ИГРА ДОСТУПНА ПО ПОДПИСКЕXbox Game Pass (Стандартное издание)
ОПИСАНИЕ
Remnant II — продолжение крайне успешной игры Remnant: From the Ashes. Выжившим представителям человечества предстоит отправиться в жуткие миры и вступить в бой с новыми беспощадными тварями и богоподобными боссами. Исследуйте глубины неизведанного в одиночку или вместе с друзьями и помешайте злу разрушить реальность. Чтобы не допустить истребления человечества, игрокам придется пройти сложнейшие испытания, полагаясь на собственные навыки и помощь друзей.
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REMNANT II - PATCH NOTES 07.09.2023
PERFORMANCE AND CRASHES • Fixed an issue with Archon’s Chaos Gate skill that was impacting performance. • Fixed an issue with Archon’s Havoc Form skill that was impacting performance. • Improved performance on all stages of Annihilation Boss Fight. • Fixed an issue where picking up an item would cause a small lag hitch for hosts. • Various crash fixes and optimizations. • Added a Detailed Geometry video option, which is enabled by default. DEV NOTE: This option allows for users to disable the setting to reduce environmental geometry detail. This will improve the maximum performance for those with high end CPUs. • Added a lower Graphics Quality Preset named “Potato”. DEV NOTE: The Potato preset allows for low end systems to more aggressively disable expensive rendering features. Helping them achieve higher frame rates and smoother gameplay. • Streamlined backend connection when joining players games. DEV NOTE: This should address several issues including general failures to connect after “connecting” screen and joining games while using a character with a lot of gear and items.
QUALITY OF LIFE
General • Added option to enable Hold Sprint in in Gameplay settings. DEV NOTE: A highly requested feature, players can now choose between Toggle (default) and Hold to Sprint. • Added option to enable Toggle AIM instead in Gameplay Settings. DEV NOTE: Another requested feature, players can now enable Toggle AIM instead of Hold AIM. This should be helpful for those that have trouble constantly keeping the AIM button down. • Added support for PlayStation button icons when using a PlayStation controller on PC. • When turning off aim assist while using a controller, it also turns off aim adhesion.
Gear / Items • Rigs can now downgrade Weapons, refunding 75% of materials used in upgrades and 50% of the scrap. • Dwell can now downgrade Mutators, refunding 75% of materials used in upgrades and 50% of the scrap. • Added consumable duration to advanced stats page on character menu.
BUG FIXES
Progression & Rewards • Fixed an issue where Achievement “Maxed Out!” was not properly rewarded after acquiring the required number of trait points. DEV NOTE: To unlock the achievement, you must interact with the World Stone. • Fixed an issue where if players crashed in tutorial while interacting with Rigs before receiving upgrade, they would be soft-locked in tutorial. • Fixed an issue where objectives would not be set correctly if quitting at various locations in the Tutorial. • Fixed an issue where only the player who dealt the last hit on an enemy would receive credit for the kill towards achievements. • Fixed an issue where if the player had the Thaen fruit buff experienced a softlock if they were dragged away by the Bone Harvester. • Fixed an issue where Bloodmoon door would not correctly open during some Bloodmoons. • Fixed an issue where Bloodmoon wisps would not spawn correctly during some Bloodmoons.
Archetypes
Summoner • Fixed an issue where Summoner’s minions were not receiving shared damage from Blood Bond trait. • Fixed an issue where Summoners were unable to summon minions at checkpoint before Cancer miniboss fight. • Fixed an issue where Dominator perk stayed active after switching Archetype. • Fixed an issue where minions were not granting experience when killing enemies. • Fixed an issue where minions were unable to target Sha’Hala. • Fixed an issue where minions would potentially continuously respawn when interacting with an NPC.
Engineer • Fixed an issue where players could swap off the Engineer’s heavy weapon after an interaction. • Fixed an issue where reclaimed Heavy Weapon would disappear if picked up while player was holding AIM. • Fixed an issue causing Heavy Carry backwards evade to cost double stamina. • Fixed an issue where Turrets were not granting experience when killing enemies. • Fixed an issue where Turrets could be active during ending cinematic.
Archon • Fixed an issue where mastery reward description incorrectly refers to Amplitude.
Gunslinger • Fixed an issue where Ammo Boxes dropped extra ammo that could not be picked up and would persist across re-rolls.
Handler • Fixed an issue where Very Good Boy was not granting experience when killing enemies. DEV NOTE: Look, he gets excited sometimes. Not his fault.
Weapons / Mods • Fixed an issue where Heavy Weapon Ammo was lost after a player leaves game while holding Heavy Weapon. • Fixed an issue where Engineer’s Flamethrower would not correctly target flying enemies. • Fixed an issue where Big Bang Mod did not work correctly with Spirit Wisp Mod. • Fixed an issue where Merciless bleed reticle was inconsistent due to weapon spread improvements. • Fixed an issue where the Cube Gun projectiles were able to push Many Faces. • Fixed an issue where Meridian not damaging Executioner and Royal Archers in Losomn. • Fixed an issue where Plasma Cutter weapon phantoms were not terminating correctly. • Fixed an issue where Plasma Cutter was unable to do full damage against Legion. • Fixed an issue where Plasma Cutter could not hit Abomination’s Weakspot. • Fixed an issue where Rune Pistol audio loop would continually play when holstered. • Fixed an issue where clients using the Plasma Cutter would deal incorrect amount of damage. • Fixed an issue where Charged Ouroboros (Deceit) Sword Fragments passed through Corruptor Boss. • Fixed an issue where Ouroborus Swords would remain longer than debuff duration. • Fixed an issue where Starfall (Sagittarius) Area of Effect was incorrect. • Fixed an issue where Starfall Mod was not working with Mod Duration • Fixed an issue where the second arrow from Moonlight Barrage had an inconsistent trajectory. • Fixed an issue where Aphelion and Nightfall did not have force feedback on controllers when being used. • Fixed an issue where Beta Ray (Alpha/Omega) Mod wasn’t affecting Sha’Hala. • Fixed an issue where Sorrow reloading sound looped if visual effects persisted. • Fixed an issue where Nano Swarm (Nebula) would attempt to target Fae gargoyles but not aggro them. • Fixed an issue where Nano Swarm was targeting small critters and dead bodies. • Fixed an issue where players could use melee weapons when Dreadwalker (Nightfall) Mod was active. • Fixed an issue where Healing Shot traveled in the wrong direction with the Bonesaw and Huntmaster. • Fixed an issue where Scrap Shot’s slow effect would continue indefinitely. • Fixed an issue where Song of Eafir’s slow effect would continue indefinitely. • Fixed an issue where Voltaic Rondure Mod does not get overcharged by projectile weapons. • Fixed an issue where players could have two Fargazers out at once. • Fixed an issue where players using Fargazer mod couldn’t roll or use a relic while it was active. • Fixed an issue where Sporeshot (Sporebloom) and Rotted Arrow didn’t correctly scale with Mod duration. • Fixed an issue where Atom Splitter’s Fission Strike failed to hit some enemies.
Trinkets • Fixed an issue where Focusing Shard had no effect when crouching. • Fixed an issue where Burden of Warlock wasn’t calculating cost correctly with Star Shot Mod. • Fixed an issue where Hyperconductor was allowing a free skill charge. • Fixed an issue where Encrypted Ring effect wasn’t triggering correctly with mod use. • Fixed an issue where Game Master’s Pride was not working as intended with damage mitigation abilities. • Fixed an issue where some weapons would not detonate Rootbulbs and Shock canisters. • Fixed an issue where the Provisioner Ring was not correctly replenishing bullets. • Fixed an issue where Stone of Expanse was incorrectly calculating damage modifications. • Fixed an issue where One-Eyed Joker buff would remain after item was removed. • Fixed an issue where Fae Hunter Ring would not increase range of firearms when equipped. • Fixed an issue where Deceiver’s Band fails to trigger after sliding while wearing Ring of Omens. • Fixed an issue where Matriarch’s Insignia could trigger before a charged attack’s stamina cost was spent. • Fixed an issue where Ring of Omens was negating the encumbrance effect on vault actions. • Fixed an issue where players couldn’t use Mist Step (Ring of Omens + Amulet) during a Heavy Carry. • Fixed an issue where Tightly Wound Coil would not activate correctly when using the Cube Gun. • Fixed an issue where Guardian’s Ring was not adding a stack of Bulwark when player took melee damage. • Fixed an issue where players were unable to roll when out of Stamina while using Ring of Omens. • Fixed an issue where Ring of Crisis was stacking instead of refreshing. • Fixed an issue where Stone of Continuance failed to extend some skill duration bonuses to clients. • Fixed an issue where Lithely Mutator was triggering from destroying breakables. • Fixed an issue where Shield Breaker Mutator would not activate when using some weapons. • Fixed an issue where Momentum Mutator was applying double critical damage.
Items & Consumables • Fixed an issue where Mudtooth wouldn't sell discovered concoctions if player had 0 in their inventory. • Fixed an issue where picking up a Tome of Knowledge when at max trait points would silently reward XP and Scrap. Now both have proper pop-up indicators. • Fixed an issue where Panacea Perk (Alchemist) was not being applied when using Ethereal Orb or Antidote. • Fixed an issue where Elixir of Life would not trigger Regenerator (Medic) Prime perk. • Fixed an issue where if a client purchased Diverting Heart from Cass, Host would not be able to purchase it. • Fixed an issue where Thaen Fruit buff would be lost when restarting game. • Fixed an issue where “You are dead” screen wouldn't display from some deaths while Thaen Fruit was active. • Fixed an issue where some engrams could not be picked up again for scrap after originally acquiring them. • Fixed an issue where Orb of Undoing became unusable. • Fixed an issue where Dark Cider was not scaling health increase correctly. • Fixed an issue where Root Water was unintentionally providing resistance bonus. • Fixed an issue where Root Water timer was not refreshing when using an additional one. • Fixed an issue where Dark Fluid was unintentionally providing resistance bonus. • Fixed an issue where Dark Fluid effects were not being applied correctly after death. • Fixed an issue where Xenoplasm was unintentionally providing resistance bonus. • Fixed an issue where Xenoplasm was increasing skill cooldown after death.
Enemies • Fixed an issue where camera would flip on female players when Dran enemy grabbed them. • Fixed an issue where players in spectator mode would not receive Blood Moon Essence during Blood Moon. • Fixed an issue where players could get on top of bone piles and Bone Harvester could not properly path to them. • Fixed an issue where players could walk into Dran Bomber to cause their bomb to explode multiple times. • Fixed an issue where Venom would get stuck in a loop if players stood in a specific location in arena. • Fixed an issue where Ripsaw could teleport out of bounds. • Fixed an issue where Many Faces Weakspot became always active after a restart. • Fixed an issue where the Defiler would lose aggro. • Fixed an issue where Bone Harvester could clip through ground. • Fixed an issue where the Custodian Eye could still fire projectiles while staggered. • Fixed an issue where Labyrinth enemies could walk through some doors. • Fixed an issue where Ripsaw could teleport out of bounds if he had the “Teleporter” affix. • Fixed an issue where phantom’s projectiles would scale up when leaving enemy’s hand. • Fixed an issue where Gorge would not correctly validate attacks when players were behind him. • Fixed an issue where projectiles from the Hatchery enemies moved very fast. • Fixed an issue where Ripsaw could be pushed thought collision from Pipe Bomb explosion. • Fixed an issue where enemies with Displacer affix could teleport players outside of event. • Fixed an issue where Aberration visual effects were removed by Hunter’s Focus and Hunter’s Shroud. • Fixed an issue where Shrewd collision remained in arena during seed fall sequence. • Fixed an issue where Annihilation’s tendrils could persist after player died and restarted fight. • Fixed an issue where Annihilation’s lightning attack would not orient correctly to ground for clients. • Fixed an issue where the Huntress would not attack if players were in her blind spot. • Fixed an issue where Annihilation would not orient clients to face the correct way upon its death. • Fixed an issue where the Bloat King would use its laser attack while its orbs were out. • Fixed an issue where the Bloat King’s laser attack sounds would trigger multiple times. • Fixed an issue where Legion’s projectile was set to the wrong collision type. • Fixed an issue where Plasma Cutter was dealing Weakspot damage to Laby Orb when not hitting Weakspot. • Fixed an issue where Many Faces’ defeated arms could block the beam attack from the Corruptor. • Fixed an issue where the visual effects on Many Faces’ arms would not deactivate on death. • Fixed an issue where the Custodian’s Eye NPC was on bottom of its tube after player fell to their death.
UI • Fixed an issue where the text for “SLOW” was not the correct color on Binding Orb • Fixed an issue where the text on Stasis Beam had a grammatical error. • Fixed an issue where the text on Blade of Gul had a grammatical error. • Fixed an issue where the text on Dryzr Caliper had a grammatical error. • Fixed an issue where the text on Prospector perk had a grammatical error. • Fixed an issue where item description of Antidote did not match visual. • Fixed an issue where the word “Sheild” was not formatted correctly on Difference Engine. • Fixed an issue where item description of Feral Judgement did not match visual. • Fixed an issue where the text on Decayed Heart had a grammatical error. • Fixed an issue where “Another player is waiting at the Stone” wouldn't display if host was far from checkpoint. • Fixed an issue where the description of the Ambit Ember was not clear in its use. • Fixed an issue where crafting items weren’t displaying correctly on crafters. • Fixed an issue where Poisoned Ambit Ember was exploding when player walked sideways. • Fixed an issue where “ACID” text color was inconsistent across items. • Fixed an issue where Handling Trait bonus was not clearly defining its application. • Fixed an issue where being revived by the Thaen fruit was not displaying the immunity to status effects buff. • Fixed an issue where difficulty icon was not always being displayed correctly for clients. This was a visual issue and did not affect the actual difficulty for clients. • Fixed an issue where the host could get stuck in Menu if the client activated a cinematic. • Fixed an issue where Crescent Moon’s Moonlight Barrage was missing description in crafting menu. • Fixed an issue where status effect damage was missing from stats in character menu. • Fixed an issue where equipping an Elemental Resistance fragment did not update Elemental Resistance values.
Misc Fixes • Fixed an issue where the flashlight could disappear. • Fixed an issue where multiple crafting materials were not rewarding scrap on subsequent pickups. • Fixed an issue where Tal’Ratha’s music volume was not affected by the Music slider in settings. • Fixed an issue where Rigs and Ava McCabe would not show icon for crafting when enough materials were acquired in Ward 13. • Fixed an issue where the player could freeze up if they did multiple melee attacks before interacting with door during tutorial. • Fixed an issue where the lights would remain on during N’Erud World boss fight. • Fixed an issue where Thaen Tree growth could be screwed up if user changed their system clock time. • Fixed an issue where Banish would not work with some items that increase mod duration. • Fixed an issue where Enemy aggro could be disabled when leaving conversation with Oracle after receiving half quilt reward. • Fixed an issue where Cass’s dialogue would get reset when Campaign was re-rolled. • Fixed an issue where the player could die during the Postulant’s board game. • Fixed an issue where Laemir Censer would cause Firestorm to disappear early. • Fixed an issue where Trapped Laemir would reset his dialogue after event if player left area and returned. • Fixed an issue where siege in Ashen Trainyard could be skipped by force closing application. • Fixed an issue where players could get out of the world and infinitely fall at the start of N’Erud. • Fixed an issue where, under specific circumstances, activating World Stone did not show available waypoints. • Fixed an issue where a visual effect was playing incorrectly during introduction cinematic of Tal’Ratha’s Metaphysical fight. • Fixed an issue where Clementine and The Keeper were not showing up on the Map while player was in the Labyrinth and Blackened Citadel. • Fixed an issue where using Liquid escape would send players back to the Backrooms if had previously left. • Fixed an issue where the host could takeover interaction controls with an NPC from client, leaving them unable to play. • Fixed an issue where combat music volume would not be lowered when entering a new area. • Fixed an issue with collision in Wallace’s room in Ward 13. • Fixed several issues with collision on Losomn in various locations. • Fixed several issues with collision on Yaesha in various locations. • Fixed several issues with collision in the Labyrinth in various locations. • Fixed several issues with collision on Root Earth in various locations. • Fixed several issues with collision on N’Erud in various locations. • Fixed an issue where the incorrect music was playing during siege battle in the Labyrinth. • Fixed an issue where Non-Vendor NPCs wouldn’t speak in subsequent campaigns after beating the campaign previously. • Fixed an issue where collision was present in the middle of the room after Jester’s card game in Losomn. • Fixed an issue where kills from Bleed were not granting experience. • Fixed an issue where clients’ screens would not turn red to indicate taking damage when hit by Plasma Cutter. • Fixed an issue where if players force exited during conversation with Meidra about Tear of Kaeula they could not receive reward. • Fixed an issue where Non-Hardcore characters could join Hardcore games. • Fixed an issue where players would no longer be affected by fog on N’Erud. • Fixed an issue where players could speak to Ford through hole in the wall in Tutorial. • Fixed an issue where reticle would stick to friendly minions while using a controller. • Fixed an issue where getting teleported by Nimue would potentially cause enemies to ignore the player. • Fixed an issue where holding aim while getting staggered would not allow player to aim after being staggered.
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Fincher писал(а):
Господа, ну поясните, это я такой тупой, или игра рассчитана на страдания?
Сейчас играл в мире Айронборо и дошёл до охотницы которая спит, пойду думаю перед боем с ней покурю, ставлю игру на паузу - Esc, прихожу и вижу что возродился на контрольной точке вначале уровня, в целом игра нравится, но построение (дизайн) миров и респауны всех мобов после смерти иногда реально бесят...
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Анонс дополнения The Awakened King для Remnant II
Цитата:
The Awakened King - первый из трех DLC для Remnant II. Оно вернёт игроков в Лосом и добавит архетип Ритуалист - класс, который накладывает статусные эффекты на врагов. Новые локации, сюжетные события и боссы — DLC добавит от трех до пяти часов контента.
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В новом трейлере Remnant II показан архетип Ритуалиста как "мастера боли и страданий"
Новый архетип войдет в состав дополнения The Awakened King, которое станет первым крупным DLC для Remnant II. Выход дополнения запланировано на 14 ноября 2023.
Заблокирован Статус: Не в сети Регистрация: 29.04.2008 Откуда: Москва Фото: 0
Наслышан о очень жрущем ресурсы характере сабжевой игры Подскажите какие настройки выставить на профильном ПК. Желательно все это хозяйство растянуть на 4к.
Заблокирован Статус: Не в сети Регистрация: 29.04.2008 Откуда: Москва Фото: 0
слухи не оправдались, оптимизация меня устроила более чем. RX7800XT в андервольтинге. FSR "баланс", все остальное "высокое", 4К картинка хорошая, никакого мыла и мерцаний не заметил. фпс ниразу не упал ниже залоченных 60 кадров.
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ну если вам такое нравится... нам нет
Remnant II, минута боя, 3150/2800/1110mV/PL15
Я готов гриндить никаких проблем, я готов заморачиваться с оружием инвентарём перками скиллами чем угодно. А вот такая боёвка - это ужас... Ещё немного потыкаю в игру и наверно удалю...
_________________ https://overclockers.ru/blog/A224/ -- My life is an endless cistern of slaugher and my girlfriend name's Lyuda :D
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A224 Боёвка, как боёвка, это вы ещё с Биг-Боссами не воевали, вот там в одиночку действительно тяжко, я эту игру прошёл сам, но честно говоря местами полный мазохизм, пару раз бросал, но через какое то время возвращался снова, игра всё таки затянула.
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sg999570 Дело не в том что тяжко. Не вопрос, найду лута прокачаюсь и т.д. и т.п. я похоже вообще забрёл в регион не своего уровня. Дело в том что неудобно. а перезначивать клавишки у них там столько этих различных заклинаний магий даже уже на начальном уровне что надо всё к чему я привык как-то переучиваться чтоли. Я привык что 1-2-3-4 это оружие. Буквально в базовом смысле 1 пистолет 2 калаш 3 шотган 4 снайперка/ракетница ну или там варианты. А ТУТ НЕ ТАК. Ну и как бы сам процесс боя ужасен. Если вы думаете что сделать нехреновую отдачу это типа круто и реалистично? Нет. ADS просто никакого профита, а если "с колен" то он melee делает.. Короче дичь а не бой... Не говоря уже об уродском виде с третьего лица...
_________________ https://overclockers.ru/blog/A224/ -- My life is an endless cistern of slaugher and my girlfriend name's Lyuda :D
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Ещё мне не нравится эта Stamina-механика. Чуть-чуть подвигался, стамина кончилась, и еле-еле ползёшь "устал". Качай стамину, чтоб мог подвигаться в бою не две секунды, а 5. В шутере она не нужна!!!
_________________ https://overclockers.ru/blog/A224/ -- My life is an endless cistern of slaugher and my girlfriend name's Lyuda :D
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