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#77

Assetto Corsa EVO – новая, еще более реалистичная и технологичная версия одного из популярнейших мультиплатформенных автосимуляторов. Вас ждут машины и трассы различных видов и эпох.

ASSETTO CORSA EVO - TEASER

СТРАНИЦА ИГРЫ В STEAM

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F22 писал(а):
Карьеру отменили что ли?

Уже чето начинает попахивать скамом на уровне ПМР.

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## Update 0.5 is just around the corner! ##

On **Thursday 12th February at 10:00 GMT / 11:00 CET**, we are aiming to release the **0.5 update for Assetto Corsa EVO.**

To ensure a smooth rollout, we need to carry out essential maintenance on our multiplayer servers. As a result, **multiplayer services will be unavailable from Tuesday 10th February at 8:00 GMT / 9:00 CET until Thursday at 10:00 GMT / 11:00 CET. **

We understand this downtime may be inconvenient and we truly appreciate your patience while we prepare the update.

With version 0.5, you can look forward to the following new content:

- Audi Sport quattro (1983)

- BMW M2 – 2 variants

- Caterham Seven 485 CSR Final Edition – 3 variants

- Dallara EXP

- Porsche 911 GT3 RS (992) – 2 variants

- Toyota AE86 Sprinter Trueno – 4 variants

- Volkswagen Golf Mk 1

- Circuit Paul Ricard – 4 layouts

- Watkins Glen – 4 layouts

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F22 писал(а):
Карьеру отменили что ли? Они сделают очередной сим, который по отзывам не такой уже и сим, где люди должны развлекать себя сами?

а что вам не нравится? садитесь в порш и гоняете в трафике, подрезаете лошков, газуете в тонелях) нафига вам эта карьера? 360 км\ч разгонитесь? вот вам и развлечение

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ASSETTO CORSA EVO - UPDATE 0.5

_________________
13900K ✸ Z790 AORUS MASTER X ✸ 96GB RAM ✸ RTX 5070Ti ✸ SSD/HDD ✸ СЖО | PS5


 

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ASSETTO CORSA EVO - HOTFIX 0.5.2

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13900K ✸ Z790 AORUS MASTER X ✸ 96GB RAM ✸ RTX 5070Ti ✸ SSD/HDD ✸ СЖО | PS5


 

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Evo 0.6 changelog

New update:

Audi R8 LMS GT4 Evo
Ferrari 296 GT3
Ferrari 288 GTO
Ford Mustang GT3
Lamborghini Countach LP5000 QV
Porsche 992 GT3 R Rennsport
Sebring

General:

exceptions should now be more likely to print crash dumps

reworked shared memory output with gameplay items

physics mesh pointers for loading time optimisation

overhaul on AI CPU performance, part of ongoing optimization work

logs are now saved after every game launch with a timestamp in a Logs folder instead of a single log file being overwritten each time (capped at 10 files)

official MoTec telemetry support

Multiplayer:
introduced netcode updates with improved timing, prediction and more stable collisions

fixed a crash that could occur to all clients connected to a server simultaneously

improved CPU performance on servers as well as clients

Physics/Handling:
Suspension
Added coilover direction modelling to suspension wishbones

Implemented support for front multilink strut suspension

Improved multilink suspension system with configurable coilover direction and optional chassis hinge joints

Added scrub radius calculation for multilink strut suspensions

Implemented roll center and pitch center calculations, with instantaneous tyre rotation center lines in the car data editor

Implemented more realistic coilover simulation, including:

threaded collar position simulation

bumpstop engagement windows that vary with collar position

Hardened bumpstop collision handling and improved the bumpstop telemetry graph

Tyres
Fixed tyre model instability that could cause crashes on some race cars

Implemented a new tyre contact model using a triangular contact patch to prevent sinking issues (e.g., at Nürburgring)

Raised the raycast starting point as an additional safeguard against tyre sinking

Added progressive vertical spring behaviour to tyres

Increased stiffness for race tyre compounds

Improved and cleaned up hysteretic tyre damping

Fixed issues in the tyre thermal model affecting IMO temperature development

refreshed all wet tyres with nonlinear spring and correct groove factor

Telemetry
Added new telemetry channels.

Improved bumpstop telemetry graph.

telemetry now saves automatically when teleporting to pit.

Other
every car now defaults to the most performant tyre compound available for the car so you only have to change it for wet driving or if you want less grip

new dampers for racing cars

removed automatic throttle cut that was previously present in all manual gearboxes

simplified engine restrictor model with torque scaling applied at the crankshaft

reworked bumpstop logic for all cars, coilover and bumpstop ranges are now relative to car frame

reduced excessive engine inertia in DCT/sequential cars to eliminate torque burst on upupshifts

AMG GT2 fixed toe and tyre pressure setup steps

Audi SQ locked diff modes now with ABS off

Audi RS 3 slightly smoother steering sensitivity for torque rear mode

BMW M2 CS Racing suspension review, stiffer arbs

BMW M4 GT3 aero balance and and overall updates

BMW M3 CSL reworked suspension, updated setup

Caterham 485 CSR stabilized bump steer, reduced shifting-induced torque burst

Ferrari 296 GTB rear bump steer fix, progressive springs and better slow/fast damping transition, drivetrain efficiency tweaks

Ferrari SP3 overall handling updates, drivetrain efficiency tweaks

Ferrari 488 Challenge better differential logic for the

Lamborghini Huracan STO minor power and drag tweaks

Mazda MX5 Cup revised engines for ND1 and ND2 variants, fixed autoshifter assist behaviour

Porsche 718 GT4 RS aero and other updates

Porsche 718 GT4 CS MR implemented original damper curves, stabilized bump steer

Porsche 992 GT3 Cup reworked data, including aero, multilink suspension

Porsche 992 GT3 RS reworked suspension and improved aero

Toyota GR86, Lotus Exige V6 fix for automatic gearbox assist allowing the car to stall

initial BOP pass for all GT3 cars (only engine balancing, no added ballast)

GT2 overhaul - BOP, adjusted aero maps, weights, power

adjusted Performance Index (PI) calculation with decreased gearing influence, which has slightly rebalanced all cars ingame

AI:
replaced the AI's track-modelling with a more accurate system, especially noticeable in sections with slope and (de)compression this is a new system and not compatible to the previous track finetuning so further adjustments are to be expected

allowed AI->AI to attack with slightly less required predicted overlap, resulting in more action

Gameplay:
reworked pit stop and penalty logic

fixed serving stacked DT and SG incorrectly clearing when serving just the DT

fixed various instances of ideal line mismatches

fixed track limits logic misunderstanding U-turns and reversing and giving the player gain penalties

fix for player getting stuck after clicking on a driver in timetables

fixed ingame car number not respecting the selected one with the saved car

COTA, Brands Hatch new track limits

Sebring and Mt Panorama AI line tweaks

fixed setup-adjusted wing animations not being visible in replay

fixed dynamic weather not updating conditions correctly and some weather model tweaks

fixed an issue in the weather model that caused a mismatch in physical vs. visual rain properties this now results in more aligned visual representation of conditions - tweaks and updates are still to be expected to both the model and the visual effects in continuation

Graphics/Rendering:
Nordschleife marshal fixes

Laguna Seca minor visual fixes

fixed a couple of minor customization errors (Lotus Exige, Dallara Stradale)

Nurburgring 2026 season updates

initial implementation of dynamic numberplates

fixed tyre rotation speed in slowmotion replay

updated Chevrolet Camaro ZL1 dash display graphics

updated VW Golf Mk8 GTI dash display graphics

Audio:
BMW M3 E46 CSL, Honda NSX, Porsche 718 GT4 RS and Porsche 992 GT3 RS soundsets remade through a novel approach that improves the accuracy of the engine tone, exclusive raspy exhaust sound, backfires specific for the car this improved sound production approach was also applied to cars in the new release as well

advanced Multichannel Management: we have moved to a much more professional approach to dynamically manages the mix of sounds coming from three specific sources

improved reverb effect for underpasses

volume distance scaling for opponent cars

startup sequence sounds for all cars released so far, tweaked startup volumes

horn and turn indicators sounds to relevant cars

UI:
revised controls page to be more akin to ACC/ACR - it is now based around input type (DI, XI, Keyboard) instead of individual devices

this includes a host of input-related fixes and finally adds the ability to map the shift modifier for combined inputs on DI and XI devices as well

cleaned up obsolete input groups

revised car selection page now applied in every relevant menu: SP, MP car selection and vehicle hub use the same page, defaulting to the catalogue view, which should result in much speedier browsing, plus variants are now selectable inside the same page with clear separation instead of listed in a linear selection My Cars section uses a showroom-focused version of the page, which defaults to the showroom view and it only shows player-saved cars

vehicle selection customization return path fix, vehicle selection and paintshop routing

added modal when adding new cars after customization

fixes to various car subcategories

fixed mirror adjustment not working when the active mirrors are central and either side (instead of left right only)

telemetry output is now exposed in setup page via MoTeC

view settings camera settings will now only be active when the active camera is a drivable one

fixed view settings becoming unresponsive when "single" mirror rendering mode is used

Replay now has direct route to settings menu

ballast and engine restrictor added in the SP grid mixer

UI now allows 3-digit custom numbers

fixed a change in fonts paths that corrupted ingame texts in certain situations

fixed a crash that was happening when remapping an input from a device that was no longer connected


Одна из самых масштабных обнов :super:

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Вышел апдейт 0.6


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ASSETTO CORSA EVO - UPDATE 0.6

_________________
13900K ✸ Z790 AORUS MASTER X ✸ 96GB RAM ✸ RTX 5070Ti ✸ SSD/HDD ✸ СЖО | PS5


 

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ASSETTO CORSA EVO - HOTFIX 0.6.1

_________________
13900K ✸ Z790 AORUS MASTER X ✸ 96GB RAM ✸ RTX 5070Ti ✸ SSD/HDD ✸ СЖО | PS5


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