponent closer on block.
• Transitions to throw when hitting from the front.

d/b+2
• Startup changed from 20F to 23F.
• Damage changed from 15 to 18.
• Recovery on block for both players increased by 3F.
• Changed from ±0F to -3F on hit.
• Homing increased.

d/b+2,3,4
• Changed from -11F to -14F on block.
• Changed from +8F to +5F on hit.

d/b+3
• Hitbox decreased.

d/b+4
• Hitbox decreased.

u/f+3,4,1
• Changed from -15F to -11F on block.
• Opponent reaction on block was changed.

u/f+3,4,3
• Changed from -16F to -11F on block.

u/f+4
• Jump status start changed from 9F to 13F.

f~f+2
• Recovery on block for both players decreased by 4F.
• Opponent reaction on block was changed.

f~f+4
• Homing decreased.

While rising 1
• Opponent closer on block.

While rising 1,2
• Input window changed from 24F to 20F.

Approach enemy d/f+1+2
• Timing damage is registered was changed.
• Damage on wall hit changed from 32 to 42.

Time with enemy attack b+1+2
• Tiger's attack is now faster when opponent's attack is received.


Kazuya
During Rage u/b+1+2
• Same Power Crush properties as Rage Art.
• Attack property changed from Special Motion to Mid attack.
• Player recovery increased by 1F.

While in Devil Transformation f,F+2
• Damage changed from 20,12 to 20,15.
• Changed from -13F to -12F on block.

f+3
• Opponent reaction on counter hit was changed.

f+4
• Opponent closer on hit and block.

f+1+2
• Changed from -16F to -9F on block.
• Opponent farther away on block.
• Induces Wall Bounce on hit.
• Opponent reaction when hit mid-air was changed.

d/f+1,2
• Changed from -11F to -13F on block.
• Opponent reaction on hit changed.

d/f+4,4
• Hitbox expanded.

d+1+2
• Opponent closer on hit.

d/b+2
• Changed from -6F to -9F on block.
• Opponent closer on block.
• Opponent reaction on hit changed.

b+1+2
• Changed from -8F to -12F on block.
• Opponent farther away on block.

b+1+4
• Damage changed from 30 to 25.

f,F+3
• Opponent closer on hit.
• Homing increased.

f~f+4
• Decreased pushback so it hits easier.

f,n,d,d/f+2 (pressed at same time as input)
• Homing increased.

While in Devil Transformation f,n,d,d/f+2 (pressed at same time as input)
• Homing increased.

While rising 3
• Now causes Screw when hitting mid-air opponent.
• Hitbox expanded downward.

While rising 4,4
• Hitbox expanded.

(While enemy is down) d+3+4
• Opponent closer on block.

While crouching d/f,d,d/f+1+2
• Player recovery increased by 3F on hit.


King
During rage d/f+1+2
• Active frames increased by 1F.

2,1
• Damage increased from 12 to 15.

1+2,1
• Opponent reaction changed on mid-air hit.

d/f+1
• Opponent closer on block.

d/f+1,2
• Changed from +1F to +3F on hit.

d/f+2
• Changed from +3F to +4F on hit.

d/f+2,1
• Consecutive hit even with delayed second input on counter hit.

d/b+2
• Opponent closer on hit.

b+2,4 (Only when hitting from the front)
• Throw transition changed from only on counter hit to only on hit from the front.

b+2,1+2
• Opponent closer on hit.

b+4
• Startup changed from 15F to 17F.
• Changed from -6F to +2F on block.
• Opponent reaction changed on mid-air hit and block.
• Induces Wall Bounce on hit.
• Pushback decreased so it hits easier.
• No more clean-hit.

u/f+3
• Opponent closer on block.
• Opponent reaction changed on block on last half of the animation.

u/f+1+2
• Opponent closer on hit.

u/f+2
• Down status happens 15 frames quicker.

f+2,1
• Increased damage from 20 to 25.
• Opponent closer on hit.

f,n,d,D/F+1+2
• Opponent reaction changed when hit mid-air.

f,f,f+3
• Opponent reaction changed on hit.

During sidestep 2
• Decreased damage from 30 to 25.
• Changed to cause Screw on hit or mid-air hit.
• Startup changed from 18F to 19F.

Back towards enemy 3
• Damage increased from 15 to 18.
• Changed from -16F to -13F on block.
• Changed from +7F to +9F on hit.
• Opponent reaction changed on mid-air hit.
• Hitbox expanded.

Approach enemy u+1+2
• Opponent can now ukemi sideways.

Approach enemy f,b,d/b,d,d/f,f+1
• Input window for ukemi increased by 1F.

Approach (crouching enemy) d+2+4
• Now causes floor break.

(Enemy on back) by the feet d/b+1+3 (or d/b+2+4)
• Input window for ukemi increased by 1F.

During sidestep 2+4
• Now has crouch status.


Kuma
2,1,3
• Opponent closer on hit and block.

During Hunting d/f+1
• Opponent reaction on mid-air hit was changed.

During Hunting d/f+1,1
• Hitbox expanded upward.

During Hunting d+1+2
• Changed from -7F to -9F on block.

During Hunting b+1+2
• Hitbox expanded.
• Pressing 1+2 (or 3+4) during hit caused 1st hit to hit twice. Now fixed.

f+2
• Opponent closer on hit and block.

d/f+2+1
• Recovery on hit decreased by 2F.
• Opponent closer on hit.

d+1
• Hitbox expanded.

d+1+2
• Decreased pushback so it hits easier.

d/b+2
• Hitbox expanded.

d/b+3
• Opponent closer on hit and block.

d/b+1+2,1+2,2
• Damage changed from 24 to 27.

b+1
• Opponent closer on block.
• Opponent reaction on mid-air hit was changed.

b+3+4
• Can also by done with While rising 3+4
• Damage changed from 23 to 20.

b,d/b,d,d/f+2,1
• Causes Wall Bounce on hit.

f,f,f+1+2
• Opponent closer on block.

During sidestep 1+2
• Damage changed from 20 to 23.
• Opponent closer on hit.


Lars
During Rage 1+2
• Distance traveled backward during animation decreased.
• Reach increased.

f+1,2
• Now transitions to Silent Entry f+1,2~b

During Silent Entry 1
• Causes Wall Bounce on hit.

During Silent Entry 2
• Startup changed from 22F to 19F.

During Silent Entry 3
• Recovery for both players increased by 2F.
• Opponent farther away on block.
• Jump status start changed from 15F to 14F.

f+1,2,3
• No longer transitions to Dynamic Entry f+1,2,3~b.

f+1,2
• No longer transitions to Silent Entry f+1,2~b.

f+3
• Crouch status added for 4-10F.

During Dynamic Entry 3
• Changed from +6F to +4F on block.
• Causes Wall Bounce on hit.

During Dynamic Entry 4,3
• New move added.

During Dynamic Entry F
• Transitions to Silent Entry.

f+1+2
• Changed from -14F to -13F on block.
• Opponent closer on block.

d/f+2
• Active frames increased by 1F.

b+1
• Opponent reaction on counter hit was changed.

b+3,4
• Changed from -12F to -8F on block.
• Recovery decreased by 4F on hit.
• Causes Screw on mid-air hit
• Hitbox expanded downward.

b+4
• Hitbox expanded downward.

While rising 2,1
• Changed from +2F to +3F on hit.

(While enemy is down) d+3+4
• Damage changed from 20 to 25.
• Opponent closer on block.


Law
During Rage d/b+4,3+4
• Decreased damage from 40 to 32.
• Startup changed from 28F to 24F.
• Changed from -11F to -9F on block.

3,3
• Opponent reaction after counter hit has changed.

d/f+1
• Opponent closer on hit.
• Hitbox increased.

d/f+3,3,4
• Opponent reaction changed when hit while down.

d+1,3
• Startup changed from 30F to 24F.
• Hit property changed from mid to high.
• Changed from -11F to -9F on block.
• Opponent closer on hit.
• Input window increased from 22F to 30F.

During Dragon Charge 1,4 and During Fake Step 1,4
• Changed from +4F to +7F on block.
• Decreased recovery by 3F on hit.
• Hitbox expanded downward.

During Dragon Charge 3 and During Fake Step 3
• Changed startup from 22F to 19F.
• Hitbox expanded downward.

During Dragon Charge 4 and During Fake Step 4
• Increased damage from 17 to 19.

During Dragon Charge 1+2 and During Fake Step 1+2
• Opponent reaction after hit has changed.
• Decreased recovery by 3F on hit.

During Dragon Charge f+4 and During Fake Step f+4
• Changed from +4F to +7F on block.
• Decreased recovery by 3F on hit.
• Hitbox expanded downward.

d/b+3
• Opponent closer on hit.

d/b+4
• Changed to Homing attack.

d/b+4,4
• Opponent reaction on grounded hit changed.

u/f+3,4
• Opponent reaction on grounded hit changed.

u/f+3+4
• Increased damage from 23 to 27.
• Changed startup from 30F to 29F-30F.

U/F+4,3
• Opponent reaction on grounded hit changed.

f,F+2,1,3
• Opponent reaction after mid-air hit has changed.

f,F+2,3
• Opponent reaction after normal or mid-air hit has changed.

f,F+3 or During Dragon Charge f+3 or During Fake Step f+3
• Changed to induce Wall Bounce on hit.
• Decreased recovery by 3F on hit.

While rising 4
• Opponent closer on hit.

While crouching d/f,d,D/F+3
• Changed from -27F to -23F on block.

During sidestep 3+4
• Damage changed from 9,21 to 14,26.
• Opponent reaction changed on first hit.
• Active frames on second attack decreased by 1 frame.
• Changed from -10F to -12F on block for second attack.
• Second attack now causes screw on normal and mid-air hit.
• Second attack hitbox expanded downward.


Lee
During Rage d+1+2
• Hitbox expanded downward.

1,3,3,3
• Damage changed from 16 to 12.
• Changed from -16F to -18F on block.
• Opponent closer on block.
• Opponent reaction changed on hit.

3
• Changed from +3F to +7F on hit.
• Opponent closer on hit.

4,3
• Hitbox expanded upward.

4,3,4
• Opponent reaction when hit while downed was changed.

During Hitman 1,4
• Damage changed from 15 to 17.
• Opponent reaction on counter hit was changed.
• Input window changed from 13F to 22F.

During Hitman 2
• Opponent reaction when hit while downed was changed.

During Hitman 3
• Opponent closer when there was no transition to throw from hit.

During Hitman 4
• Opponent reaction changed on hit.

During Hitman 1+2
• Decreased pushback of 1st hit so it hits easier.
• Opponent reaction when hit mid-air by 2nd hit was changed.
• Hitbox of 2nd hit expanded downward.

During Hitman u/f+3
• Causes Wall Bounce on hit.

f+3
• Hitbox expanded downward.
• Reach increased.

d/f+3
• Hitbox expanded downward.

d+3
• Damage changed from 15 to 17.

b+3
• Damage changed from 6 to 9.
• Opponent closer on block.
• Hitbox expanded downward.

b+3,3
• Startup changed from 21F to 19F.

b+3+4
• Changed from -17F to -15F on block.
• Opponent farther away on block.
• Recovery decreased on hit by 2F.

u/f+3+4
• Damage changed from 32 to 27.
• Opponent reaction changed on hit.

f,F+4
• Opponent reaction changed on hit.

f+1+2
• Decreased pushback on 1st hit so it hits easier.

d,D/B+4
• Opponent farther away on block.

b,B+4
• Changed from -2F to +2F on block.

f,f,f+3,4
• Changed from +1F to +3F on block.

While rising 2,3
• Changed from -14F to -13F on block.
• Opponent closer on block.

While rising 3,3
• Startup changed from 14F to 15F.
• Changed from -20F to -15F on block.
• Changed from -9F to -4F on hit.

While crouching d/f+4
• Opponent reaction changed on hit.

While crouching d/f+4,3
• Changed from -22F to -14F on block.

While crouching d/f,d,D/F+3
• Changed from -27F to -23F on block.


Leo
1,2,4
• Opponent reaction on counter hit was changed.

During Jin Ji Du Li 1,2
• Changed from -12F to -9F on block.
• Changed from +7F to +8F on hit.

During Jin Ji Du Li 4
• Changed from +14F to +10F on counter hit.

f+1+2
• Changed from -17F to -14F on block.
• Causes Wall Bounce on hit.
• Recovery increased by 3F on hit.

d/f+2+3
• Damage changed from 20 to 19.
• Changed from -15F to -12F on block.
• Opponent reaction on hit and counter hit was changed.
• Pushback decreased so it hits easier.

d+2
• Changed from +2F to +4F on block.
• Changed from +8F to +9F on hit.
• Opponent reaction on mid-air hit was changed.

During Fo Bu 2
• Hitbox expanded downward.
• Opponent reaction when hit while downed was changed.

During Fo Bu 1+2
• Closer to opponent on hit.

d/b+3
• Hitbox expanded.

d/b+4
• Opponent reaction on counter hit was changed.

d/b+4,1
• Opponent closer on block.

b+1
• Opponent reaction on counter hit was changed.

u/f+3+4
• Changed from -1F to ±0F on block.
• Changed from +5F to +6F on hit.
• Opponent reaction on counter hit and hit while downed was changed.
• Active frames decreased by 1F.

u/f+2
• Now transitions to Fo Bu u/f+2~D.

u/f+2,1
• Damage was changed from 14 to 17.

f,F+3
• Changed from -4F to -7F on block.
• Recovery increased by 3F on hit.
• Opponent reaction when hit while downed was changed.

f,F+4,3
• Changed from -12F to -14F on block.

f,F+4,3,4
• Opponent reaction on counter hit was changed.
• Opponent closer on block.

b,f+1+2,1+2,2
• Damage changed from 13,11,20 to 15,13,25.
• Startup changed from 21F to 20F.
• Hitbox expanded downward.

b,f+1+2,1+2,QCF+2
• Damage changed from 13,11,20 to 15,13,30.

QCF+2
• Opponent reaction to counter hit was changed.

QCF+2,1
• Changed from -9F to -6F on block.
• Changed from +4F to +7F on hit.
• Opponent raection on mid-air hit changed.
• Hitbox expanded downward.
• Input window changed from 15F-21F to 18F-22F.

While rising 2
• Opponent closer on block.

While rising 3
• Opponent closer on hit.

While rising 3,1
• Changed from -15F to -10F on block.

While rising 3,1,2
• Changed from -18F to -9F on block.
• Recovery decreased by 7F on hit.

While rising 4
• Changed from -10F to -12F on block.
• Opponent closer on block.<7p>

While rising 4,1+2
• Startup changed from 28F to 25F.
• Changed from -10F to -12F on block.
• Recovery increased by 1F on hit.
• Opponent closer on block.<7p>

While rising 1+2
• Damage changed from 28 to 25.

While crouching d/f+3
• Damage changed from 24 to 20.
• Opponent reaction on hit was changed.


Lili
During Rage d/f+2+3 • Command changed from d/f+3+4,3 to d/f+2+3.
• Damage changed from 14,26 to 10,20.
• Startup for 1st attack changed from 24F to 22F.
• Opponent reaction on 1st hit was changed.
• Jump status on 1st attack changed from starting on 12F to 9F.
• Homing increased on 1st attack.

3,2
• Now transitions to Dew Glide 3,2~f.

f+2
• Startup changed from 13F to 12F.

f+2,3
• Changed from -12F to -15F on block.

f+3+4,3,4
• Opponent reaction when hit while downed was changed.

d/f+3+4,3+4
• Opponent closer when 2nd attack blocked.

d+1
• Opponent closer on block.

d/b+3
• Changed to homing attack.
• Damage change dfrom 20 to 25.

d/b+3+4
• Opponent closer on block.

b+1,F
• Timing During Dew Glide 4 can be performed 3F slower.

During Feisty Rabbit 3
• Changed from -17F to -15F on block.
• Opponent closer on block.<7p>

u+3
• Damage changed from 25 to 26.
• Opponent reaction on mid-air hit was changed.

u/f+4
• Damage changed from 18 to 12.
• Startup changed from 28F to 25F.
• Jump status start changed from 12F to 9F.

u/f+4,3
• Causes Wall Bounce on hit.

QCF+2
• Startup changed from 16F to 14F.

QCF+2,1
• Changed from -7F to -11F on block.
• Changed from +2F to +5F on hit.
• Hits now chain.

QCF+3+4
• 1st attack changed to Homing attack.

While rising 1,2,4
• Opponent closer on block.

While rising 3
• Opponent reaction when hit while downed was changed.

While crouching d/f+1
• Changed from -12F to -9F on block.
• Opponent reaction on hit while downed has been changed.

While crouching d/f+3
• Can now be performed during Dew Glide QCF~F+3


Lucky Chloe
During Rage d/f+3+4 during hit 1+2
• Can now do d/f+3+4 during hit 1+2 During Rage back toward enemy.

1,2,1
• Opponent closer on block.
• Decreased pushback so it hits easier.

1,2,2
• Move now comes out 1F slower.
• Changed from +2F to +4F on hit.
• Opponent farther away on hit.
• After move, character was Standing, but now is Crouching.

2,2
• Opponent reaction on counter hit was changed.

2 in time with the rhythm 3
• During counter hit, Double Twist now chain hits.

3
• Damage changed from 17 to 14.

3,B
• Now transitions to back turned.

3,4
• Damage changed from 16 to 20.
• Input window changed from 15F to 27F.

1+2
• Can now do 1+2 while back turned.
• Damage changed from 12,20 to 6,20.

f+2,2
• Move now comes out 1F slower.
• After move, character was Standing, but now is Crouching.

f+2,1+2
• Damage changed from 12,12,20 to 12,6,20.

f+3
• Changed from -11F to -9F on block.

f+4
• Jump status changed from 9-38F to 9-30F.
• Jump status start was slow when inputting f+4,4. Now fixed.

f+1+2
• Changed from -5F to +7F on block.
• Opponent closer on block<.br/> • Causes Wall Bounce on hit.
• Homing increased.

d/f+2 (or While rising 2)
• Damage changed from 14,20,10,26 to 14,20,20,20.

d/f+3
• Startup changed from 15F to 14F.

d/f+3,2
• Move now comes out 1F slower.
• Changed from -11F to -6F on block.

d/f+3,3
• Move now comes out 2F faster.
• Changed from -13F to -14F on block.
• Changed from +8F to +7F on hit.
• Input window changed from 30F to 21F.
• Hits now chain.

d/f+4
• Startup changed from 27F to 25F.
• Damage changed from 23 to 19.
• Opponent reaction on counter hit was changed.

d+2
• Changed from +2F to ±0F on block.
• Changed from +2F to ±0F on hit.
• Opponent reaction on mid-air hit was changed.
• Reach increased.

d/b+1
• Added new move.

d/b+3,4
• Hits now chain when 1st hit counter hits.
• Opponent closer on block.
• Changed from -8F to ±0F on hit.

During Left Twist 1
• Reach increased.

During Left Twist 3
• Startup changed from 41F to 34F.
• Input window slower by 9F.

During Left Twist 4
• Startup changed from 29F to 26F.
• Homing increased.

During Left Twist d/b+4
• After move, characters was Standing, but now is Crouching.

During Left Twist (rhythm) d/b+4
• Changed from +1F to +4F on hit.

During Right Twist (rhythm) d/b+3
• During counter hit, Double Twist now chain hits.

d/b+4
• Changed from -16F to -14F on block.
• Changed from -5F to -3F on hit.
• Added crouch status.
• After move, character was standing, but now is Crouching.

d/b+4,4
• Startup changed from 39F to 35F.

d/b+1+2
• Opponent reaction on hit and mid-air hit was changed.
• Recovery decreased on hit by 4F.

b+1
• Damage changed from 27 to 20.
• Changed from -13F to -11F on block.
• Opponent reaction on counter hit and mid-air hit was changed.

b+2
• Damage changed from 25 to 20.
• Changed from +2F to +4F on hit.
• Opponent reaction on hit was changed.
• Opponent farther away on hit.
• After move, character was Standing, but now is Crouching.

b+3
• Opponent closer on hit.

b+1+2
• 1st hit active frames increased by 1F.
• 1st hit hitbox expanded downward.
• 1st hit homing increased.

b+3+4
• Added new move.

u/f+3
• Damage changed from 18 to 13.
• Changed from -17F to -15F on block.
• Recovery on hit decreased by 2F.

u+3
• Damage changed from 15 to 10.
• Changed from -17F to -15F on block.
• Recovery on hit decreased by 2F.

u/b+3
• Damage changed from 12 to 7.
• Changed from -17F to -15F on block.
• Recovery dcecreased on hit by 2F.
• Opponent reaction on hit was changed.

u+3+4
• Added new move.

u/f+3+4,3
• During counter hit, Double Twist now chain hits.

f,F+4
• Startup changed from 26F to 23F.

During Scoot 3+4
• Damage changed from 15 to 20.

During Scoot d/b+4
• After move, character was Standing, but now is Crouching.

While crouching d/f+2
• Changed to Homing attack.

Back toward enemy d+4
• After move, character was Standing, but now is Crouching.

Back toward enemy d+3+4
• Damage changed from 18 to 20.
• Changed from -12F to -18F on block.
• Recovery increased on hit by 6F.
• Opponent reaction on normal and counter hit was changed.
• Hitbox expanded.
• After move, character was Standing, but now is Crouching.


Master Raven
3
• Hitbox expanded downward.

3,3
• Damage changed from 10 to 12.
• Changed from ±0F to +3F on hit.

3,3,4
• Changed from -11F to -9F on block.
• Opponent reaction changed on hit.
• Recovery on hit decreased by 2F.

3,3,4,B
• Changed from -23F to -16F on block.
• Changed from -15F to -5F on hit.

4
• Opponent farther away on counter hit.

[4,3]
• Opponent reaction on branching move hit changed.

[4,3],4
• Opponent closer on block.

1+2
• Damage changed from 25 to 23.
• Startup changed from 15F to 14F.
• Opponent reaction on mid-air hit was changed.

During Haze 1
• Changed from -15F to -14F on block.

During Haze 1+2
• Recovery on block for both players decreased by 3F.
• Opponent farther away on block.
• Causes Wall Bounce on hit.
• Recovery decreased on hit by 3F.
• Decreased pushback so it hits more easily.

f+3
• Hitbox expanded downward.

f+4
• Damage changed from 30 to 25.
• Startup changed from 16F to 15F.
• Opponent reaction changed on hit.

d/f+2
• Hitbox expanded downward.

d/f+2,3
• Hitbox expanded upward.

d/f+4
• Opponent reaction on crouch hit was changed.

d/f+4,4
• Damage changed from 15 to 13.
• Opponent reaction changed on hit.
• Hits now chain.

b+1
• Changed from +4F to +5F on block.
• Recovery on hit and block increased for both players by 4F.
• Opponent reaction on mid-air hit was changed.

b+2,2
• Move comes out faster by 2F.

b+3
• Damage changed from 20 to 23.
• Opponent reaction on hit and block was changed.
• Changed from +4F to +1F on block.

Back toward enemy 3
• Hitbox expanded downward.

Back toward enemy 3,4
• Damage changed from 10 to 17.
• Changed from -5F to ±0F on block.
• Changed from -4F to +1F on hit.
• Input window changed from 11F to 16F.

Back toward enemy 1+2
• Changed to Power Crush.
• Opponent reaction on mid-air hit and hit from the side was changed.
• Reversal property removed.

Back toward enemy f+4
• Can now be low parried.

Back toward enemy b+2
• Active frames increased by 1F.
• Decreased pushback so it hits easier.

Back toward enemy b+3
• Opponent reaction changed on hit.
• Hitbox expanded downward.

u/f+3+4
• Changed from -15F to -17F on block.

u/f+3+4,4
• Changed from -11F to -14F on block.
• Opponent closer on block.
• Changed from 0F to ±0F on hit.
• Recovery on hit increased by 3F.

u/f+3+4,4,2
• Opponent reaction on mid-air hit was changed.

u/f+3+4,f+4
• Changed from -11F to -14F on block.
• Opponent closer on block.
• Changed from ±0F to -3F on hit.
• Recovery on hit increased by 3F.

QCF+1
• Opponent closer on counter hit.

QCF+[2,1]
• Causes Wall Bounce on hit.


Miguel
During Rage d/b+1+2
• Opponent closer on block after 1st attack.
• Opponent reaction on hit of 1st attack was changed.

1,2,4
• Damage changed from 16 to 20.
• Active frames increased by 1F.
• Opponent closer on block.
• Opponent reaction changed on hit.
• Hitbox expanded downward.

1,2,1+2
• Move comes out faster by 3F.

3
• Startup changed from 15F to 13F.

3,4
• Hits now chain.
• Changed from -11F to -12F on block.

4
• Changed from -7F to -9F on block.
• Changed from +4F to +5F on hit.

1+2,1+2
• Changed from -15F to -14F on block.
• Opponent closer on block.
• Recovery decreased on hit by 3F.

f+3
• Startup changed from 19F to 20F.
• Opponent closer on hit and block.
• When hit, timing opponent can begin to block delayed by 4F.

f+3,4
• Changed from -12F to -15F on block.
• Opponent farther away on block.

f+4
• Hitbox expanded.

f+4,2
• Changed from -13F to -12F on block.
• Recovery decreased on hit by 4F.

f+2+3
• Damage changed from 30 to 28.

d/f+1,1,2
• Changed from -10F to -12F on block.
• Changed from +4F to +2F on hit.

d/f+1,1,3
• Changed from -11F to -12F on block.
• Changed from +3F to +2F on hit.

d/f+1,2
• Recovery on block increased for both players by 4F.

d/f+2
• Opponent reaction changed on hit.
• Opponent closer on hit.

d/f+2,1
• Opponent farther away on block.

d/f+2,d+2
• Changed from -4F to -3F on block.
• Opponent reaction on block was changed.

d/f+4
• Hitbox expanded

d+1+2
• Damage changed from 30 to 28.

d+3+4
• Changed from -12F to -15F on block.
• Opponent farther away on block.

b+3
• Startup changed from 33F to 30F.

b+4
• Changed from -14F to -13F on block.
• Recovery decreased on hit by 1F.

f,F+2,1
• Opponent farther away on block.

f,F+2,2
• Changed from -14F to -13F on block.
• Recovery decreased on hit by 1F.

b,f+1
• Recovery decreased on hit by 4F.
• Hitbox expanded downward.

While rising 2,2
• Input window changed from 16F to 18F.

While rising 2,4
• Input window changed from 16F to 18F.

While rising 1+2
• Changed from ±0F to +1F on block.
• Changed from +2F to +3F on hit.

During Savage Stance 1
• Hitbox expanded downward.

During Savage Stance 2
• Damage changed from 27 to 32.

During Savage Stance 1,4
• Causes Wall Bounce on hit.

During Savage Stance 4
• Opponent reaction changed on hit.
• Causes Screw on counter hit.

During Savage Stance d/f+2
• Opponent farther away on hit and block.
• Homing decreased.

During Savage Stance d/b+3
• Damage changed from 17 to 20.

During Savage Stance d/b+4
• Changed to Homing attack.
• Startup changed from 28F to 26F.

During Savage Stance b+2
• Changed from -12F to -9F on block.
• Opponent reaction changed on hit.

During Savage Stance b+2 (When punch successfully parried)
• Opponent reaction changed on hit.

During Savage Stance b+3
• Changed from -9F to -7F on block.
• Opponent farther away on block.

During Savage Stance u/f+3
• Opponent reaction when hit while downed was changed.


Nina
1,4
• Damage changed from 15 to 17.
• Changed from -5F to -4F on block.
• Changed from ±0F to +1F on hit.

f+2,1,4
• Causes Screw on counter hit.

f+4,3
• Active frames increased by 2F.

d/f+1+2
• Causes Screw on mid-air hit.

d+2,3
• Reach increased.
• Forward movement after move increased so opponent is closer.

b+1
• Changed from -18F to -16F on block.
• Opponent closer on block.
• Recovery decreased on hit by 1F.

b+2,2,2
• Opponent reaction on counter hit was changed.

b+3
• Damage changed from 16 to 10.

b+3,4
• Damage changed from 20 to 17.
• Opponent reaction changed on hit.

f,F+3
• Damage changed from 23 to 24.

f,F+1+2
• Changed from -14F to -5F on block.
• Opponent farther away on block.
• Recovery on hit decreased by 1F.
• Causes Wall Bounce on hit.

f,F+1+2 Hold
• Causes Wall Bounce on hit.

QCF+1
• Opponent closer on hit.

QCF+3
• Active frames increased by 2F.

While rising 1,1+2
• Damage changed from 14,6,15 to 17,3,15.

While rising 3
• Startup changed from 18F to 13F.

Approach enemy QCF+1+2
• Hitbox expanded downward.

Approach enemy QCF+3+4
• Hitbox expanded downward.


Noctis
f+2
• Hitbox expanded downward.

f+4,2
• Hitbox expanded.

f+1+2
• Changed from -25F to -19F on block.
• Recovery decreased on hit by 6F.

f+3+4
d/b+1,F
• Recovery decreased by 2F.

During Roll-Dodge 1
• Changed to Power Crush
• Damage changed from 20 to 20.
• Changed from -14F to -13F on block.
• Causes Wall Bounce on hit.
• Input window changed from 20F to 28F.

During Roll Dodge 3+4
• Input window changed from 20F to 28F.

During Roll-Dodge D
• Recovery decreased by 2F.

f+1+4
• Changed from -14F to -13F on block.
• Recovery on hit decreased by 1F.

f+4,2
• Changed from -4F to -2F on block.
• Changed from +7F to +8F on hit.
• Input window changed from 15F to 23F.

d+1
• Damage changed from 7,10 to 10,10.

d+4,1,1+2
• Recovery decreased on hit by 4F.

d/b+1
• Recovery on block decreased for both players by 3F.
• Changed from ±0F to +3F on hit.

d/b+1,1+2
• Changed from -7F to -5F on block for 3rd hit.
• Changed from +4F to +6F on hit for 3rd hit.

d/b+2
• Opponent reaction changed on hit.
• Recovery increased on hit by 4F.

d/b+4
• Changed from -13F to -12F on block.
• Changed from -2F to -1F on hit.

b+2,1+2
• Changed from +4F to +6F on hit.
• Input window changed from 3F to 5F.

b+4
• Startup changed from 20F to 18F.
• Recovery on block decreased for both players by 3F.
• Changed from +9F to +7F on hit.

b+1+4 (When punch parry successful)
• Hitbox expanded.

u/f+1 (or ub+1 or u+1)
• Damage changed from 15 to 17.
• Opponent reaction on mid-air hit was changed.

f,F+1+2
• Opponent farther away on block.

While rising 1,2
• Damage changed from 20 to 23.
• When 1st hit is a counter hit, 2nd hit input can be dalyed and still chain hit.

While rising 2
• Damage changed from 13 to 15.
• Changed from -13F to -9F on block.
• Changed from -7F to -3F on hit.

While rising 3
• Hitbox expanded downward.

While crouching d/f+2
• Changed to Homing attack.
• Changed from +3F to +4F on hit.
• Decreased pushback so easier to hit.

During sidestep 2
• Hitbox expanded.


Panda
2,1,3
• Opponent closer on hit and block.

During Hunting d/f+1
• Opponent reaction on mid-air hit was changed.

During Hunting d/f+1,1
• Hitbox expanded upward.

During Hunting d+1+2
• Changed from -7F to -9F on block.

During Hunting b+1+2
• Hitbox expanded.
• Pressing 1+2 (or 3+4) during hit caused 1st hit to hit twice. Now fixed.

f+2
• Opponent closer on hit and block.

d/f+2+1
• Recovery on hit decreased by 2F.
• Opponent closer on hit.

d+1
• Hitbox expanded.

d+1+2
• Decreased pushback so it hits easier.

d/b+2
• Hitbox expanded.

d/b+3
• Opponent closer on hit and block.

d/b+1+2,1+2,2
• Damage changed from 24 to 27.

b+1
• Opponent closer on block.
• Opponent reaction on mid-air hit was changed.

b+3+4
• Can also by done with While rising 3+4
• Damage changed from 23 to 20.

b,d/b,d,d/f+2,1
• Causes Wall Bounce on hit.

f,f,f+1+2
• Opponent closer on block.

During sidestep 1+2
• Damage changed from 20 to 23.
• Opponent closer on hit.


Paul
3,4
• Hitbox increased downward when attack hits

f+1+4
• Damage decreased from 26 to 21
• Opponent reaction after hit has changed.
• Bug in which counter didn’t occur when hit during startup has been fixed.

d/f+1,1,2
• Opponent reaction after hit has changed.

d+1,2
• Distance to opponent decreased on block.

d+1,4
d+4
• Distance to opponent decreased on block.

d/b+2
• Opponent reaction after mid-air hit has changed.

b+1,2
• Opponent reaction after hit has changed.

b+2,1
• Changed to -12F from -8F on block.
• Changed from -2F to ±0F on hit.

b+1+2
• Opponent reaction after mid-air hit has changed.

u/b+2
• Opponent reaction after counter hit has changed.

u/f+2
• Startup changed from 39-40F to 34F.
• Changed from +8F to +9F on block
• Induces Wall Bounce on hit.
• Opponent reaction after mid-air hit has changed.
• Decreased jump status frames by 5.

u/f+3
• Opponent closer on hit.

QCF+2
• Decreased damage from 40 to 36.

QCB+2
• Opponent reaction after mid-air hit has changed.

QCB+3,2,3
• Increased damage from 15 to 17.

QCB+4
• Changed from +3F to +1F on block.
• Opponent reaction after counter hit has changed.

While rising 2
• Startup changed from 16-17F to 15-16F.

(While enemy is down) d+2
• Opponent closer on block.

When near opponent d/f+1+3,QCF+2
• Hits are now connected.
• Just frame input damage increased from 15 to 20.

Approach enemy f,F+1+2
• Recovery decreased for both characters by 10F on hit for faster pace.


Shaheen
1,2,2
• Damage changed from 14 to 17.
• Changed from -13F to -11F on block.
• Changed from -2F to +3F on hit.
• Input window changed from 19F to 24F.

1,2,3
• 1,2,3,D/F transitions to Stealth Step.
• Changed from +13F to +3F on hit.
• Opponent closer on hit.

2
• Changed from +1F to ±0F on block.
• Changed from +7F to +6F on hit.

2,1
• Changed from ±0F to +2F on hit.
• Changed from -6F to -4F on block.

2,3
• Added new move.

3
• Changed from +13F to +3F on hit.
• Opponent farther away on hit.

4
• Changed from -9F to -10F on block.
• Changed from +2F to +1F on hit.

4,1
• Move now comes out 2F slower.
• Input window changed from 11F to 13F.
• Changed from -4F to -5F on block.

4,4
• Opponent closer on block.

f+2,3
• Opponent reaction on hit was changed.

4+2,4,4
• Causes Screw on counter hit.
• Hitbox expanded.

f+3
• Damage changed from 15 to 17.

f+4
• Opponent reaction on hit was changed.

d+3
• Changed from -17F to -14F on block.
• Changed from -3F to ±0F on hit.

d+3,D/F
• Moves can now be done 1F faster after Stealth Step.
• Transition to crouch after Stealth Step (During Stealth Step D/B) is 2F slower.

d+4
• Opponent closer on block.

d/b+2
• Changed from -5F to -10F on block.
• Changed from +6F to +1F on hit.

d/b+3
• Opponent closer on block.

d/b+3,4
• Damage changed from 30 to 23.
• Opponent farther away on block.

d/b+4
• Opponent farther away on block.

b+4
• Changed from -1F to +2F on hit.

u/f+4
• Recovery on block for both players increased by 2F.
• Recovery on whiff increased by 2F.

f,b+2
• Damage changed from 10,45 to 20,35.
• More easily transitions to throw on hit from farther away.
• Opponent reaction when hit doesn't transition to throw was changed.

f,f,f+2
• Added new move.

During Stealth Step 1
• Damage changed from 7 to 10.
• Changed from +1F to -1F on block.
• Changed from +8F to +5F on hit.
• Opponent reaction on counter hit was changed. Changed from +8F to +12F.

During Stealth Step 2
• Changed from -13F to -9F on block.

During Stealth Step 4
• Damage changed from 18 to 23.

While rising 2
• Recovery on block for both players increased by 4F.

While rising 3,3
• Recovery on block for both players increased by 2F.
• Opponent closer on block.

While crouching d/f,d,D/F+3
• Changed from -27F to -23F on block.

Time with enemy punch b+1+2
• Couldn't do move while crouched. Now fixed.


Steve
During Rage d/f+2+3
• New move added.

f+2,[1,2]
• Changed damage from 17 to 20.
• Changed from -5F to -9F on block.
• Recovery increased by 5F on hit.
• Opponent reaction on hit changed.

Duck in 2
• Opponent reaction when hit while downed was changed.
• Hitbox expanded downward.

f+1+2
• Opponent closer after 1st attack hits.
• Push back from first hit decreased.

f+1+2,2
• Opponent closer on hit.

During Peekaboo f+2
• Push back decreased so it hits easier.

During Peekaboo f+2,1
• Opponent reaction when hit mid-air was changed.

During Peekaboo d/f+1
• Damage changed from 10 to 12.

During Peekaboo b+2
• Causes Wall Bounce on hit.

During Peekaboo u/f+2
• Damage changed from 20 to 23.
• Opponent reaction when hit while downed was changed.

d/f+1,[2,2]
• Damage changed from 17 to 20.
• Changed from -5F to -9F on block.
• Recovery increased by 5F on hit.
• Opponent reaction on hit was changed.

b+1,2
• New move added.

During Flicker Stance 1
• Damage changed from 10 to 14.
• Opponent closer on hit.

During Flicker Stance 1,1,1,2
• Changed from -16F to -7F on block.
• Opponent reaction on mid-air hit was changed.

During Flicker Stance 2
• Changed from ±0F to -5F on block.

(While enemy is down) d+1+2
• Opponent closer on block.


Xiaoyu
3
• Damage changed from 20 to 17.
• Changed from -7F to -11F on block.

f+4
• Startup changed from 20F to 19F.
• Changed from ±0F to +1F on block.

f+3+4,3+4
• Changed from -13F to -10F on block.
• Opponent reaction on hit was changed.

d/f+1
• Damage changed from 15 to 11.
• Hitbox decreased.
• Homing decreased.

d/f+[2,1]
• Changed from -12F to -13F on block.

d+4 (or while crouching 4)
• Hitbox decreased.

b+4,4
• Changed from -11F to -9F on block.
• Changed from +12F to +14F on hit.

u/f+1+2
• Opponent reaction on mid-air hit was changed.

f,F+1+2,1+2
• Input window was changed from 16F to 30F.

While crouching d/f+2,1
• Opponent closer on block.

Back towards enemy 4 and Back towards enemy 2,1,4 and While crouching 3,2,1,4
• Opponent closer on block.

Back towards enemy d+4
• Damage changed from 19 to 21.
• Opponent reaction on hit was changed.

During AOP 4
• Opponent closer on hit and block.

During AOP 1+2
• Changed from -1F to -5F on block.
• Induces Wall Bounce on hit and counter hit.


Yoshimitsu
During Rage time with enemy attack u/b+1+4
• Rage Art animation now starts 2F faster.

2,1
• Startup changed from 29F to 26F.

2,1,B
• Recovery decreased by 3F.

[3,4]
• Homing on first hit decreased.

[4,3]
• Hitbox expanded downward.

During Kincho 3
• Opponent reaction on counter hit changed.

During Kincho 1+2
• Opponent reaction on mid-air fourth hit changed.
• Active frames increased by 1F on fourth attack.

f+4
• Induces Wall Bounce on hit.

d+2,2
• Changed from -14F to -12F on block.
• Changed from +5F to +7F on hit.

d+2,2,2+3
• Changed from -14F to -12F on block.
• Changed from +5F to +7F on hit.

During Flea 3+4
• Hitbox expanded downward.

D/B+3 (or while crouching D/B+3)
• Damage changed from 10 to 8.

b+1,D/B+3,3
• Startup changed from 15F to 13F.

b+2,1 and During Mutou no Kiwami b+2,1
• Opponent reaction changed when hit while down.

b+2,2
• Opponent closer on block.

u/f+1
• Opponent reaction changed on counter hit.

u/f+2
• Timing opponent can begin to block after being hit is now 40F quicker.

f,n,d,d/f+1
• Damage changed from 20 to 22.
• Recovery decreased by 7F on hit.
• Opponent reaction changed when hit while down.

During Mutou no Kiwami f,n,d,d/f+1
• Damage changed from 17 to 19.
• Changed from -15F to -17F on block.
• Recovery decreased by 5F on hit.
• Opponent reaction changed when hit while down.

While rising 3,2
• Opponent reaction changed when counter hit.

While rising 4
• Now transitions to Kincho 4,1+2

While crouching d/f+4
• Changed to Homing attack.
• Damage changed from 15 to 8.

Back toward enemy d+1 and During Mutou no Kiwami Back toward enemy d+1
• Opponent reaction changed on counter hit.

Approcah enemy 2+4 and Approach enemy f+2+4
• Now causes floor break.


 

Куратор темы
Статус: Не в сети
Регистрация: 19.01.2008
Откуда: Санкт-Петербург
Фото: 11
Tekken 7 - представлен первый геймплей за Нигана из "Ходячих мертвецов"
В ходе мероприятия Tekken World Tour Finals были представлены оставшиеся играбельные персонажи второго сезона Tekken 7 - к уже появившимся в игре Анне Уильямс и Лэю Улуну присоединятся Крейг Мардук, Армор Кинг, Джулия Чан, а также подтвержденный ранее Ниган из сериала "Ходячие мертвецы".


Показать сообщения за:  Поле сортировки  
Начать новую тему Новая тема / Ответить на тему Ответить  Сообщений: 144 • Страница 8 из 8<  1 ... 4  5  6  7  8
-

Часовой пояс: UTC + 3 часа


Кто сейчас на конференции

Сейчас этот форум просматривают: NemirOFF, RasToCas и гости: 13


Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете добавлять вложения

Перейти:  



Лаборатория














Создано на основе phpBB® Forum Software © phpBB Group
Русская поддержка phpBB | Kolobok smiles © Aiwan