== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 10227
Average FPS: 28.41 Average Unit Count: 3952 Maximum Unit Count: 5413 Average Batches/MS: 419.55 Maximum Batches/MS: 795.87 Average Batch Count: 15878 Maximum Batch Count: 104006 ===========================================================
Member
Статус: Не в сети Регистрация: 11.09.2011 Откуда: Смела
Ну вот на скромных R7260X + FX-4170
D3D
== Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 3611
Average FPS: 10.03 Average Unit Count: 3762 Maximum Unit Count: 5455 Average Batches/MS: 510.68 Maximum Batches/MS: 759.75 Average Batch Count: 53974 Maximum Batch Count: 190159 ===========================================================
Mantle
== Configuration ========================================== API: Mantle Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 10854
Average FPS: 30.15 Average Unit Count: 4213 Maximum Unit Count: 5695 Average Batches/MS: 718.29 Maximum Batches/MS: 1592.45 Average Batch Count: 26013 Maximum Batch Count: 89942 ===========================================================
Но вот на высоких и средних разница не особо (в DX было 22 что на высоких что на средних а Mantle 36 и 39 соответственно) так что я хз как воспринимать такой бенч.
== Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 8.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 9772
Average FPS: 27.14 Average Unit Count: 3972 Maximum Unit Count: 5588 Average Batches/MS: 410.33 Maximum Batches/MS: 1702.53 Average Batch Count: 14502 Maximum Batch Count: 101632 ===========================================================
_________________ Быть воином интел - это бесконечная битва, каждый воин клянётся писать ежедневно, что у АМД всё плохо, теряет рынок, плохие дрова, плохие процессоры..
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 8.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 26455
Average FPS: 73.47 Average Unit Count: 4169 Maximum Unit Count: 5259 Average Batches/MS: 712.36 Maximum Batches/MS: 2867.20 Average Batch Count: 10717 Maximum Batch Count: 106302 ===========================================================
_________________ Я счастлив по умолчанию! Пожалуйста, не лезьте в настройки.
== Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 11750
Average FPS: 32.62 Average Unit Count: 3917 Maximum Unit Count: 5509 Average Batches/MS: 640.04 Maximum Batches/MS: 1674.58 Average Batch Count: 22034 Maximum Batch Count: 141430 ===========================================================
Member
Статус: Не в сети Регистрация: 15.02.2010 Откуда: РСФСР
Artrocks ты частоту обновления ядра измени на 8.6 и включи много поточный рендер, а то ни каких приемуществ относительно радеонов не будет потому что проц простаивает.
_________________ Я счастлив по умолчанию! Пожалуйста, не лезьте в настройки.
Member
Статус: Не в сети Регистрация: 19.11.2007 Откуда: Челябинск
А бывает в природе версия не-стим?
_________________ Maximus V Formula | i7-3770k - Heligon HE01 | HD 7970 DirectCU II Top | Corsair Dominator Platinum 2x8Gb | Auzentech Forte 7.1 | Roccat Kave Solid 5.1
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 10151
Average FPS: 28.19 Average Unit Count: 4266 Maximum Unit Count: 5337 Average Batches/MS: 412.79 Maximum Batches/MS: 843.24 Average Batch Count: 16298 Maximum Batch Count: 103103 ===========================================================
== Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 16547
Average FPS: 45.96 Average Unit Count: 4268 Maximum Unit Count: 5434 Average Batches/MS: 902.63 Maximum Batches/MS: 1761.48 Average Batch Count: 22469 Maximum Batch Count: 99083 ===========================================================
== Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 13874
Average FPS: 38.54 Average Unit Count: 4315 Maximum Unit Count: 5581 Average Batches/MS: 590.41 Maximum Batches/MS: 1511.13 Average Batch Count: 17544 Maximum Batch Count: 95448 ===========================================================
Не запускается на HD 7970 GV-R797TO-3GD в режиме Mantle.(стоит Catalyst 14.1) Нажимаю Start Mantle выходит белое окно и сразу вылетает ошибка Прекращена работа программы StarSwarm_Mantle.exe Гугл молчит и похоже не работает оно только у меня.
Member
Статус: Не в сети Регистрация: 09.01.2011 Откуда: Казань
тестил на D3D, тесты слабые, проц из 8 ядер нагружен только на половину. во время тестов обнаружил, что видяха работает на x1 lane, вынул-дунул-потер-плюнул, GPU-Z стал показывать х16 дальше тесты стали более радостные.
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 9551
Average FPS: 26.52 Average Unit Count: 3833 Maximum Unit Count: 5401 Average Batches/MS: 287.61 Maximum Batches/MS: 832.51 Average Batch Count: 13159 Maximum Batch Count: 91357 ===========================================================
Mantle
== Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 14385
Average FPS: 39.96 Average Unit Count: 4386 Maximum Unit Count: 5621 Average Batches/MS: 719.59 Maximum Batches/MS: 1758.04 Average Batch Count: 20816 Maximum Batch Count: 141208 ===========================================================
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