Теккен 7 ПК. Всех приветствую. Технический вопрос который не даёт мне спокойно играть в игру вот уже несколько лет. Уровни лавы и снега перенасыщенны красным/белым. Понятно что лава частично должна давать засвет, но это же не светодиодный прожестор. Естественные цвета одежды должны приобладать. В чем прикол. Я вижу что в других версиях (?) такого не наблюдается. Может быть есть какой-то патч, или что-то типа? https://youtu.be/8qsH4eici0o?si=08Fb0x0Cj4D_QtQq https://youtube.com/shorts/KtW4kR2BNB4? ... f8HrwR4ywe
Куратор темы Статус: Не в сети Регистрация: 19.01.2008 Откуда: Санкт-Петербург Фото: 16
Один из топовых игроков по игре Теккен, Knee, высказал своё мнение по поводу Season 2. Конечно это всего лишь мнение одного человека, даже пусть и профессионального игрока.
We've included Knee's full list of issues with Tekken 8 now below to check out.
1. Combo too long and high damage In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once?
2. Simple Mind Games For example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring If they're easy. They get bored of it early Too many mid safe homing has been added. It would be nice if the player had a sidestep option.
3. Heat move Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big. Just because it's a heat move I hope it's consistent. heat recovery is unfair.
4. Removed legacy The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry. There are more besides this. So we have no way to tactic with certain situations. Did it have to be removed?
5. Too much connect stance and stance heat burst It's making the game complicated and ridiculous. It's looks unnatural. Dev team think players would like it? Rather, it looks unnatural. It's an excessive change. I think it brings a limitation of style because I only use it.
6. Too long range and too much plus frame Characters with weapons have a very long range. It needs to be adjusted. Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress.
7. too many 50/50 situation There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame Heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced Mid between low start frame of 50/50 is often the same. or 1~2 frame difference It is too difficult to block this in a forced situation.
8. Chip Damage Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced. uld reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games.
9. The direction in which a beginner or rookie beats a veteran I don't know why they make it with this direction, but I don't think it's gamely good. nvested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills. w why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
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