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#77
Тема предназначена для общения оверов, играющих в Battlefield
Общий взвод
Правила ветки
1. Сообщения по техническим вопросам работы игры лучше размещать в теме Battlefield: Bad Company 2 и Battlefield 3 в форуме "Игры", там же имеются и разные полезные советы по настройке.
2. ЗАПРЕЩАЕТСЯ приходить в тему только для того, чтобы поругать игру, разводить склоки и устраивать личные разборки.
ЗАПРЕЩАЕТСЯ высмеивать, ругать или иным образом порочить предпочтение игроками режимов hard, soft или того или иного режима игры.
Обсуждение поиска средств для взлома ПО, читинга, хакинга и/или их пропаганда ЗАПРЕЩЕНЫ.
Просьба все скриншоты из игры выкладывать в виде чистого URL либо пользуясь тэгом URL заполняемым текстом.
3. Темы для обсуждения:
- тех.вопросы и общее обсуждение по играм Battlefield;
- обсуждение смежного ПО (тесты производительности в играх, античиты, снятие видео и т.д.);
- встречи и мероприятия участников ветки, поздравления с различными праздниками;
- обсуждение издателя и разработчика серии игр Battlefield (в том числе и в рамках игровой индустрии);
- обсуждение игровых серверов, читеров, кланов в Battlefield;
- обсуждение способов оплаты игр Battlefield и смежных продуктов;
- выкладывание и обсуждение видео по играм Battlefield.
Просьба придерживаться данных тем во избежание возможных наказаний. Сообщения, выходящие за рамки обозначенных тем будут удаляться.
Сервера в Battlefield: Bad Company 2
#77
Сервера в Battiefield 3
#77
Сервера в Battiefield 4
#77
Администраторы: =OVER=
Список игроков в Battlefield: Bad Company 2
#77 Евгений, 10.01.1980, Верхняя Пышма
#77 Дмитрий, 10.01.1979, Самара
#77 Вадим, 23.01.1975, Екатеринбург
#77 Эмиль, 07.03.1981, Баку, Азербайджан
#77 Владимир, 14.03.1975, Мурманск
#77 Николай, 20.03.1994, Краснодарский край, пос. Афипкий
#77 Александр, 01.04.1981, Новосибирск
#77 Алексей, 02.04.1977, Ибреси
#77 Андрей, 02.04.1980, Москва
#77 Евгений 12.04.1980, Москва
#77 Борис, 18.05.1979, Тверь
#77 Алексей, 27.05.1987, Москва
#77 Тимур, 15.06.1974, Москва
#77 Антон, 17.06.1988, Москва
#77 Сергей, 17.06.1990, Москва
#77 Евгений, 18.06.1985, Новосибирск
#77 Руслан, 05.07.1993, Ибреси
#77 Александр, 06.07.1983, Москва
#77 Антон, 10.07.1987, р.Карелия, г.Костомукша
#77 Вячеслав, 29.07.1974, Темиртау, Казахстан
#77 Евгений, 11.08.1982, Санкт-Петербург
#77 Андрей, 26.08.1976, Москва
#77 Роман, 30.08.1979, Москва
#77 Сергей, 12.09.1983, Баку, Азербайджан
#77 Игорь, 24.09.1974, Новочеркасск
#77 Дмитрий, 24.09.1984, Нижний Новгород
#77 Сергей, 30.09.1988, Киев, Украина
#77 Рубен, 06.10.1984, Санкт-Петербург
#77 Сергей, 18.10.1979, Москва
#77 Юрий, 25.10.1976, Орехово-Зуево
#77 Андрей, 24.11.1977, Москва
#77 Андрей, 30.11.1976, Узловая
#77 Вячеслав, 26.12.1979, Омск
Список игроков в Battlefield 3
Ник: `AStaroth
Origin: Comu_v_Duty
Имя: Гена
#77

Ник: Agent_Orange
Origin: Agent_RAL_2004
Имя: Сергей
#77

Ник: AlexWorldD
Origin: AlexWorldD
Имя: Алексей
#77

Ник: (AMD)OPTERON
Origin: Zergoman
Имя: Алексей
#77

Ник: AndrewUNP
Origin: AndrewUNP
Имя: Андрей
#77

Ник: 07 Grom
Origin: 07GROM
Имя: Юрий
#77

Ник: 3ВЕРЬ
Origin: heavy_gunman
Имя: Антон
#77

Ник: Bolt
Origin: Manowar_MMXI
Имя: Игорь
#77

Ник: boomalex
Origin: boomalex
Имя: Алексей
#77

Ник: Boris
Origin: Prow1er
Имя: Борис
#77

Ник: demidroll33
Origin: USCKOFF
Имя: Дмитрий
#77

Ник: Den26Russ
Origin: Den26Russs
Имя: Денис
#77

Ник: DJ XtrEmE
Origin: Opter111
Имя: Эмиль
#77

Ник: dimanish
Origin: dimanish
Имя: Дмитрий
#77

Ник: do}{tor
Origin: TonyBrasko
Имя: Антон
#77

Ник: Dr.Borizz
Origin: DrBORZZ
Имя: Борис
#77

Ник: F@me
Origin: heav1side
Имя: Вячеслав
#77

Ник: G.h.o.s.t
Origin: EclipseGhost
Имя: Пётр
#77

Ник: GRIFUS
Origin: Cpt_GRIFUS
Имя: Юрий
#77

Ник: jetcom
Origin: JETC0M
Имя: Владимир
#77

Ник: kirik171
Origin: Psychedel1c
Имя: Кирилл
#77

Ник: Lek
Origin: Hoshimin
Имя: Сергей
#77

Ник: madd0x_R
Origin: madd0x_R
Имя: Влад
#77

Ник: Modas
Origin: Framod
Имя: Роман
#77

Ник: m0nty
Origin: hurummumburum
Имя: Павел
#77

Ник: Moskalik
Origin: rusMoskalik
Имя: Андрей
#77

Ник: mr.Porter
Origin: retroPrm
Имя: Евгений
#77

Ник: Rasamaha
Origin: Dianna Ross
Имя: Дмитрий
#77

Ник: REX9895
Origin: REX9895
Имя: Андрей
#77

Ник: Rubidiy
Имя: Рубен
#77

Ник: sirex
Origin: Sir3x
Имя: Сергей
#77

Ник: sl190
Origin: sl190
Имя: Вячеслав
#77

Ник: SpaWn2004
Origin: FerzX
Имя: Валера
#77

Ник: su8
Origin: Su8LaVaR
Имя: Владимир
#77

Ник: Susanin
Origin: Ksordus
Имя: Сергей
#77

Ник: svirry
Origin: Sv1RRy
Имя: Олег
#77

Ник: Travis_nsk
Origin: Travis_nsk
Имя: Евгений
#77

Ник: Vadaki
Origin: Vadaki
Имя: Вадим
#77
Видео
Ru_haker_sc, =OVER= BOOM BOOM party part 1
Ru_haker_sc, =OVER= BOOM BOOM party part 2
Ru_haker_sc, =OVER= RPG CG AT4 party
rubidiy, ВИДЕО с замеса Knife the VIP 25.02.2011
rubidiy, Bad Company 2 - Christmas heavy metal 25.12.2010
rubidiy, Bad Company 2 M1 and sniper montage
jetcom, первый Knife The V.I.P.
jetcom, OVER Knife The V.I.P. - 2
sl190, BFBC 2 Knife the V.I.P. OVER
Ru_haker_sc, =OVER= Knife the VIP party 2
jetcom, Дрободан party
Tyman O_o, "Дрободан party" часть 2
Axl_Rose80, Зомби
Axl_Rose80, Выжившие
jetcom, BFBC2:[OVER] Zombie -party "White Pass"
jetcom, BFBC2: Zombie
BARABAK, Zombie rush
jetcom, Knife Party BF3 26.11.2011
jetcom, RPG Party BF3 26.11.2011
sl190, OVER&IXBT 1 20.01.2012
sl190, OVER&IXBT 2 20.01.2012
sl190, Newbie Cup B2K Assault 8on8 Qualification OVER&IXBT
jetcom, Newbie Cup B2K Assault 8on8 Qualification OVER&IXBT
m0nty, Мегамочилово Оверов против Хобитов! =D - Карканд
m0nty, Мегамочилово Оверов против Хобитов! =D - Карканд
m0nty, Мегамочилово Оверов против Хобитов! =D - Остров Харк
m0nty, Мегамочилово Оверов против Хобитов! =D - Метро
dimanish, BF3|OVER vs 30+|Rush on Kharg Island|1st round (defend)
dimanish, BF3|OVER vs 30+|Rush on Kharg Island|2nd round (attack)
dimanish, BF3|OVER vs 30+|Conquest on Noshar Canals|1st round (US)
dimanish, BF3|OVER vs 30+|Conquest on Noshar Canals|2nd round (RU)
jetcom, OVER vs 30+ Rush def
jetcom, OVER vs 30+ Rush Att
jetcom, OVER vs 30+ CQ первый раунд
jetcom, OVER vs 30+ CQ 2 раунд
m0nty, OVER vs 30+ - Остров Харк, Атака
sl190, Битва Оверов
sirex, 4 jets in 1 roof | 4 самоля на крыше
jetcom, Посадка на крышу здания в BF3
dimanish, OVER vs NP, Карканд, 1-ый раунд - YouTube
dimanish, OVER vs NP, Карканд, 2-ый раунд - YouTube
dimanish, OVER vs NP, Харг, 1-ый раунд - YouTube
dimanish, OVER vs NP, Харг, 2-ой раунд - YouTube
Полезные ссылки
Советы для новичков BFBC2
Табели БК2 #1, #2, Табель БФ3
Тема для скриншотов
Таблица с характеристиками оружия BF3, ещё одна
Руководство по самолётам

Предлагаем всем оверклокерам, играющим в игры из серии Battlefield, добавить тег [OVER]

Discord сервер OVER: =OVER= Official Voice Active Server

Отряд [OVER] в Battlefield 4


Последний раз редактировалось danil_sneg 17.11.2021 13:36, всего редактировалось 469 раз(а).
TSka.su RIP



Партнер
 

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Откуда: Киев
SpaWn2004 писал(а):
или с читерьем пытаться бодаться, что сейчас происходит в бф3 :bandhead:

А сколько этого хлама будет в новой БФ на старте?)

Нет, я не против цены, могу взять любое издание... но за что такие бабки?
С самого жирного издания вообще орнул. Людям предлагают купить какой-то скин, скриншотик и трек за + 1/3 цены сверху.
Вся эта дичь (кроме скина) будет в сети через 5 минут после релиза.

Больше всего в описании игры пугает другое:
"3 комплекта с эпическими обликами" и "легендарная экипировка «Охотник за тенью», легендарный облик для оружия «Обсидиан», легендарный облик для техники «Оникс»"
Грёбаный стыд, это будут сраные лутбоксы с скинами в игре.
То есть ЕА настолько жадная что даже взяв 110 баксов за самое жирное издание будет явно пытаться "монетизировать" игру еще больше.
Ну и баттлпас только первого года, по классике. Ждите второго еще за 50 баксов сверху.


Но поясните мне за что люди в теме БФ платят бабки когда даже геймплей не показали?
Отдельный пункт - ранний доступ к открытому бета-тестированию. Здрасьте, приехали.
Бесплатно, в свободное время тестировать игру? Чтобы что? Может им еще тест план составить, матрицу покрытия билда, роадмапу и тест кейсы написать под лоад и перфоманс тесты? :lol:
После 5 лет в геймдеве я бы попросил выслать молоко за вредность и оплатить мое время за бета тест, а люди туда бесплатно бегут по предзаказу. :haha:

На правах имхо: если и брать, то в стиме. А после запуска включать таймер на 115 минут чтобы в случае чего успеть Гейбу рефанд отправить. :lol:

_________________
Чтобы вступить во взрослый разговор,
мало выплюнуть соску,
надо еще научиться без нее молчать.
---------------------------------


 

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Откуда: из лесу =)
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Тема превратилась в ворчание старых пердунов :D

_________________
Я толерантный - ненавижу всех одинаково.


 

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Злобный Йожык писал(а):
Тема превратилась в ворчание старых пердунов :D

и это было ожидаемо :lol: :lol: :lol:

_________________
Чтобы вступить во взрослый разговор,
мало выплюнуть соску,
надо еще научиться без нее молчать.
---------------------------------


 

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Фото: 6
Susanin писал(а):
за что люди в теме БФ платят бабки когда даже геймплей не показали?

Потому что больше половины геймплея заключено в названии игры. Это батлфилд. Тут ты с командой бегаешь и выполняешь задачи. Стреляешь во врагов и используешь технику для достижения цели. Вот это будет в бф 2042, сорри за спойлеры, но зато теперь вы знаете за что люди платят бабки.


 

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Откуда: Москва
Перекличка старпёров :ok: :applause:

_________________
BC2/BF4: Vodka_Balalaika


 

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Victor91rus писал(а):
Потому что больше половины геймплея заключено в названии игры. Это батлфилд.

Деды воевали, да? :lol:

Добавлено спустя 6 минут 27 секунд:
Victor91rus писал(а):
В захвате у нас все точки, у врага одна. Я сдох 5 раз штурмуя единственную вражескую точку в одиночку. Совокупный разум остальных игроков(31 штука) так и не осознал где искать врага и что вообще делать. Свалил из катки.

И про команду и технику мне говорит человек который в конквесте бежит в соло захватывать последнюю точку врага. :haha: Сори, чОт Ару :lol:
у 31го человека мозгов хватило просто дефать точки, а ты дартаньян? :lol:

_________________
Чтобы вступить во взрослый разговор,
мало выплюнуть соску,
надо еще научиться без нее молчать.
---------------------------------


 

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Откуда: Темиртау KZ
Я что то не понял, допустим я заплатил за простую версию,. Потом что чтоб играть надо ещё платить, объясните ни хрена не вдуплил

_________________
В тюрьме столько не сидят, сколько вы в интернете


 

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Susanin писал(а):
у 31го человека мозгов хватило просто дефать точки, а ты дартаньян?

От кого дефать? Все враги появились на своей единственной точке.
Ты по ходу тоже из списка тугих на ум, так как пост видел, а сам ничего не понял. Ты не задумался почему я встретил врага в одиночку? Может быть, потому что наши как раз нифига не дефали, а дрочили вражеский спаун, пока враги свободно распространялись в тылу?
Я об этом написал в той теме, но ты либо не шибко умный, либо в крысу играешь, выдергивая из контекста.
Victor91rus писал(а):
затем, что на ней все враги, и если их не кошмарить, то они пойдут с этой точки. Да, логично ее хотя-бы не брать, а изолировать полукольцом, но я был там один, а кольцо из меня такое себе.


 

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SLAVYAN1 писал(а):
Я что то не понял, допустим я заплатил за простую версию,. Потом что чтоб играть надо ещё платить, объясните ни хрена не вдуплил

- ты сможешь играть на всех картах простой версией. Но, скорее всего, как сейчас в варзоне - не сможешь получить какие-то уникальные скины, цвета и т.д. и т.п.
В колде ты без пропуска можешь получить и оружие - но жадные ЕА могут тебя лишить и пушек тоже :)

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Злобный Йожык писал(а):
но жадные ЕА могут тебя лишить и пушек тоже

Не думаю, они уже получили пинка за свбф2. Может быть ты их будешь дольше открывать, но лишать пушек они не будут. Вот какой-нибудь особый прицел с сердечком вместо точки может быть и запихнут в батлпасс, но базовый контент будет доступен всем.


 

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Спасибо. Добрый Ёжик 😁

_________________
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Откуда: Брянск
во люди заморачиваются... батлрояль в бф3 завозят
https://bf3br.github.io/2021/06/27/the- ... e-mod.html
#77


 

Member
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Откуда: как и все
сегодня закинул в бф4 user.cfg
Код:
GameTime.MaxVariableFps 0.000000
NetworkPerfOverlay.DrawBehindServerTime 0
NetworkPerfOverlay.DrawDownStreamGraph 0
NetworkPerfOverlay.DrawFreqGraph 0
NetworkPerfOverlay.DrawGraph 0
NetworkPerfOverlay.DrawNetworkDelayGraph 0
NetworkPerfOverlay.DrawPacketLossGraph 0
NetworkPerfOverlay.DrawProjectileGraph 0
NetworkPerfOverlay.DrawReceiveRateGraph 0
NetworkPerfOverlay.DrawServerFps 0
NetworkPerfOverlay.DrayNetworkVariationGraph 0
NetworkPerfOverlay.Enable 0
NetworkPerfOverlay.GraphPos 0
NetworkPerfOverlay.LegendDisplayFormat 0
PerfOverlay.DrawCpuGraph 0
PerfOverlay.DrawFcat 0
PerfOverlay.DrawFps 0
PerfOverlay.DrawFpsMethod 3
PerfOverlay.DrawFrameGraph 0
PerfOverlay.DrawGpuGraph 0
PerfOverlay.DrawGraph 0
PerfOverlay.DrawGraphMethod 0
PerfOverlay.Enable 1
PerfOverlay.FcatWidth 0
PerfOverlay.FpsTimePeriod 1
PerfOverlay.FrameFileLogEnable 0
PerfOverlay.GraphPos 0
PerfOverlay.LegendDisplayFormat 0
PostProcess.BlurMethod 0
PostProcess.DofMethod 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.HbaoBilateralBlurCsEnable 0
Render.DrawScreenInfo 0
Render.OutputBrightnessTestEnable 0
Render.ResolutionScale 1
Render.VSyncFlashTestEnable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.Dx11Enable 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.RenderAheadLimit 2
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.TripleBufferingEnable 1
RenderDevice.TrippleBufferingEnable 0
RenderDevice.VSyncEnable 0
Screenshot.Format png
Thread.JobThreadPriority 1
Thread.MaxProcessorCount 2
Thread.MinFreeProcessorCount 2
Thread.ProcessorCount 2
UI.DrawEnable 1
Window.Height 0
Window.PosX 0
Window.PosY 0
Window.Width 0
WorldRender.DxDeferredCsPathEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.PlanarReflectionEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 0
WorldRender.TransparencyShadowmapsEnable 0

и в мои документы PROFSAVE_profile
Код:
GstAudio.AudioLanguage 0
GstAudio.AudioQuality 3
GstAudio.CarRadio 0
GstAudio.DialogueVolume 1.000000
GstAudio.MicrophoneVolume 0.500000
GstAudio.MusicVolume 0.000000
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GstKeyBinding.default.ConceptSquadVoice.0.button 58
GstKeyBinding.default.ConceptSquadVoice.0.negate 0
GstKeyBinding.default.ConceptSquadVoice.0.type 0
GstKeyBinding.default.ConceptTeamChat.0.axis 0
GstKeyBinding.default.ConceptTeamChat.0.button 74
GstKeyBinding.default.ConceptTeamChat.0.negate 0
GstKeyBinding.default.ConceptTeamChat.0.type 0
GstKeyBinding.default.ConceptToggleChat.0.axis 0
GstKeyBinding.default.ConceptToggleChat.0.button 255
GstKeyBinding.default.ConceptToggleChat.0.negate 0
GstKeyBinding.default.ConceptToggleChat.0.type 0
GstKeyBinding.default.ConceptToggleMinimapType.0.axis 0
GstKeyBinding.default.ConceptToggleMinimapType.0.button 255
GstKeyBinding.default.ConceptToggleMinimapType.0.negate 0
GstKeyBinding.default.ConceptToggleMinimapType.0.type 0
GstKeyBinding.heli.ConceptBrake.0.axis 0
GstKeyBinding.heli.ConceptBrake.0.button 29
GstKeyBinding.heli.ConceptBrake.0.negate 0
GstKeyBinding.heli.ConceptBrake.0.type 0
GstKeyBinding.heli.ConceptBrake.1.axis 24
GstKeyBinding.heli.ConceptBrake.1.button 60
GstKeyBinding.heli.ConceptBrake.1.negate 0
GstKeyBinding.heli.ConceptBrake.1.type 2
GstKeyBinding.heli.ConceptCameraPitch.0.axis 24
GstKeyBinding.heli.ConceptCameraPitch.0.button 8
GstKeyBinding.heli.ConceptCameraPitch.0.negate 0
GstKeyBinding.heli.ConceptCameraPitch.0.type 1
GstKeyBinding.heli.ConceptCameraPitch.1.axis 24
GstKeyBinding.heli.ConceptCameraPitch.1.button 60
GstKeyBinding.heli.ConceptCameraPitch.1.negate 0
GstKeyBinding.heli.ConceptCameraPitch.1.type 2
GstKeyBinding.heli.ConceptCameraPitch.2.axis 0
GstKeyBinding.heli.ConceptCameraPitch.2.button 255
GstKeyBinding.heli.ConceptCameraPitch.2.negate 1
GstKeyBinding.heli.ConceptCameraPitch.2.type 0
GstKeyBinding.heli.ConceptCameraPitch.3.axis 0
GstKeyBinding.heli.ConceptCameraPitch.3.button 255
GstKeyBinding.heli.ConceptCameraPitch.3.negate 0
GstKeyBinding.heli.ConceptCameraPitch.3.type 0
GstKeyBinding.heli.ConceptCameraYaw.0.axis 24
GstKeyBinding.heli.ConceptCameraYaw.0.button 8
GstKeyBinding.heli.ConceptCameraYaw.0.negate 0
GstKeyBinding.heli.ConceptCameraYaw.0.type 1
GstKeyBinding.heli.ConceptCameraYaw.1.axis 24
GstKeyBinding.heli.ConceptCameraYaw.1.button 60
GstKeyBinding.heli.ConceptCameraYaw.1.negate 0
GstKeyBinding.heli.ConceptCameraYaw.1.type 2
GstKeyBinding.heli.ConceptCameraYaw.2.axis 0
GstKeyBinding.heli.ConceptCameraYaw.2.button 255
GstKeyBinding.heli.ConceptCameraYaw.2.negate 1
GstKeyBinding.heli.ConceptCameraYaw.2.type 0
GstKeyBinding.heli.ConceptCameraYaw.3.axis 0
GstKeyBinding.heli.ConceptCameraYaw.3.button 255
GstKeyBinding.heli.ConceptCameraYaw.3.negate 0
GstKeyBinding.heli.ConceptCameraYaw.3.type 0
GstKeyBinding.heli.ConceptChangeVehicle.0.axis 0
GstKeyBinding.heli.ConceptChangeVehicle.0.button 33
GstKeyBinding.heli.ConceptChangeVehicle.0.negate 0
GstKeyBinding.heli.ConceptChangeVehicle.0.type 0
GstKeyBinding.heli.ConceptChangeVehicle.1.axis 24
GstKeyBinding.heli.ConceptChangeVehicle.1.button 60
GstKeyBinding.heli.ConceptChangeVehicle.1.negate 0
GstKeyBinding.heli.ConceptChangeVehicle.1.type 2
GstKeyBinding.heli.ConceptFire.0.axis 0
GstKeyBinding.heli.ConceptFire.0.button 255
GstKeyBinding.heli.ConceptFire.0.negate 0
GstKeyBinding.heli.ConceptFire.0.type 0
GstKeyBinding.heli.ConceptFire.1.axis 24
GstKeyBinding.heli.ConceptFire.1.button 0
GstKeyBinding.heli.ConceptFire.1.negate 0
GstKeyBinding.heli.ConceptFire.1.type 1
GstKeyBinding.heli.ConceptFire.2.axis 24
GstKeyBinding.heli.ConceptFire.2.button 60
GstKeyBinding.heli.ConceptFire.2.negate 0
GstKeyBinding.heli.ConceptFire.2.type 2
GstKeyBinding.heli.ConceptFireCountermeasure.0.axis 0
GstKeyBinding.heli.ConceptFireCountermeasure.0.button 45
GstKeyBinding.heli.ConceptFireCountermeasure.0.negate 0
GstKeyBinding.heli.ConceptFireCountermeasure.0.type 0
GstKeyBinding.heli.ConceptFireCountermeasure.1.axis 24
GstKeyBinding.heli.ConceptFireCountermeasure.1.button 60
GstKeyBinding.heli.ConceptFireCountermeasure.1.negate 0
GstKeyBinding.heli.ConceptFireCountermeasure.1.type 2
GstKeyBinding.heli.ConceptMapSize.0.axis 0
GstKeyBinding.heli.ConceptMapSize.0.button 56
GstKeyBinding.heli.ConceptMapSize.0.negate 0
GstKeyBinding.heli.ConceptMapSize.0.type 0
GstKeyBinding.heli.ConceptMapZoom.0.axis 0
GstKeyBinding.heli.ConceptMapZoom.0.button 255
GstKeyBinding.heli.ConceptMapZoom.0.negate 0
GstKeyBinding.heli.ConceptMapZoom.0.type 0
GstKeyBinding.heli.ConceptMenu.0.axis 0
GstKeyBinding.heli.ConceptMenu.0.button 59
GstKeyBinding.heli.ConceptMenu.0.negate 0
GstKeyBinding.heli.ConceptMenu.0.type 0
GstKeyBinding.heli.ConceptMoveFB.0.axis 0
GstKeyBinding.heli.ConceptMoveFB.0.button 57
GstKeyBinding.heli.ConceptMoveFB.0.negate 0
GstKeyBinding.heli.ConceptMoveFB.0.type 0
GstKeyBinding.heli.ConceptMoveFB.1.axis 24
GstKeyBinding.heli.ConceptMoveFB.1.button 60
GstKeyBinding.heli.ConceptMoveFB.1.negate 0
GstKeyBinding.heli.ConceptMoveFB.1.type 2
GstKeyBinding.heli.ConceptNextPosition.0.axis 24
GstKeyBinding.heli.ConceptNextPosition.0.button 60
GstKeyBinding.heli.ConceptNextPosition.0.negate 0
GstKeyBinding.heli.ConceptNextPosition.0.type 2
GstKeyBinding.heli.ConceptNextPosition.1.axis 0
GstKeyBinding.heli.ConceptNextPosition.1.button 255
GstKeyBinding.heli.ConceptNextPosition.1.negate 0
GstKeyBinding.heli.ConceptNextPosition.1.type 0
GstKeyBinding.heli.ConceptPitch.0.axis 1
GstKeyBinding.heli.ConceptPitch.0.button 8
GstKeyBinding.heli.ConceptPitch.0.negate 1
GstKeyBinding.heli.ConceptPitch.0.type 1
GstKeyBinding.heli.ConceptPitch.1.axis 0
GstKeyBinding.heli.ConceptPitch.1.button 255
GstKeyBinding.heli.ConceptPitch.1.negate 1
GstKeyBinding.heli.ConceptPitch.1.type 0
GstKeyBinding.heli.ConceptPitch.2.axis 0
GstKeyBinding.heli.ConceptPitch.2.button 255
GstKeyBinding.heli.ConceptPitch.2.negate 0
GstKeyBinding.heli.ConceptPitch.2.type 0
GstKeyBinding.heli.ConceptPitch.3.axis 24
GstKeyBinding.heli.ConceptPitch.3.button 60
GstKeyBinding.heli.ConceptPitch.3.negate 0
GstKeyBinding.heli.ConceptPitch.3.type 2
GstKeyBinding.heli.ConceptReload.0.axis 0
GstKeyBinding.heli.ConceptReload.0.button 19
GstKeyBinding.heli.ConceptReload.0.negate 0
GstKeyBinding.heli.ConceptReload.0.type 0
GstKeyBinding.heli.ConceptReload.1.axis 24
GstKeyBinding.heli.ConceptReload.1.button 60
GstKeyBinding.heli.ConceptReload.1.negate 0
GstKeyBinding.heli.ConceptReload.1.type 2
GstKeyBinding.heli.ConceptRoll.0.axis 0
GstKeyBinding.heli.ConceptRoll.0.button 8
GstKeyBinding.heli.ConceptRoll.0.negate 0
GstKeyBinding.heli.ConceptRoll.0.type 1
GstKeyBinding.heli.ConceptRoll.1.axis 0
GstKeyBinding.heli.ConceptRoll.1.button 255
GstKeyBinding.heli.ConceptRoll.1.negate 1
GstKeyBinding.heli.ConceptRoll.1.type 0
GstKeyBinding.heli.ConceptRoll.2.axis 0
GstKeyBinding.heli.ConceptRoll.2.button 255
GstKeyBinding.heli.ConceptRoll.2.negate 0
GstKeyBinding.heli.ConceptRoll.2.type 0
GstKeyBinding.heli.ConceptRoll.3.axis 24
GstKeyBinding.heli.ConceptRoll.3.button 60
GstKeyBinding.heli.ConceptRoll.3.negate 0
GstKeyBinding.heli.ConceptRoll.3.type 2
GstKeyBinding.heli.ConceptScoreboard.0.axis 0
GstKeyBinding.heli.ConceptScoreboard.0.button 184
GstKeyBinding.heli.ConceptScoreboard.0.negate 0
GstKeyBinding.heli.ConceptScoreboard.0.type 0
GstKeyBinding.heli.ConceptScoreboardAndMenuCombo.0.axis 24
GstKeyBinding.heli.ConceptScoreboardAndMenuCombo.0.button 60
GstKeyBinding.heli.ConceptScoreboardAndMenuCombo.0.negate 0
GstKeyBinding.heli.ConceptScoreboardAndMenuCombo.0.type 2
GstKeyBinding.heli.ConceptSelectInventoryItem1.0.axis 0
GstKeyBinding.heli.ConceptSelectInventoryItem1.0.button 2
GstKeyBinding.heli.ConceptSelectInventoryItem1.0.negate 0
GstKeyBinding.heli.ConceptSelectInventoryItem1.0.type 0
GstKeyBinding.heli.ConceptSelectInventoryItem1.1.axis 24
GstKeyBinding.heli.ConceptSelectInventoryItem1.1.button 60
GstKeyBinding.heli.ConceptSelectInventoryItem1.1.negate 0
GstKeyBinding.heli.ConceptSelectInventoryItem1.1.type 2
GstKeyBinding.heli.ConceptSelectInventoryItem2.0.axis 0
GstKeyBinding.heli.ConceptSelectInventoryItem2.0.button 3
GstKeyBinding.heli.ConceptSelectInventoryItem2.0.negate 0
GstKeyBinding.heli.ConceptSelectInventoryItem2.0.type 0
GstKeyBinding.heli.ConceptSelectInventoryItem2.1.axis 24
GstKeyBinding.heli.ConceptSelectInventoryItem2.1.button 60
GstKeyBinding.heli.ConceptSelectInventoryItem2.1.negate 0
GstKeyBinding.heli.ConceptSelectInventoryItem2.1.type 2
GstKeyBinding.heli.ConceptSelectPosition1.0.axis 0
GstKeyBinding.heli.ConceptSelectPosition1.0.button 60
GstKeyBinding.heli.ConceptSelectPosition1.0.negate 0
GstKeyBinding.heli.ConceptSelectPosition1.0.type 0
GstKeyBinding.heli.ConceptSelectPosition2.0.axis 0
GstKeyBinding.heli.ConceptSelectPosition2.0.button 61
GstKeyBinding.heli.ConceptSelectPosition2.0.negate 0
GstKeyBinding.heli.ConceptSelectPosition2.0.type 0
GstKeyBinding.heli.ConceptSelectPosition3.0.axis 0
GstKeyBinding.heli.ConceptSelectPosition3.0.button 62
GstKeyBinding.heli.ConceptSelectPosition3.0.negate 0
GstKeyBinding.heli.ConceptSelectPosition3.0.type 0
GstKeyBinding.heli.ConceptSelectPosition4.0.axis 0
GstKeyBinding.heli.ConceptSelectPosition4.0.button 63
GstKeyBinding.heli.ConceptSelectPosition4.0.negate 0
GstKeyBinding.heli.ConceptSelectPosition4.0.type 0
GstKeyBinding.heli.ConceptSelectPosition5.0.axis 0
GstKeyBinding.heli.ConceptSelectPosition5.0.button 64
GstKeyBinding.heli.ConceptSelectPosition5.0.negate 0
GstKeyBinding.heli.ConceptSelectPosition5.0.type 0
GstKeyBinding.heli.ConceptSelectPosition6.0.axis 0
GstKeyBinding.heli.ConceptSelectPosition6.0.button 65
GstKeyBinding.heli.ConceptSelectPosition6.0.negate 0
GstKeyBinding.heli.ConceptSelectPosition6.0.type 0
GstKeyBinding.heli.ConceptSwitchInventoryItem.0.axis 0
GstKeyBinding.heli.ConceptSwitchInventoryItem.0.button 16
GstKeyBinding.heli.ConceptSwitchInventoryItem.0.negate 0
GstKeyBinding.heli.ConceptSwitchInventoryItem.0.type 0
GstKeyBinding.heli.ConceptSwitchInventoryItem.1.axis 24
GstKeyBinding.heli.ConceptSwitchInventoryItem.1.button 8
GstKeyBinding.heli.ConceptSwitchInventoryItem.1.negate 0
GstKeyBinding.heli.ConceptSwitchInventoryItem.1.type 1
GstKeyBinding.heli.ConceptSwitchInventoryItem.2.axis 24
GstKeyBinding.heli.ConceptSwitchInventoryItem.2.button 60
GstKeyBinding.heli.ConceptSwitchInventoryItem.2.negate 0
GstKeyBinding.heli.ConceptSwitchInventoryItem.2.type 2
GstKeyBinding.heli.ConceptToggleCamera.0.axis 0
GstKeyBinding.heli.ConceptToggleCamera.0.button 46
GstKeyBinding.heli.ConceptToggleCamera.0.negate 0
GstKeyBinding.heli.ConceptToggleCamera.0.type 0
GstKeyBinding.heli.ConceptToggleCamera.1.axis 24
GstKeyBinding.heli.ConceptToggleCamera.1.button 60
GstKeyBinding.heli.ConceptToggleCamera.1.negate 0
GstKeyBinding.heli.ConceptToggleCamera.1.type 2
GstKeyBinding.heli.ConceptYaw.0.axis 0
GstKeyBinding.heli.ConceptYaw.0.button 30
GstKeyBinding.heli.ConceptYaw.0.negate 1
GstKeyBinding.heli.ConceptYaw.0.type 0
GstKeyBinding.heli.ConceptYaw.1.axis 0
GstKeyBinding.heli.ConceptYaw.1.button 32
GstKeyBinding.heli.ConceptYaw.1.negate 0
GstKeyBinding.heli.ConceptYaw.1.type 0
GstKeyBinding.heli.ConceptYaw.2.axis 24
GstKeyBinding.heli.ConceptYaw.2.button 60
GstKeyBinding.heli.ConceptYaw.2.negate 0
GstKeyBinding.heli.ConceptYaw.2.type 2
GstKeyBinding.heli.ConceptYaw.3.axis 24
GstKeyBinding.heli.ConceptYaw.3.button 8
GstKeyBinding.heli.ConceptYaw.3.negate 0
GstKeyBinding.heli.ConceptYaw.3.type 1
GstKeyBinding.heli.ConceptZoom.0.axis 24
GstKeyBinding.heli.ConceptZoom.0.button 8
GstKeyBinding.heli.ConceptZoom.0.negate 0
GstKeyBinding.heli.ConceptZoom.0.type 1
GstKeyBinding.heli.ConceptZoom.1.axis 0
GstKeyBinding.heli.ConceptZoom.1.button 44
GstKeyBinding.heli.ConceptZoom.1.negate 0
GstKeyBinding.heli.ConceptZoom.1.type 0
GstKeyBinding.heli.ConceptZoom.2.axis 24
GstKeyBinding.heli.ConceptZoom.2.button 60
GstKeyBinding.heli.ConceptZoom.2.negate 0
GstKeyBinding.heli.ConceptZoom.2.type 2
GstKeyBinding.infantry.ConceptBreathControl.0.axis 0
GstKeyBinding.infantry.ConceptBreathControl.0.button 42
GstKeyBinding.infantry.ConceptBreathControl.0.negate 0
GstKeyBinding.infantry.ConceptBreathControl.0.type 0
GstKeyBinding.infantry.ConceptBreathControl.1.axis 24
GstKeyBinding.infantry.ConceptBreathControl.1.button 60
GstKeyBinding.infantry.ConceptBreathControl.1.negate 0
GstKeyBinding.infantry.ConceptBreathControl.1.type 2
GstKeyBinding.infantry.ConceptChangeVehicle.0.axis 0
GstKeyBinding.infantry.ConceptChangeVehicle.0.button 33
GstKeyBinding.infantry.ConceptChangeVehicle.0.negate 0
GstKeyBinding.infantry.ConceptChangeVehicle.0.type 0
GstKeyBinding.infantry.ConceptChangeVehicle.1.axis 24
GstKeyBinding.infantry.ConceptChangeVehicle.1.button 60
GstKeyBinding.infantry.ConceptChangeVehicle.1.negate 0
GstKeyBinding.infantry.ConceptChangeVehicle.1.type 2
GstKeyBinding.infantry.ConceptCrawl.0.axis 24
GstKeyBinding.infantry.ConceptCrawl.0.button 60
GstKeyBinding.infantry.ConceptCrawl.0.negate 0
GstKeyBinding.infantry.ConceptCrawl.0.type 2
GstKeyBinding.infantry.ConceptCrawl.1.axis 0
GstKeyBinding.infantry.ConceptCrawl.1.button 255
GstKeyBinding.infantry.ConceptCrawl.1.negate 0
GstKeyBinding.infantry.ConceptCrawl.1.type 0
GstKeyBinding.infantry.ConceptCrouch.0.axis 0
GstKeyBinding.infantry.ConceptCrouch.0.button 255
GstKeyBinding.infantry.ConceptCrouch.0.negate 0
GstKeyBinding.infantry.ConceptCrouch.0.type 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.axis 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.button 29
GstKeyBinding.infantry.ConceptCrouchOnHold.0.negate 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.type 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.axis 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.button 255
GstKeyBinding.infantry.ConceptCycleFireMode.0.negate 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.type 0
GstKeyBinding.infantry.ConceptCycleFireMode.1.axis 24
GstKeyBinding.infantry.ConceptCycleFireMode.1.button 60
GstKeyBinding.infantry.ConceptCycleFireMode.1.negate 0
GstKeyBinding.infantry.ConceptCycleFireMode.1.type 2
GstKeyBinding.infantry.ConceptFire.0.axis 24
GstKeyBinding.infantry.ConceptFire.0.button 60
GstKeyBinding.infantry.ConceptFire.0.negate 0
GstKeyBinding.infantry.ConceptFire.0.type 2
GstKeyBinding.infantry.ConceptFire.1.axis 24
GstKeyBinding.infantry.ConceptFire.1.button 0
GstKeyBinding.infantry.ConceptFire.1.negate 0
GstKeyBinding.infantry.ConceptFire.1.type 1
GstKeyBinding.infantry.ConceptFire.2.axis 0
GstKeyBinding.infantry.ConceptFire.2.button 255
GstKeyBinding.infantry.ConceptFire.2.negate 0
GstKeyBinding.infantry.ConceptFire.2.type 0
GstKeyBinding.infantry.ConceptGearDown.0.axis 24
GstKeyBinding.infantry.ConceptGearDown.0.button 8
GstKeyBinding.infantry.ConceptGearDown.0.negate 0
GstKeyBinding.infantry.ConceptGearDown.0.type 1
GstKeyBinding.infantry.ConceptGearDown.1.axis 24
GstKeyBinding.infantry.ConceptGearDown.1.button 60
GstKeyBinding.infantry.ConceptGearDown.1.negate 0
GstKeyBinding.infantry.ConceptGearDown.1.type 2
GstKeyBinding.infantry.ConceptGearDown.2.axis 0
GstKeyBinding.infantry.ConceptGearDown.2.button 255
GstKeyBinding.infantry.ConceptGearDown.2.negate 0
GstKeyBinding.infantry.ConceptGearDown.2.type 0
GstKeyBinding.infantry.ConceptInteract.0.axis 0
GstKeyBinding.infantry.ConceptInteract.0.button 33
GstKeyBinding.infantry.ConceptInteract.0.negate 0
GstKeyBinding.infantry.ConceptInteract.0.type 0
GstKeyBinding.infantry.ConceptInteract.1.axis 24
GstKeyBinding.infantry.ConceptInteract.1.button 60
GstKeyBinding.infantry.ConceptInteract.1.negate 0
GstKeyBinding.infantry.ConceptInteract.1.type 2
GstKeyBinding.infantry.ConceptJump.0.axis 24
GstKeyBinding.infantry.ConceptJump.0.button 60
GstKeyBinding.infantry.ConceptJump.0.negate 0
GstKeyBinding.infantry.ConceptJump.0.type 2
GstKeyBinding.infantry.ConceptJump.1.axis 0
GstKeyBinding.infantry.ConceptJump.1.button 57
GstKeyBinding.infantry.ConceptJump.1.negate 0
GstKeyBinding.infantry.ConceptJump.1.type 0
GstKeyBinding.infantry.ConceptMapSize.0.axis 0
GstKeyBinding.infantry.ConceptMapSize.0.button 56
GstKeyBinding.infantry.ConceptMapSize.0.negate 0
GstKeyBinding.infantry.ConceptMapSize.0.type 0
GstKeyBinding.infantry.ConceptMapZoom.0.axis 0
GstKeyBinding.infantry.ConceptMapZoom.0.button 255
GstKeyBinding.infantry.ConceptMapZoom.0.negate 0
GstKeyBinding.infantry.ConceptMapZoom.0.type 0
GstKeyBinding.infantry.ConceptMeleeAttack.0.axis 24
GstKeyBinding.infantry.ConceptMeleeAttack.0.button 60
GstKeyBinding.infantry.ConceptMeleeAttack.0.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.0.type 2
GstKeyBinding.infantry.ConceptMeleeAttack.1.axis 0
GstKeyBinding.infantry.ConceptMeleeAttack.1.button 18
GstKeyBinding.infantry.ConceptMeleeAttack.1.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.1.type 0
GstKeyBinding.infantry.ConceptMenu.0.axis 0
GstKeyBinding.infantry.ConceptMenu.0.button 59
GstKeyBinding.infantry.ConceptMenu.0.negate 0
GstKeyBinding.infantry.ConceptMenu.0.type 0
GstKeyBinding.infantry.ConceptMoveFB.0.axis 24
GstKeyBinding.infantry.ConceptMoveFB.0.button 60
GstKeyBinding.infantry.ConceptMoveFB.0.negate 1
GstKeyBinding.infantry.ConceptMoveFB.0.type 2
GstKeyBinding.infantry.ConceptMoveFB.1.axis 0
GstKeyBinding.infantry.ConceptMoveFB.1.button 17
GstKeyBinding.infantry.ConceptMoveFB.1.negate 0
GstKeyBinding.infantry.ConceptMoveFB.1.type 0
GstKeyBinding.infantry.ConceptMoveFB.2.axis 0
GstKeyBinding.infantry.ConceptMoveFB.2.button 31
GstKeyBinding.infantry.ConceptMoveFB.2.negate 1
GstKeyBinding.infantry.ConceptMoveFB.2.type 0
GstKeyBinding.infantry.ConceptMoveLR.0.axis 24
GstKeyBinding.infantry.ConceptMoveLR.0.button 60
GstKeyBinding.infantry.ConceptMoveLR.0.negate 1
GstKeyBinding.infantry.ConceptMoveLR.0.type 2
GstKeyBinding.infantry.ConceptMoveLR.1.axis 0
GstKeyBinding.infantry.ConceptMoveLR.1.button 30
GstKeyBinding.infantry.ConceptMoveLR.1.negate 1
GstKeyBinding.infantry.ConceptMoveLR.1.type 0
GstKeyBinding.infantry.ConceptMoveLR.2.axis 0
GstKeyBinding.infantry.ConceptMoveLR.2.button 32
GstKeyBinding.infantry.ConceptMoveLR.2.negate 0
GstKeyBinding.infantry.ConceptMoveLR.2.type 0
GstKeyBinding.infantry.ConceptNextPosition.0.axis 24
GstKeyBinding.infantry.ConceptNextPosition.0.button 60
GstKeyBinding.infantry.ConceptNextPosition.0.negate 0
GstKeyBinding.infantry.ConceptNextPosition.0.type 2
GstKeyBinding.infantry.ConceptNextPosition.1.axis 0
GstKeyBinding.infantry.ConceptNextPosition.1.button 255
GstKeyBinding.infantry.ConceptNextPosition.1.negate 0
GstKeyBinding.infantry.ConceptNextPosition.1.type 0
GstKeyBinding.infantry.ConceptParachute.0.axis 0
GstKeyBinding.infantry.ConceptParachute.0.button 57
GstKeyBinding.infantry.ConceptParachute.0.negate 0
GstKeyBinding.infantry.ConceptParachute.0.type 0
GstKeyBinding.infantry.ConceptParachute.1.axis 24
GstKeyBinding.infantry.ConceptParachute.1.button 60
GstKeyBinding.infantry.ConceptParachute.1.negate 0
GstKeyBinding.infantry.ConceptParachute.1.type 2
GstKeyBinding.infantry.ConceptPitch.0.axis 24
GstKeyBinding.infantry.ConceptPitch.0.button 60
GstKeyBinding.infantry.ConceptPitch.0.negate 1
GstKeyBinding.infantry.ConceptPitch.0.type 2
GstKeyBinding.infantry.ConceptPitch.1.axis 1
GstKeyBinding.infantry.ConceptPitch.1.button 8
GstKeyBinding.infantry.ConceptPitch.1.negate 0
GstKeyBinding.infantry.ConceptPitch.1.type 1
GstKeyBinding.infantry.ConceptPitch.2.axis 0
GstKeyBinding.infantry.ConceptPitch.2.button 255
GstKeyBinding.infantry.ConceptPitch.2.negate 0
GstKeyBinding.infantry.ConceptPitch.2.type 0
GstKeyBinding.infantry.ConceptPitch.3.axis 0
GstKeyBinding.infantry.ConceptPitch.3.button 255
GstKeyBinding.infantry.ConceptPitch.3.negate 1
GstKeyBinding.infantry.ConceptPitch.3.type 0
GstKeyBinding.infantry.ConceptProne.0.axis 0
GstKeyBinding.infantry.ConceptProne.0.button 44
GstKeyBinding.infantry.ConceptProne.0.negate 0
GstKeyBinding.infantry.ConceptProne.0.type 0
GstKeyBinding.infantry.ConceptReload.0.axis 0
GstKeyBinding.infantry.ConceptReload.0.button 19
GstKeyBinding.infantry.ConceptReload.0.negate 0
GstKeyBinding.infantry.ConceptReload.0.type 0
GstKeyBinding.infantry.ConceptReload.1.axis 24
GstKeyBinding.infantry.ConceptReload.1.button 60
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GstKeyBinding.infantry.ConceptReload.1.type 2
GstKeyBinding.infantry.ConceptScoreboard.0.axis 0
GstKeyBinding.infantry.ConceptScoreboard.0.button 184
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GstKeyBinding.infantry.ConceptScoreboard.0.type 0
GstKeyBinding.infantry.ConceptScoreboardAndMenuCombo.0.axis 24
GstKeyBinding.infantry.ConceptScoreboardAndMenuCombo.0.button 60
GstKeyBinding.infantry.ConceptScoreboardAndMenuCombo.0.negate 0
GstKeyBinding.infantry.ConceptScoreboardAndMenuCombo.0.type 2
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GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.button 2
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GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.button 3
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GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.button 4
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GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.button 5
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GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.button 6
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GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.button 7
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GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.button 60
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GstKeyBinding.infantry.ConceptSelectPosition1.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.button 61
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GstKeyBinding.infantry.ConceptSelectPosition2.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.button 62
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GstKeyBinding.infantry.ConceptSelectPosition3.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.button 63
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GstKeyBinding.infantry.ConceptSelectPosition4.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.button 64
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GstKeyBinding.infantry.ConceptSelectPosition5.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.button 65
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GstKeyBinding.infantry.ConceptSelectPosition6.0.type 0
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GstKeyBinding.infantry.ConceptSprint.0.button 42
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GstKeyBinding.infantry.ConceptSprint.0.type 0
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GstKeyBinding.infantry.ConceptSprint.1.button 60
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GstKeyBinding.infantry.ConceptSprint.1.type 2
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.axis 24
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.button 8
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.negate 1
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.type 1
GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.axis 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.button 0
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GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.type 0
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.button 60
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.type 2
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.button 255
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.type 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.button 60
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.type 2
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.button 255
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.button 60
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.type 2
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.button 16
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.type 0
GstKeyBinding.infantry.ConceptThrowGrenade.0.axis 24
GstKeyBinding.infantry.ConceptThrowGrenade.0.button 60
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GstKeyBinding.infantry.ConceptThrowGrenade.0.type 2
GstKeyBinding.infantry.ConceptThrowGrenade.1.axis 0
GstKeyBinding.infantry.ConceptThrowGrenade.1.button 34
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GstKeyBinding.infantry.ConceptThrowGrenade.1.type 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.0.axis 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.0.button 255
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GstKeyBinding.infantry.ConceptToggleWeaponLight.0.type 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.1.axis 24
GstKeyBinding.infantry.ConceptToggleWeaponLight.1.button 60
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GstKeyBinding.infantry.ConceptToggleWeaponLight.1.type 2
GstKeyBinding.infantry.ConceptYaw.0.axis 24
GstKeyBinding.infantry.ConceptYaw.0.button 60
GstKeyBinding.infantry.ConceptYaw.0.negate 1
GstKeyBinding.infantry.ConceptYaw.0.type 2
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GstKeyBinding.infantry.ConceptYaw.1.button 8
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GstKeyBinding.infantry.ConceptYaw.1.type 1
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GstKeyBinding.infantry.ConceptYaw.2.type 0
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GstKeyBinding.infantry.ConceptYaw.3.button 0
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GstKeyBinding.infantry.ConceptZoom.0.button 1
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GstKeyBinding.infantry.ConceptZoom.0.type 1
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GstKeyBinding.infantry.ConceptZoom.1.button 60
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GstKeyBinding.infantry.ConceptZoom.1.type 2
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GstKeyBinding.infantry.ConceptZoom.2.button 255
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GstKeyBinding.jet.ConceptCameraYaw.1.type 2
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GstKeyBinding.jet.ConceptCameraYaw.3.type 0
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GstKeyBinding.jet.ConceptChangeVehicle.0.button 33
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GstKeyBinding.jet.ConceptFire.2.type 2
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GstKeyBinding.jet.ConceptFireCountermeasure.1.button 60
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GstKeyBinding.jet.ConceptMapSize.0.button 56
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GstKeyBinding.jet.ConceptMapZoom.0.axis 0
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GstKeyBinding.jet.ConceptMenu.0.button 59
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GstKeyBinding.jet.ConceptMenu.0.type 0
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GstKeyBinding.jet.ConceptMoveFB.0.button 57
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GstKeyBinding.vehicle.ConceptFire.2.button 60
GstKeyBinding.vehicle.ConceptFire.2.negate 0
GstKeyBinding.vehicle.ConceptFire.2.type 2
GstKeyBinding.vehicle.ConceptFireCountermeasure.0.axis 0
GstKeyBinding.vehicle.ConceptFireCountermeasure.0.button 45
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GstKeyBinding.vehicle.ConceptFireCountermeasure.1.button 60
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GstKeyBinding.vehicle.ConceptInteract.0.button 8
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GstKeyBinding.vehicle.ConceptInteract.0.type 1
GstKeyBinding.vehicle.ConceptInteract.1.axis 24
GstKeyBinding.vehicle.ConceptInteract.1.button 60
GstKeyBinding.vehicle.ConceptInteract.1.negate 0
GstKeyBinding.vehicle.ConceptInteract.1.type 2
GstKeyBinding.vehicle.ConceptInteract.2.axis 0
GstKeyBinding.vehicle.ConceptInteract.2.button 33
GstKeyBinding.vehicle.ConceptInteract.2.negate 0
GstKeyBinding.vehicle.ConceptInteract.2.type 0
GstKeyBinding.vehicle.ConceptMapSize.0.axis 0
GstKeyBinding.vehicle.ConceptMapSize.0.button 56
GstKeyBinding.vehicle.ConceptMapSize.0.negate 0
GstKeyBinding.vehicle.ConceptMapSize.0.type 0
GstKeyBinding.vehicle.ConceptMapZoom.0.axis 0
GstKeyBinding.vehicle.ConceptMapZoom.0.button 255
GstKeyBinding.vehicle.ConceptMapZoom.0.negate 0
GstKeyBinding.vehicle.ConceptMapZoom.0.type 0
GstKeyBinding.vehicle.ConceptMenu.0.axis 0
GstKeyBinding.vehicle.ConceptMenu.0.button 59
GstKeyBinding.vehicle.ConceptMenu.0.negate 0
GstKeyBinding.vehicle.ConceptMenu.0.type 0
GstKeyBinding.vehicle.ConceptMoveFB.0.axis 0
GstKeyBinding.vehicle.ConceptMoveFB.0.button 17
GstKeyBinding.vehicle.ConceptMoveFB.0.negate 0
GstKeyBinding.vehicle.ConceptMoveFB.0.type 0
GstKeyBinding.vehicle.ConceptMoveFB.1.axis 24
GstKeyBinding.vehicle.ConceptMoveFB.1.button 60
GstKeyBinding.vehicle.ConceptMoveFB.1.negate 0
GstKeyBinding.vehicle.ConceptMoveFB.1.type 2
GstKeyBinding.vehicle.ConceptMoveForward.0.axis 24
GstKeyBinding.vehicle.ConceptMoveForward.0.button 60
GstKeyBinding.vehicle.ConceptMoveForward.0.negate 0
GstKeyBinding.vehicle.ConceptMoveForward.0.type 2
GstKeyBinding.vehicle.ConceptMoveForward.1.axis 0
GstKeyBinding.vehicle.ConceptMoveForward.1.button 255
GstKeyBinding.vehicle.ConceptMoveForward.1.negate 0
GstKeyBinding.vehicle.ConceptMoveForward.1.type 0
GstKeyBinding.vehicle.ConceptMoveForward.2.axis 0
GstKeyBinding.vehicle.ConceptMoveForward.2.button 255
GstKeyBinding.vehicle.ConceptMoveForward.2.negate 1
GstKeyBinding.vehicle.ConceptMoveForward.2.type 0
GstKeyBinding.vehicle.ConceptMoveLR.0.axis 24
GstKeyBinding.vehicle.ConceptMoveLR.0.button 60
GstKeyBinding.vehicle.ConceptMoveLR.0.negate 0
GstKeyBinding.vehicle.ConceptMoveLR.0.type 2
GstKeyBinding.vehicle.ConceptMoveLR.1.axis 0
GstKeyBinding.vehicle.ConceptMoveLR.1.button 255
GstKeyBinding.vehicle.ConceptMoveLR.1.negate 0
GstKeyBinding.vehicle.ConceptMoveLR.1.type 0
GstKeyBinding.vehicle.ConceptMoveLR.2.axis 0
GstKeyBinding.vehicle.ConceptMoveLR.2.button 255
GstKeyBinding.vehicle.ConceptMoveLR.2.negate 1
GstKeyBinding.vehicle.ConceptMoveLR.2.type 0
GstKeyBinding.vehicle.ConceptNextPosition.0.axis 24
GstKeyBinding.vehicle.ConceptNextPosition.0.button 60
GstKeyBinding.vehicle.ConceptNextPosition.0.negate 0
GstKeyBinding.vehicle.ConceptNextPosition.0.type 2
GstKeyBinding.vehicle.ConceptNextPosition.1.axis 0
GstKeyBinding.vehicle.ConceptNextPosition.1.button 255
GstKeyBinding.vehicle.ConceptNextPosition.1.negate 0
GstKeyBinding.vehicle.ConceptNextPosition.1.type 0
GstKeyBinding.vehicle.ConceptPitch.0.axis 24
GstKeyBinding.vehicle.ConceptPitch.0.button 60
GstKeyBinding.vehicle.ConceptPitch.0.negate 0
GstKeyBinding.vehicle.ConceptPitch.0.type 2
GstKeyBinding.vehicle.ConceptPitch.1.axis 1
GstKeyBinding.vehicle.ConceptPitch.1.button 8
GstKeyBinding.vehicle.ConceptPitch.1.negate 0
GstKeyBinding.vehicle.ConceptPitch.1.type 1
GstKeyBinding.vehicle.ConceptPitch.2.axis 0
GstKeyBinding.vehicle.ConceptPitch.2.button 255
GstKeyBinding.vehicle.ConceptPitch.2.negate 0
GstKeyBinding.vehicle.ConceptPitch.2.type 0
GstKeyBinding.vehicle.ConceptPitch.3.axis 0
GstKeyBinding.vehicle.ConceptPitch.3.button 255
GstKeyBinding.vehicle.ConceptPitch.3.negate 1
GstKeyBinding.vehicle.ConceptPitch.3.type 0
GstKeyBinding.vehicle.ConceptReload.0.axis 0
GstKeyBinding.vehicle.ConceptReload.0.button 19
GstKeyBinding.vehicle.ConceptReload.0.negate 0
GstKeyBinding.vehicle.ConceptReload.0.type 0
GstKeyBinding.vehicle.ConceptReload.1.axis 24
GstKeyBinding.vehicle.ConceptReload.1.button 60
GstKeyBinding.vehicle.ConceptReload.1.negate 0
GstKeyBinding.vehicle.ConceptReload.1.type 2
GstKeyBinding.vehicle.ConceptRoll.0.axis 0
GstKeyBinding.vehicle.ConceptRoll.0.button 8
GstKeyBinding.vehicle.ConceptRoll.0.negate 0
GstKeyBinding.vehicle.ConceptRoll.0.type 1
GstKeyBinding.vehicle.ConceptRoll.1.axis 24
GstKeyBinding.vehicle.ConceptRoll.1.button 60
GstKeyBinding.vehicle.ConceptRoll.1.negate 0
GstKeyBinding.vehicle.ConceptRoll.1.type 2
GstKeyBinding.vehicle.ConceptRoll.2.axis 0
GstKeyBinding.vehicle.ConceptRoll.2.button 255
GstKeyBinding.vehicle.ConceptRoll.2.negate 0
GstKeyBinding.vehicle.ConceptRoll.2.type 0
GstKeyBinding.vehicle.ConceptRoll.3.axis 0
GstKeyBinding.vehicle.ConceptRoll.3.button 255
GstKeyBinding.vehicle.ConceptRoll.3.negate 1
GstKeyBinding.vehicle.ConceptRoll.3.type 0
GstKeyBinding.vehicle.ConceptScoreboard.0.axis 0
GstKeyBinding.vehicle.ConceptScoreboard.0.button 184
GstKeyBinding.vehicle.ConceptScoreboard.0.negate 0
GstKeyBinding.vehicle.ConceptScoreboard.0.type 0
GstKeyBinding.vehicle.ConceptScoreboardAndMenuCombo.0.axis 24
GstKeyBinding.vehicle.ConceptScoreboardAndMenuCombo.0.button 60
GstKeyBinding.vehicle.ConceptScoreboardAndMenuCombo.0.negate 0
GstKeyBinding.vehicle.ConceptScoreboardAndMenuCombo.0.type 2
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.0.axis 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.0.button 2
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.0.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.0.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.1.axis 24
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.1.button 60
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.1.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.1.type 2
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.0.axis 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.0.button 3
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.0.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.0.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.1.axis 24
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.1.button 60
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.1.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2.1.type 2
GstKeyBinding.vehicle.ConceptSelectPosition1.0.axis 0
GstKeyBinding.vehicle.ConceptSelectPosition1.0.button 60
GstKeyBinding.vehicle.ConceptSelectPosition1.0.negate 0
GstKeyBinding.vehicle.ConceptSelectPosition1.0.type 0
GstKeyBinding.vehicle.ConceptSelectPosition2.0.axis 0
GstKeyBinding.vehicle.ConceptSelectPosition2.0.button 61
GstKeyBinding.vehicle.ConceptSelectPosition2.0.negate 0
GstKeyBinding.vehicle.ConceptSelectPosition2.0.type 0
GstKeyBinding.vehicle.ConceptSelectPosition3.0.axis 0
GstKeyBinding.vehicle.ConceptSelectPosition3.0.button 62
GstKeyBinding.vehicle.ConceptSelectPosition3.0.negate 0
GstKeyBinding.vehicle.ConceptSelectPosition3.0.type 0
GstKeyBinding.vehicle.ConceptSelectPosition4.0.axis 0
GstKeyBinding.vehicle.ConceptSelectPosition4.0.button 63
GstKeyBinding.vehicle.ConceptSelectPosition4.0.negate 0
GstKeyBinding.vehicle.ConceptSelectPosition4.0.type 0
GstKeyBinding.vehicle.ConceptSelectPosition5.0.axis 0
GstKeyBinding.vehicle.ConceptSelectPosition5.0.button 64
GstKeyBinding.vehicle.ConceptSelectPosition5.0.negate 0
GstKeyBinding.vehicle.ConceptSelectPosition5.0.type 0
GstKeyBinding.vehicle.ConceptSelectPosition6.0.axis 0
GstKeyBinding.vehicle.ConceptSelectPosition6.0.button 65
GstKeyBinding.vehicle.ConceptSelectPosition6.0.negate 0
GstKeyBinding.vehicle.ConceptSelectPosition6.0.type 0
GstKeyBinding.vehicle.ConceptSprint.0.axis 0
GstKeyBinding.vehicle.ConceptSprint.0.button 42
GstKeyBinding.vehicle.ConceptSprint.0.negate 0
GstKeyBinding.vehicle.ConceptSprint.0.type 0
GstKeyBinding.vehicle.ConceptSprint.1.axis 24
GstKeyBinding.vehicle.ConceptSprint.1.button 60
GstKeyBinding.vehicle.ConceptSprint.1.negate 0
GstKeyBinding.vehicle.ConceptSprint.1.type 2
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.axis 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.button 16
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.negate 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.type 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1.axis 24
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1.button 8
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1.negate 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1.type 1
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.2.axis 24
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.2.button 60
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.2.negate 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.2.type 2
GstKeyBinding.vehicle.ConceptToggleCamera.0.axis 0
GstKeyBinding.vehicle.ConceptToggleCamera.0.button 46
GstKeyBinding.vehicle.ConceptToggleCamera.0.negate 0
GstKeyBinding.vehicle.ConceptToggleCamera.0.type 0
GstKeyBinding.vehicle.ConceptToggleCamera.1.axis 24
GstKeyBinding.vehicle.ConceptToggleCamera.1.button 60
GstKeyBinding.vehicle.ConceptToggleCamera.1.negate 0
GstKeyBinding.vehicle.ConceptToggleCamera.1.type 2
GstKeyBinding.vehicle.ConceptYaw.0.axis 0
GstKeyBinding.vehicle.ConceptYaw.0.button 30
GstKeyBinding.vehicle.ConceptYaw.0.negate 1
GstKeyBinding.vehicle.ConceptYaw.0.type 0
GstKeyBinding.vehicle.ConceptYaw.1.axis 0
GstKeyBinding.vehicle.ConceptYaw.1.button 32
GstKeyBinding.vehicle.ConceptYaw.1.negate 0
GstKeyBinding.vehicle.ConceptYaw.1.type 0
GstKeyBinding.vehicle.ConceptYaw.2.axis 24
GstKeyBinding.vehicle.ConceptYaw.2.button 60
GstKeyBinding.vehicle.ConceptYaw.2.negate 0
GstKeyBinding.vehicle.ConceptYaw.2.type 2
GstKeyBinding.vehicle.ConceptZoom.0.axis 24
GstKeyBinding.vehicle.ConceptZoom.0.button 1
GstKeyBinding.vehicle.ConceptZoom.0.negate 0
GstKeyBinding.vehicle.ConceptZoom.0.type 1
GstKeyBinding.vehicle.ConceptZoom.1.axis 0
GstKeyBinding.vehicle.ConceptZoom.1.button 255
GstKeyBinding.vehicle.ConceptZoom.1.negate 0
GstKeyBinding.vehicle.ConceptZoom.1.type 0
GstKeyBinding.vehicle.ConceptZoom.2.axis 24
GstKeyBinding.vehicle.ConceptZoom.2.button 60
GstKeyBinding.vehicle.ConceptZoom.2.negate 0
GstKeyBinding.vehicle.ConceptZoom.2.type 2
GstKeyBinding.vehicle.ConceptZoom.3.axis 24
GstKeyBinding.vehicle.ConceptZoom.3.button 14
GstKeyBinding.vehicle.ConceptZoom.3.negate 0
GstKeyBinding.vehicle.ConceptZoom.3.type 2


Зато без лишнего мусора на экране


Последний раз редактировалось Batareykin 29.06.2021 14:58, всего редактировалось 1 раз.

 

Member
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Регистрация: 04.06.2017
Фото: 6
1280х1024 + 74hz + fov70, это боль =(

zefirka писал(а):
батлрояль в бф3 завозят

Опоздали на 3-4 года. У них же в основной игре онлайна нет уже? Там я помню увидел инструкцию к основе, че-то активировать дополнительно надо, я сразу понял, что никто не будет этого делать. Да и сам не стал.


 

Member
Статус: Не в сети
Регистрация: 13.04.2011
Откуда: как и все
Victor91rus, упс это все BF4 Settings Editor с сохранеными профилями немного лажанул. Стоит fov90 и 75 гц обновление самого монитора, ну да 1280х1024, но не квадратный 4:3 а 5:4. Ты когда нибудь в живую видел матрицы с соотношением сторон 5к4?
GstRender.FieldOfViewVehicle 90.000000
GstRender.FieldOfViewVertical 90.000000
мы динозавры такие, ага опасные)

ксатати имеется вопрос, не выхвачу бан за свит фх, если всуну его в игру? и какие пресеты лучше всего будут?


 

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Откуда: Брянск
Batareykin c этим лучше сюда
Battlefield 4 (2013)


 

Member
Статус: Не в сети
Регистрация: 13.04.2011
Откуда: как и все
поставил SweetFX с канала R7GE . Картинка стала просто огонь, нет мыла и этой коричневой засветки. Единственное только user.cfg свой поставил


 

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Статус: Не в сети
Регистрация: 23.04.2003
Откуда: из лесу =)
Фото: 0
Batareykin писал(а):
поставил SweetFX с канала R7GE

- братан, главное держи в курсе. Как покушаешь - пиши обязательно!

_________________
Я толерантный - ненавижу всех одинаково.


 

Member
Статус: Не в сети
Регистрация: 13.04.2011
Откуда: как и все
Ну так вышло, я не хотел. Сам задал вопрос и сам на него ответил.
P.S: пошел кушать, держу в курсе


 

Member
Статус: Не в сети
Регистрация: 07.11.2004
Откуда: Из Искры
Фото: 219
Susanin писал(а):
Бесплатно, в свободное время тестировать игру? Чтобы что?

ты это фанатм Таркова скажи! Еже 5 лет, а все бета и постоянные чистки статы и лута)
Victor91rus писал(а):
Вот это будет в бф 2042

что-то ничем не отличается от бк2 и бф3 кк

_________________
AMD - Ave Mater Dei (лат.)


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