NV30 Нет не так то видно ктото утку пустил по Петровке. Звоню я другу(вчера), а но говорит мол демо 5-х Хиросов принесет, ну у меня реакция , я переспросил раз 10 таки ДЕМО 5-х Хиросов около 300Мб
1. Description
2. System requirements
3. Installation
4. Controls and hot keys
5. Known issues, artefacts and further improvements
6. Legal Information
1. Description
==============
This is the First Playable Publishable of HoMMV specified in the list of the deliverables for Milestone #5 "First Playable Publishable".
Its primary goal is to demonstrate fully playable mission using final art of one season complete.
Updates from the previous version (First Playable)
Adventure Map
- Minimap
- River
- Ship
- Terrain objects: flowers, lakes, craters, mountains, shrubs
- Flying info instead of dialogs
- Edge of the map
- Fog of war (depicting explored and unexplored territory)
- Shadow, clouds and birds over adventure map
- Basic AI
- Camera scroll via screen edge is implemented
- Music
Combat
- Siege arena
- Hero specialization (skills, abilities)
- Weather effects (rain)
- Grid on/off option
- Prediction of damage to creature
- When a player hovers the mouse cursor over one of the creature icons on the ATB bar, the corresponding creature on the battlefield is highlighted
- Music
Town
- Closeup of the town view
- Animated clouds, birds, foliage
- Improved grass texture on the town hill
- Objects in background
- Music
Cut-scene
Interfaces
Main Menu, Spellbook, Town Building, Town Fort/Creature Hire, Hero,
Confirmation and Notification Dialogs, Tooltips
The ways of version improvement and known bugs are enlisted in Section 5 "Known issues and further improvements".
Enjoy the demo!
2. System Requirements
======================
Minimum
-------
- OS: Windows 2000/XP, DirectX 9.0
- CPU: 800 MHz Intel Pentium III or AMD Athlon processor or higher
- RAM: 256 MB or higher
- Video: 32 MB AGP GeForce2 MX or ATI Radeon 8500 or higher video card
- CD/DVD-ROM speed: 8x
- Hard Drive Space: 200 MB free hard disk space (for the demo)
- Sound: DirectX compatible PCI 16-bit sound card
Recommended
-----------
- OS: Windows 2000/XP, DirectX 9.0
- CPU: Pentium 4 / Athlon 3,0 GHz or higher
- RAM: 512MB or more
- Video: 128 MB AGP 4x GeForceFX 5600 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor
3. Installation
===============
Upon unzipping H5_fpp.zip file, run Setup.exe and follow the installation wizard's prompts.
By default, the demo will be installed into C:Program FilesNival InteractiveHeroes of Might and Magic V
directory. Upon installation, you can run it either from Windows Start menu, or from the demo
installation directory (file H5_Game.exe in C:Program FilesNival Interactive
Heroes of Might and Magic Vin directory).
The installed Demo occupies as much as about 900MB of hard drive space.
4. Controls and hot keys
========================
Camera control
--------------
Adventure mode
Cursor arrows- camera scrolling around adventure map
Ctrl+Left/Ctrl+Right - camera rotation (it returns automatically to the default direction, when buttons are released)
Left mouse button - plot path to the pointed tile or move to the pointed tile if path already plotted
Right mouse button- tooltip
Enter - end of turn
M - move hero along the plotted path
N- select next hero
С- open spellbook
H- show Hero screen-inventory for the selected hero
I- show Hero screen-abilites for the selected hero
T- show Town Screen for the selected town
Combat mode
Ctrl+Left/Ctrl+Right - camera rotation (it returns automatically to the default direction, when buttons are released)
Space, D- Defend
C - open spellbook (when spellbook icon is present)
C - use special ability (when specialability icon is present)
R- retreat from combat
CTRL-A- autocombat
ESC- options
Town
B - build screen
F- fort screen
Debug
Scroll- show FPS and other info
Ctrl+Scroll- show camera info
Controlling characters and creatures
------------------------------------
Adventure Map
-------------
After staring the game Mainmenu is appear.
Choose Singleplayer option, then please wait a few seconds to see a cut-scene.
Then you'll see the objective dialog for the mission. Press OK and enjoy the Demo.
Combat
--------
By default you are starting combat in the turn-based mode. There is ATB bar present in the upper part of interface.
Creatures are moving from right to left along the bar. When creature reaches left end of the bar it is selected.
Selected creature depicted by changing underlaying tiles in combat and by arrow above it. You can order creature to do any action available to it.
Actions available to the creature is move, move-attack (if hostile creature is present in the movement range), defend. Archers and Priests as well
as ballista have ranged attack. Clerics could cast spells. Archers, Royal Griffins, Paladins, Archangels, First Aid Tent has special abilities,
that could be activated.
Hero also can be selected during combat. Hero has access to the several spells (Magic Arrow, Chain Lightning, Bless, Curse, Blind, Stoneskin)
and several hero combat abilities (Prayer, Holy charge, etc).
When you are giving order preselection shows you which creature or tile you are going to select.
When one creature attacks another creature sequence of actions are as follows:
Attacking creature deals damage (attack could be lucky (special rainbow FX is depicted above the creature) dealing increased amount of damage).
Damage dealt is shown as "flying" numbers. Attacked creature could get retaliate strike (only once per its move) and deals damage to the attacking
creature this attack also could be lucky).
After any order creature could gain bonus from the high morale (which is also shown by special morale FX above the creature)
after that creature is moved to half of the ATB bar instead to be moved to the right end of the ATB bar.
Abilities of creatures and spells are described below:
Abilities:
Archers - Volley Shot - Archers could shot volley of arrows that will strike several enemies. To use this ability click on special ability
button (showing hero with glowing eyes) when archers are selected and then point to the tile on the battlefield with special ability cursor (glowing hand).
All enemies around selected tile (including diagonals) will be affected.
Royal Griffins - Battle Dive - Griffins can soar in the skies and then dive on the enemies to make devastating attack.
To use this ability click on special ability button (showing hero with glowing eyes) when griffins are selected and then point to the enemy
on the battlefield with special ability cursor (glowing hand). Griffin will fly away and when his next action will become available he will
plummet on the tile in which enemy was when attack was ordered. If there are no units present in that tile - no damage will be dealt.
If somebody is present in the tile (it could be friend or foe) - than griffin will deal damage to that creature.
Paladins - Lay on Hands - Paladins use divine power to heal wounds of the friendly unit.
When Paladins are selected point cursor on any friendly unit with their movement range (cursor will change to glowing hand) and then
click left mouse button. Paladin will move to the selected creature and will heal all wounds of the creature (he will not ressurect any
of the killed creatures)
Archangels - Ressurect - Archangels use their enormous powers to ressurect fallen creatures. When Archangels are selected point cursor on
any friendly unit or corpse of friendly unit (cursor will change to glowing hand) and then click left mouse button. Archangels will ressurect
several creatures.
First Aid Tent - Healing - First Aid Tent heal friendly creatures and will even ressurect fallen creatures in stack.
Spells:
Magic Arrow - deal damage to the selected creature
Chain Lightning - deal damage to the selected creature, than closest creature is selected and lightning jumps to that creature dealing half damage,
than closest creature to the second one is selected and quarter of damage is dealt to it and finally closet creature to the third affected creature
is selected and 1/8 of damage is dealt to it.
Bless - enchanted creature deals more damage, overrides Curse
Stoneskin - enchanted creature receives less damage
Curse - enchanted creature deals less damage, overrides Bless
Blind - enchanted creature does not move on the ATB bar. Removed after attack against
enchanted creature
Hero abilities:
Holy Charge - Hero deals damage to the selected creature
Prayer - All friendly creatures gain +1 to morale and luck as well as damage dealt to them is slightly reduced
Encourage - slightly increase initiative of the selected unit
When you attack hostile creature camera will show close-up on the melee attack or ranged attack scene.
You can also fight in the realtime mode. To do this access combat options by pressing on gear button (or ESC key) and press on button near
turn-based combat on/off. Combat will continue in realtime mode. In realtime mode there will be NO pause when creature reaches left end of the ATB bar.
Combat will still be paused when some action is commenced (like casting a spell or moving creature).
Town
------
To hire Hero after previous was defeated click Tavern button and you get default one. Only one hero can be under player's control in this version.
You can access build screen by pressing B key or pressing the leftmost button (with hammer and wood planks) in the town screen. Then screen will fade out and building, that could be built will be highlited. Building price shown at the second row under resources, as well as name of the building. Building, that could not be built right now (because one building was already built in this turn or you haven't enough resources) highlighted in red. After you selected the building confirnation window will appear and then screen will fade in along with newly purchased building. You can leave that screen by pressing the gate (exit) button or by pressing Esc key.
You can access fort screen by pressing F key or pressing the Fort button (with several coins) in the town screen. Then you will see Fort hall, where all creatures available to hire will be present. To hire creature press it's icon on the right side of the screen and then confirm purchase. Creature will be hired into the garrison army slots. You can move stack of creatures by clicking on it and than clicking on the slot in which you want to place them. You can leave that screen by pressing the gate (exit) button or by pressing Esc key.
5. Known issues, artefacts and further improvements
===================================================
Adventure map issues:
- There are some problems with depicting path on water
- Moon calendar is not final
- Some tooltips and texts are absent or slightly incorrect
- Double click on town on adventure map doesn't position camera on it
- There is short-term FPS decrease when new week begin
Combat issues:
- No cinematic camera on siege arena
- There are possible slow downs on large arena
- Old-style tooltip for creature
- There is no interface to perform attack from different direction, right now creature is moving to the target on shortest route available
- Some creatures lack sound (peasant attack)
- Turnbase/realtime option are not saved between combats
Town:
- Marketplace, Hire All and Magiс Guild interfaces not functional. Last one is an old-style interface.
- User may hire only one hero (and restore him in tavern when hero fled or died without paying any cost)
- Hire creature window will be more informative (will be shown recruited creature, scrollbar)
- When user has no possibility to build some buildings (altar of light and altar of haven) they are shown with not correct red background
- Buttons Leave Fort and Leave Build interface have wrong tooltip
- Normal creature can't be upgraded
- User can't hire both normal and upgtaded creatures, only one of them (upgraded one if dwelling was upgraded)
Hero Screen
- Sometimes number of artefacts are increased without special actions
- There is possible game slow down after hero screen is closed
General Improvements:
- Performance will be optimized
- Memory leaks will be fixed
- Sound engine is not optimized (some sounds could be missed if there are too many sounds to play)
Member
Статус: Не в сети Регистрация: 14.11.2003 Откуда: SPB Фото: 39
посмотрел шоты - Вроде говорили что поле боя меняеться динамически - т.е. Если против одного то оно маленькое как здесь ...
Налеюсь это правда, потому как если оно всегда такое, то на нем тока в чапаева играть Книга заклинаний пока очень убогая надеюсь пофиксят.
Сейчас этот форум просматривают: boeng, Google [Bot] и гости: 28
Вы не можете начинать темы Вы не можете отвечать на сообщения Вы не можете редактировать свои сообщения Вы не можете удалять свои сообщения Вы не можете добавлять вложения