The Two Thrones will bring the Sands of Time trilogy to an end.
The Two Thrones will be about the same length as Warrior Within
Release date: currently December 2005
The release date for PoP 3 will be the same for Europe and North America.
U.S. residents will be offered the PoP soundtrack album (containing music from PoP:SoT, PoP:WW, and PoP:TTT) when pre-ordering
The preorder soundtrack will be available in certain European territories as well. Take it with a grain of salt until more details are released: Concurrently, that's all that's known and it's known from hearsay.
ESRB rating: most likely M (what's this?)
It will be a current-generation game since development started before next-gen dev kits were ready. Right now, there are no plans for a next-gen PoP game.
There is no time travel and no backtracking in POP3.
2 playable characters (Prince / Dark Prince) with different styles and weapon sets.
The Prince's character will evolve more throughout the game
Some famous characters from the series will be back.
There'll be 4 major characters in the game if you count the Prince and his darker half as one character.
Farah's back. She's changed slightly and her aim with the bow will be a lot better. She's wiser too.
According to Ubi_Prince over at IGN boards it's quite certain that Farah's voiced by someone other than the younger Farah we all know from TSOT.
The Prince has the same look but his attitude has changed (his motivation is more about saving his homeland this time - see here)
The background music on the website and in the trailer is indicative of the music direction. All the music will be written especially for the game.
There are no map editors or mod kits planned.
There'll be unlockables.
The Prince's dagger is the Dagger of Time and it's an essential part of the story. It's the same for the Daggertail.
Yuri Lowenthal will portray the Prince and Rick Miller was casted for the Dark Prince.
It's pretty certain that one will be able to turn the blood on/off.
Different people will get infected by the Sands to a different extent.
The Dark Prince ...
The Prince changes into his darker half through a sudden crisis and changes back again by drinking water.
The transformation into the Dark Prince is not controllable.
Quite in the beginning the Prince will be infected by the sands of time, ultimately enabling the aforementioned tranformation mechanic. Only the Prince's arm is infected when the Sands of Time are released. That's why the Prince doesn't completely turn into a sand creature.
... can reach places not accessible to the Prince because of the Daggertail.
... depends on sand. Slowly but constantly he's running short of health and so he has to kill enemies and absorb the Sands to regain his health.
... will use the Speed Kill System in a different way. Also, the FFFS consists of a whole new set of moves different from the Prince's.
... can only use Dagger and Daggertail.
... has certain advantages in platforming because of the Daggertail.
..., though skeptical and sarcastic about the Prince, will often provide the Prince with advice and direction.
The skills of both princes are complementary.
The story ...
... is a direct continuation of Warrior Within.
... takes place in Babylon where the player will experience the city by day and night.
... will evolve through a combination of cinematics and in-game dialogues/development.
Storytelling will consist of voice-over narration, memorable cinematic moments and overheard conversations. The Prince will engage in conversations with possible companions, supplemented with the Dark Prince's comments (depending on the Prince's feelings towards the companion).
The Prince will talk more.
Kaileena is killed right in the beginning. That's how the Sands of Time will be released again.
Gameplay
Some of the enemies shown so far have bows - and they're using them.
The Prince won't be able to use a bow.
The Prince will get his hands on some kind of an "uber sword".
Although free roaming is possible, there are specific missions to drive the story forward.
The little monologues are back.
Corrupted dogs can steal the Sands of Time by sucking them away.
The player will be under constant pressure (fast-paced action). Think fast (identify the situation, see a window of opportunity and take advantage of it), act fast and kill fast (speed kills).
There'll be improved platforming and puzzles.
A revamped enemy AI as well as improved and more varied bosses ensure that there's more fun to the game.
More contrasting environments, both indoors and outdoors (rooftops, dark alleys, underground passages, ...)
The Tower of Babel is divided into two parts: a defensive layer and the Royal Palace.
There will be more NPCs that aren't enemies.
There will be sort of a ship level but it'll be completely different from the one in PoP:WW.
Sources IGN Boards and this forum as well as the official site, some previews, trailers and - mostly - interviews.
А хотелось бы нормальной высокотехнологичной графики в 2005 году, а не смотреть на доживающее свой век двигало с малом числом настроек и низкополигональными модельками...
Как насчет улучшения боевого ИИ кстати?
Member
Статус: Не в сети Регистрация: 24.04.2005 Откуда: Белгород :(
Цитата:
Как насчет улучшения боевого ИИ кстати?
ИИ обещают сделат более "приемлемым"(во что судя по роликам я не верю: монстры стоят как вкопаные когда сзади них приземляется с не малой высоты "хоть что-то весящий" принц и рубит как не в чем не бывало, хотя... монстры смогут блокировать стелс удары:если при предержать с нажатием кнопки стелс-выполнения гопник может выбросить принца в сторону, и придется сражатся при помощи "f-f-f"s что яв-ся тяжелее ведь хит-поинтов у монстров подвозрасло)
во что судя по роликам я не верю: монстры стоят как вкопаные когда сзади них приземляется с не малой высоты "хоть что-то весящий" принц и рубит как не в чем не бывало
Я тоже так думаю-скорее всего сложнее всего будет бится с боссами, как и раньше, а рядовых противников будем рубить по три за раз.
Member
Статус: Не в сети Регистрация: 02.05.2004 Откуда: Belarus, Gomel
F.E.A.R. писал(а):
А хотелось бы нормальной высокотехнологичной графики в 2005 году
Могу тебя обрадывать! Супер-выскотехнологичного движка (с дохренищем разнообразных настроек, HDR rendering-ом, shaders 3.0 и т.д.) в PoP:The Two Thrones НЕ БУДЕТ!
Движок используется такой же, как и в PoP: The Sand of Time\Warrior Within.
Вывод:
Ты пролетаешь... по любому.
Member
Статус: Не в сети Регистрация: 18.07.2005 Откуда: Из Москвы
F.E.A.R. писал(а):
А хотелось бы нормальной высокотехнологичной графики в 2005 году, а не смотреть на доживающее свой век двигало с малом числом настроек и низкополигональными модельками...
ой да ладно тебе нормуль там графика!кому щас нужна графика уровня Анреал 3?
_________________ Let's have no sadness — furrowed brow.
There's nothing new in dying now
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