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Статус: Не в сети Регистрация: 09.03.2010 Откуда: 161rus
#77
Жанр: Simulator / Racing Режим игры: одиночный / сетевой Разработчик: Kunos Simulazioni Издатель: Kunos Simulazioni Дата выхода: 19.12.2014 | 30.08.2016 Платформа:PC | PS4, Xbox One
Продвинутый гоночный автосимулятор с полной поддержкой всех возможностей DirectX 11. Игра обладает одной из самых лучших физических моделей, а все машины и трассы лицензированы. Играть лучше всего на специализированном руле, только так удастся полностью прочувствовать индивидуальное управление каждого авто. Вас ждут 15 трасс, 9 режимов игры и более 40 авто.
SlideX Катался я на ней, ну вот что-то как то уровень модов не сопоставим с уровнем оригинальных машин, даже nsx(самый качественный мод на мой взгляд) сделана как-то не так.
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Статус: Не в сети Регистрация: 22.09.2015 Откуда: Россия, 31
wdaas писал(а):
Интересно стало,а как выжать pagani huayra хотяб , до 400км\ч(из заявленных 478)более 355 не удалось набрать(и это на леман24 где длинющие отрезки)
А она и не едет 400, не то что 478, потолок у нее заявленный 370. Для тестирования максималки есть страшный моддец, там километров 40 чисто прямой, эт так, если интересно.
Member
Статус: Не в сети Регистрация: 05.08.2008 Откуда: Санкт-Петербург Фото: 37
Новый(е) патч(и) прилетел(и):
1.5
Цитата:
The new release includes some new amazing content, available as FREE upgrades: the Ford Mustang 2015, The Corvette C7 Stingray 2015,the Abarth 595 EsseEsse and the new scenery "Black Cat County", available with 3 different layouts.
1.5 - New Abarth 595esseesse and S1, S2 upgrades - New Ford Mustang GT 2015 - New Corvette C7 Stingray - New Black Cat County track - Nurburgring gp circuit updated - Nurburgring gp circuit now with 4 layouts - Silverstone circuit updated - Monza circuit updated - Spa circuit updated - Nurburgring Nordschleife circuit updated - Nurburgring Nordschleife endurance cup layout added - Mugello circuit updated - Magione circuit updated - Imola circuit updated - Drift circuit updated - Vallelunga circuit updated - Vallelunga classic layout added - Vallelunga circuit (all layouts) now has 24 car slots - Activated time progression in Multiplayer - All cars updated to Tyre Model 7 - Pitstop are now available in single player races - Damage is now visible in Multiplayer mode for remote cars - Launcher: steam overlay support disabled due to stability issues - Launcher: re-instated multi-process mode for CEF due to stability issues - Launcher: changes to memory usage policy, more aggressive memory releasing thresholds - Fixed Lamborghini Miura gearbox damage - Updated drivetrain upshift and downshift timings for all cars - F6 inside cameras use internal sounds - Free camera now honours distance multiplier for sound attenuation - Of all Drivable cameras only Cockpit uses internal sounds - Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini) - Gearshift sound shares engine volume - Backfire sound shares engine volume - Fixed car sound when bottoming out - Realtime app shows lapped guys (blue) and lapping guys (green) - Fixed FuelLapEvaluation function - Fixed fuel consumption on turbo engines - Fixed inconsistency on UI tech specs - Modding : added FormCamera functionality to associate internal/external soundset - Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated - Modding : added Digital Instrument KERS_CHARGE (percentage) - Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---") - Modding : added Digital Instrument CURRENT_LAP - Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-") - Modding : added Digital Instrument AMBIENT_TEMP - Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing) - Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT) - Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini - All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet) - All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet) - Changed all tyres flex and pressure relation. - Changed all tyres footprint and pressure relation - Modified global aero efficiency with yaw angle. Works on all cars - Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle - Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T - All GT2/GT3 cars now have minimum height 55mm - 200,400,500,1000,2000 meters drag circuits now available - Modding : ksPreviewBuilder added to sdk/dev folder - Python Interface: - initFont(fontfamily, italic, bold) - setCustomFont(fontfamily, italic, bold) - getCameraMode() - setCameraMode(acsys.CM) - getCameraCarCount(carId) - setCameraCar(F6 camera index, carId) - focusCar(carId) - getFocusedCar() - getServerName() - getServerIP() - getServerHttpPort() - getServerSlotsCount() - isCarInPitline(carId) - isCarInPit(carId) - isConnected(carId) - getCarBallast(carId) - getCarState(carId) - eKersCharge - eKersInput - totally revamped backfire system (will not break mods) - added new F1 "dash camera" and "Chase camera #2" - CameraManager : fixed issue globalCameraIndex - Fixed Camera selection on Replay Interface - Fixed CameraApp to reflect Dash and Chase changes - Fixed Camera system messages - Fixed Random camera wrong cameras + message - added CameraOnBoard offset to avoid car parts on view - added new driver model with lod - added Fuel Lut to solve issues with several cars gauges - SharedMemory : added new members - SPageFilePhysics float turboBoost = 0; float ballast = 0; float airDensity = 0; - SPageFileGraphic int isInPitLine = 0; float surfaceGrip = 0; - SPageFileStatic float maxTurboBoost = 0; float airTemp = 0; float roadTemp = 0; bool penaltiesEnabled = false; float aidFuelRate = 0; float aidTireRate = 0; float aidMechanicalDamage = 0; bool aidAllowTyreBlankets = false; float aidStability = 0; bool aidAutoClutch = false; bool aidAutoBlip = false; - fixed several cars still featuring dashboard "floating" digits - fixed car scraping volume - added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini) - improved camber calculations - improved tyre heating on low friction surfaces (grass,sand etc) - added new "Tyres" app - Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races - Ford GT40 fuel tank position fixed - revamp of all digital displays and script - revamp of analogue gauges - Lamborghini Huracan GT3 3D model tweaks - Lotus Exige S model tweaks - Various LOD fixes across the entire vehicle content - BMW M3 GT2 3D model tweaks - Roof on the LaFerrari is now customizeable - Emissive values tweaked on some cars to improve visibility with PP off - Various skin issues fixed - PP preset improvements - Improved AI behavior in traffic
1.5.1
Цитата:
1.5.1 - Fixed wrong export on Spa
1.5.2
Цитата:
1.5.2 - Fixed car reset to pits in wrong way happening even with penalities off - Fixed crash on 32bit version when using TyreApp - Fixed track map for Nordschleife Endurance Cup - Possible fix for audio related crash in Brands Hatch and Silverstone
1.5.3
Цитата:
1.5.3 - Fixed Barcelona requiring wrong DLC to start - Lotus Evora S and S2 model and digital script updated - Lotus Evora GTE and GTE Carbon model and digital script updated - Ferrari 458GT2 model, lights and digital script updated - BMW M4 dash light tweaked - Abarth 595 (stock, S1, S2) dash light tweaked - added template 2016_driver in dev - added old driver model in sdk/dev/content/old_v1.4_driver
питстопы сделали или как? Сейчас ехал в карьере гонку 20 кругов, на 18 круге понял что не хватит бензина, заезжаю на питлейн но ничего не происходит, надо жать ESC и возвращаться в боксы...я чего то не понимаю или по другому никак?
Member
Статус: Не в сети Регистрация: 05.08.2008 Откуда: Санкт-Петербург Фото: 37
Ещё патч:
1.5.4
Цитата:
1.5.4 - Fixed motion blur on F6 cameras - Added support for fahrenheit readings in Tyres App. (set system/cfg/tyres_app.ini [OPTIONS] USE_FAHRENHEIT=1) - Fixed Corvette C7 Stingray Throttle response and Engine output on low revs - Some Balance of Performance for Ferrari 458 GT2, more might needed - BMW GT2 and C7R now have Traction control available with different levels as the 458 GT2. Obviously can be disabled by server. - Steering geometry improved for drift cars as well some small details here and there. - Fixed Ferrari LaFerrari and McLaren P1 Kers exceeding engine revlimiter - slick tyre texture bug fixed on various racing cars - low-res skin previews fixed
Member
Статус: Не в сети Регистрация: 05.08.2008 Откуда: Санкт-Петербург Фото: 37
Ещё патчи... Больше патчей.
1.5.5
Цитата:
1.5.5 - MODDING: BRAKE_POWER_MULT setup option is now correctly expressed in % and can be used for modded content - Fixed typo on Lotus 98T soft compound slipangle value - Fixed Lotus 98T engine limiter sound for higher rev limiter than default - Fixed bad naming on Lotus Exos S1 medium and hard heat curves - Modified Drift cars steering lock. - Bugfixing and optimization on Imola, Silverstone, Vallelunga, Spa, Black Cat County circuits - Improved smoothness of AI driving style - Improved collisions in multiplayer - Improved AI fuel planning strategies - Fixed tatuusfa1 at vallelunga hardcoded achievement - Added bonnet and bumper internal/external sound switch on Volume App
1.5.6
Цитата:
1.5.6 - Fixed issues with black mirrors on several cars - Fixed LaFerrari digital instrument dummy - Fixed tyre texture on several cars - Tyre App customizable colors (system/cfg/tyres_app.ini)
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