Advanced member
Статус: Не в сети Регистрация: 14.11.2003
неделю назад альфу (или чего там гдо назад выпущенное играл) - третьи герои в 3D один в один, может чего за год и переделали, но даже если оставят как было - не так уж и плохо, как могло быть (смотрится очень даже неплохо, а играбельность у третьих героев была хорошая)
Честно говоря я и в четвёртых нормально играл (они несколько мудрёнее, но для меня то это не минус, даже жаль немного)
_________________ Хочешь быстро получить ответ? - пользуйся поиском.
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Статус: Не в сети Регистрация: 03.08.2005 Откуда: не вспомнил... Фото: 6
4e_alex писал(а):
У нас уже лежит. А толку? Я даже смотреть не хочу, что там положили. Что-то давным-давно спертое и уже протухшее.
я вобщем-то так и думал. чего еще от альфы ждать...
Добавлено спустя 15 минут, 1 секунду:
Anvin писал(а):
Честно говоря я и в четвёртых нормально играл (они несколько мудрёнее, но для меня то это не минус, даже жаль немного)
четвертая больше на РПГ пошаговую похожа - в ней есть свои плюсы, например когда комп изначально ставит игрока в неравные условия (типа у компа 3 развитых города, а у тебя ни одного) то единственный выход не захватывать города, а в чистом поле накачивать героя...
В третьих героях бои в основном шли за города - захвати город с черными драконами и фига кто тебя оттуда выбьет.
Жаль ни в одних героях нельзя сносить и строить города...
Member
Статус: Не в сети Регистрация: 09.03.2003 Откуда: Москва
Вы как старые бабки на лавочках: "Вот помню в 45-м это да, а щас уже не то"
Я не фанат этой игры, но играл в неё и мне нравилось, надеюсь и 5-я будет хорошая
_________________ Там, где кончается асфальт, начинается Россия.
Только что выкачал с домашнего ФТП альфу или бету HEROES5 датирована она "June 2004", некоторые файлы в архиве data.pak создана вообще в январе 2004 года... Требования тоже написаны:
2. System Requirements
======================
Minimum
-------
- OS: Windows 2000/XP, DirectX 9.0
- CPU: 800 MHz Intel Pentium III or AMD Athlon processor or higher
- RAM: 256 MB or higher
- Video: 32 MB AGP GeForce2 MX or ATI Radeon 8500 or higher video card
- CD/DVD-ROM speed: 8x
- Hard Drive Space: 200 MB free hard disk space (for the demo)
- Sound: DirectX compatible PCI 16-bit sound card
Recommended
-----------
- OS: Windows 2000/XP, DirectX 9.0
- CPU: Pentium 4 / Athlon 3,0 GHz or higher
- RAM: 512MB or more
- Video: 128 MB AGP 4x GeForceFX 5600 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor
Я ее запускал на рабочем Athlon-1.2GHz|512Mb|MX440 тормозила она (особенно мышь!!!) не по детски.
Добавлено спустя 2 минуты, 30 секунд: Heroes of Might and Magic V.
Prototype
1. Description
2. System requirements
3. Installation
4. Controls and hot keys
5. Known issues, artefacts and further improvements
6. Legal Information
1. Description
==============
This is the First Playable Publishable of HoMMV specified in the list of the deliverables for Milestone #5 "First Playable Publishable".
Its primary goal is to demonstrate fully playable mission using final art of one season complete.
Updates from the previous version (First Playable)
Adventure Map
- Minimap
- River
- Ship
- Terrain objects: flowers, lakes, craters, mountains, shrubs
- Flying info instead of dialogs
- Edge of the map
- Fog of war (depicting explored and unexplored territory)
- Shadow, clouds and birds over adventure map
- Basic AI
- Camera scroll via screen edge is implemented
- Music
Combat
- Siege arena
- Hero specialization (skills, abilities)
- Weather effects (rain)
- Grid on/off option
- Prediction of damage to creature
- When a player hovers the mouse cursor over one of the creature icons on the ATB bar, the corresponding creature on the battlefield is highlighted
- Music
Town
- Closeup of the town view
- Animated clouds, birds, foliage
- Improved grass texture on the town hill
- Objects in background
- Music
Cut-scene
Interfaces
Main Menu, Spellbook, Town Building, Town Fort/Creature Hire, Hero,
Confirmation and Notification Dialogs, Tooltips
The ways of version improvement and known bugs are enlisted in Section 5 "Known issues and further improvements".
Enjoy the demo!
2. System Requirements
======================
Minimum
-------
- OS: Windows 2000/XP, DirectX 9.0
- CPU: 800 MHz Intel Pentium III or AMD Athlon processor or higher
- RAM: 256 MB or higher
- Video: 32 MB AGP GeForce2 MX or ATI Radeon 8500 or higher video card
- CD/DVD-ROM speed: 8x
- Hard Drive Space: 200 MB free hard disk space (for the demo)
- Sound: DirectX compatible PCI 16-bit sound card
Recommended
-----------
- OS: Windows 2000/XP, DirectX 9.0
- CPU: Pentium 4 / Athlon 3,0 GHz or higher
- RAM: 512MB or more
- Video: 128 MB AGP 4x GeForceFX 5600 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor
3. Installation
===============
Upon unzipping H5_fpp.zip file, run Setup.exe and follow the installation wizard's prompts.
By default, the demo will be installed into C:\Program Files\Nival Interactive\Heroes of Might and Magic V
directory. Upon installation, you can run it either from Windows Start menu, or from the demo
installation directory (file H5_Game.exe in C:\Program Files\Nival Interactive\
Heroes of Might and Magic V\bin directory).
The installed Demo occupies as much as about 900MB of hard drive space.
4. Controls and hot keys
========================
Camera control
--------------
Adventure mode
Cursor arrows - camera scrolling around adventure map
Ctrl+Left/Ctrl+Right - camera rotation (it returns automatically to the default direction, when buttons are released)
Left mouse button - plot path to the pointed tile or move to the pointed tile if path already plotted
Right mouse button - tooltip
Enter - end of turn
M - move hero along the plotted path
N - select next hero
С - open spellbook
H - show Hero screen-inventory for the selected hero
I - show Hero screen-abilites for the selected hero
T - show Town Screen for the selected town
Combat mode
Ctrl+Left/Ctrl+Right - camera rotation (it returns automatically to the default direction, when buttons are released)
Space, D - Defend
C - open spellbook (when spellbook icon is present)
C - use special ability (when specialability icon is present)
R - retreat from combat
CTRL-A - autocombat
ESC - options
Town
B - build screen
F - fort screen
Debug
Scroll - show FPS and other info
Ctrl+Scroll - show camera info
Controlling characters and creatures
------------------------------------
Adventure Map
-------------
After staring the game Mainmenu is appear.
Choose Singleplayer option, then please wait a few seconds to see a cut-scene.
Then you'll see the objective dialog for the mission. Press OK and enjoy the Demo.
Combat
--------
By default you are starting combat in the turn-based mode. There is ATB bar present in the upper part of interface.
Creatures are moving from right to left along the bar. When creature reaches left end of the bar it is selected.
Selected creature depicted by changing underlaying tiles in combat and by arrow above it. You can order creature to do any action available to it.
Actions available to the creature is move, move-attack (if hostile creature is present in the movement range), defend. Archers and Priests as well
as ballista have ranged attack. Clerics could cast spells. Archers, Royal Griffins, Paladins, Archangels, First Aid Tent has special abilities,
that could be activated.
Hero also can be selected during combat. Hero has access to the several spells (Magic Arrow, Chain Lightning, Bless, Curse, Blind, Stoneskin)
and several hero combat abilities (Prayer, Holy charge, etc).
When you are giving order preselection shows you which creature or tile you are going to select.
When one creature attacks another creature sequence of actions are as follows:
Attacking creature deals damage (attack could be lucky (special rainbow FX is depicted above the creature) dealing increased amount of damage).
Damage dealt is shown as "flying" numbers. Attacked creature could get retaliate strike (only once per its move) and deals damage to the attacking
creature this attack also could be lucky).
After any order creature could gain bonus from the high morale (which is also shown by special morale FX above the creature)
after that creature is moved to half of the ATB bar instead to be moved to the right end of the ATB bar.
Abilities of creatures and spells are described below:
Abilities:
Archers - Volley Shot - Archers could shot volley of arrows that will strike several enemies. To use this ability click on special ability
button (showing hero with glowing eyes) when archers are selected and then point to the tile on the battlefield with special ability cursor (glowing hand).
All enemies around selected tile (including diagonals) will be affected.
Royal Griffins - Battle Dive - Griffins can soar in the skies and then dive on the enemies to make devastating attack.
To use this ability click on special ability button (showing hero with glowing eyes) when griffins are selected and then point to the enemy
on the battlefield with special ability cursor (glowing hand). Griffin will fly away and when his next action will become available he will
plummet on the tile in which enemy was when attack was ordered. If there are no units present in that tile - no damage will be dealt.
If somebody is present in the tile (it could be friend or foe) - than griffin will deal damage to that creature.
Paladins - Lay on Hands - Paladins use divine power to heal wounds of the friendly unit.
When Paladins are selected point cursor on any friendly unit with their movement range (cursor will change to glowing hand) and then
click left mouse button. Paladin will move to the selected creature and will heal all wounds of the creature (he will not ressurect any
of the killed creatures)
Archangels - Ressurect - Archangels use their enormous powers to ressurect fallen creatures. When Archangels are selected point cursor on
any friendly unit or corpse of friendly unit (cursor will change to glowing hand) and then click left mouse button. Archangels will ressurect
several creatures.
First Aid Tent - Healing - First Aid Tent heal friendly creatures and will even ressurect fallen creatures in stack.
Spells:
Magic Arrow - deal damage to the selected creature
Chain Lightning - deal damage to the selected creature, than closest creature is selected and lightning jumps to that creature dealing half damage,
than closest creature to the second one is selected and quarter of damage is dealt to it and finally closet creature to the third affected creature
is selected and 1/8 of damage is dealt to it.
Bless - enchanted creature deals more damage, overrides Curse
Stoneskin - enchanted creature receives less damage
Curse - enchanted creature deals less damage, overrides Bless
Blind - enchanted creature does not move on the ATB bar. Removed after attack against
enchanted creature
Hero abilities:
Holy Charge - Hero deals damage to the selected creature
Prayer - All friendly creatures gain +1 to morale and luck as well as damage dealt to them is slightly reduced
Encourage - slightly increase initiative of the selected unit
When you attack hostile creature camera will show close-up on the melee attack or ranged attack scene.
You can also fight in the realtime mode. To do this access combat options by pressing on gear button (or ESC key) and press on button near
turn-based combat on/off. Combat will continue in realtime mode. In realtime mode there will be NO pause when creature reaches left end of the ATB bar.
Combat will still be paused when some action is commenced (like casting a spell or moving creature).
Town
------
To hire Hero after previous was defeated click Tavern button and you get default one. Only one hero can be under player's control in this version.
You can access build screen by pressing B key or pressing the leftmost button (with hammer and wood planks) in the town screen. Then screen will fade out and building, that could be built will be highlited. Building price shown at the second row under resources, as well as name of the building. Building, that could not be built right now (because one building was already built in this turn or you haven't enough resources) highlighted in red. After you selected the building confirnation window will appear and then screen will fade in along with newly purchased building. You can leave that screen by pressing the gate (exit) button or by pressing Esc key.
You can access fort screen by pressing F key or pressing the Fort button (with several coins) in the town screen. Then you will see Fort hall, where all creatures available to hire will be present. To hire creature press it's icon on the right side of the screen and then confirm purchase. Creature will be hired into the garrison army slots. You can move stack of creatures by clicking on it and than clicking on the slot in which you want to place them. You can leave that screen by pressing the gate (exit) button or by pressing Esc key.
5. Known issues, artefacts and further improvements
===================================================
Adventure map issues:
- There are some problems with depicting path on water
- Moon calendar is not final
- Some tooltips and texts are absent or slightly incorrect
- Double click on town on adventure map doesn't position camera on it
- There is short-term FPS decrease when new week begin
Combat issues:
- No cinematic camera on siege arena
- There are possible slow downs on large arena
- Old-style tooltip for creature
- There is no interface to perform attack from different direction, right now creature is moving to the target on shortest route available
- Some creatures lack sound (peasant attack)
- Turnbase/realtime option are not saved between combats
Town:
- Marketplace, Hire All and Magiс Guild interfaces not functional. Last one is an old-style interface.
- User may hire only one hero (and restore him in tavern when hero fled or died without paying any cost)
- Hire creature window will be more informative (will be shown recruited creature, scrollbar)
- When user has no possibility to build some buildings (altar of light and altar of haven) they are shown with not correct red background
- Buttons Leave Fort and Leave Build interface have wrong tooltip
- Normal creature can't be upgraded
- User can't hire both normal and upgtaded creatures, only one of them (upgraded one if dwelling was upgraded)
Hero Screen
- Sometimes number of artefacts are increased without special actions
- There is possible game slow down after hero screen is closed
General Improvements:
- Performance will be optimized
- Memory leaks will be fixed
- Sound engine is not optimized (some sounds could be missed if there are too many sounds to play)
6. Legal Information
====================
Copyright Information
---------------------
This software product and the manual are copyrighted and all rights are reserved
by UbiSoft and Nival Interactive and are protected by the copyright laws that pertain
to computer software. You may copy this software for back-up and casual distribution.
Notwithstanding the foregoing, you may not modify, adapt, translate, create derivative works,
decompile, disassemble, or otherwise reverse engineer or derive source code from all or any
portion of the software or anything incorporated therein, permit, or encourage any third party
to do so.
Heroes of Might and Magic is a registered trademark of UbiSoft. Pentium,
Microsoft Windows, Athlon, GeForce, Radeon, SoundBlaster are trademarks of their respective owners.
Limitations of Warranty
-----------------------
Nival Interactive and UbiSoft expressly disclaim any warranty for the Demo Program and Readme file.
The program and Readme file are provided "as is" without warranty of any kind, either express or implied.
The entire risk arising out of use or performance of the Program and Readme file remains with the User.
Limitations of Liability
------------------------
Neither Nival Interactive nor UbiSoft, or their parent, subsidiaries or affiliates shall be liable in
any way for loss or damage of any kind resulting from the use of the program.
_________________ Солдатушки-ребятушки, нашему царю показали фигу. Умрём все до последнего!
Member
Статус: Не в сети Регистрация: 23.09.2004 Откуда: Новосибирск
Други, вчерась видел на лотках пиратов 1 Сд с Героями 5. поговорил с особо толковыми ребятушками выяснил, что на диске имеется одна более менее полноценная карта. Кто чего знает про такую штуку?
_________________ "Frustra fit per plura quod potest fieri per pauciora". Occam's Razor
Member
Статус: Не в сети Регистрация: 02.07.2004 Откуда: Питер
Тоже играю сейчас в эту преальфу, действительно очень похоже на 3их героев, с небольшими изменениями, красиво и вообще производит исключительно положительные впечатления,особенно учитывая, что все это было создано уже более года назад... а теперь вопрос по существу, еслит кто играл в эту преальфу: знает кто-нибудь как артефакты на героя напяливать (если это вообще возможно)? А то артефакты есть, а как их из инвентаря на героя надеть не понятно, пытаюсь мышкой перетянуть в слот выделенный красным... не выходит, может какое хитрое сочетание клавиш ?
Member
Статус: Не в сети Регистрация: 18.07.2005 Откуда: Из Москвы
Я вот в Августе на ubi.com зарегистрировался и мне сказали,что бету дадут протестировать!типо тестером стал...да вот уже число какое?24 сентября,а они сказали,что тестирование начнется в середине сентября.Ну мне-то все равно у меня в магазе,рядом с домом,бета уже месяцов 5 продается на одном диске
_________________ Let's have no sadness — furrowed brow.
There's nothing new in dying now
Member
Статус: Не в сети Регистрация: 22.02.2004 Откуда: С-Петербург
Что-то мне не очень понравилось как замок Warlock-а реализовали. Ни бехолдеров, ни медуз, ни скорпикоров/мантикоров... Зато, млин, всякие кровавые сестры, наездницы и ведьмы , IMHO зря они вообще завязку этого замка сделали на темных эльфов...
Vaflik 1 квартал 2006 года.
Что-то мне не очень понравилось как замок Warlock-а реализовали. Ни бехолдеров, ни медуз, ни скорпикоров/мантикоров... Зато, млин, всякие кровавые сестры, наездницы и ведьмы , IMHO зря они вообще завязку этого замка сделали на темных эльфов... Vaflik 1 квартал 2006 года.
Ну, по-моемому, для разнообразия не так уж и плохо, если бы они не оставили все тоже самое, было бы плохо, считай Кастл вообще не изменили (грифонов надо бы убрать от туда- не место им там), инферно, то же 2 или 3 юнита новых, а остальные старые, нет я думаю все нормально
_________________ Солдатушки-ребятушки, нашему царю показали фигу. Умрём все до последнего!
Поиграл чуть-чуть в бету. Прикольно. На дровах 76.10 вообще не запускалась игруха, поставил 81.84- запустилась. Стабильность правда немного хромает: сжирает быстро гиг оперативки и вылетает(плюс полгига свопа ей не помогают). Тормозов практически нет.
Member
Статус: Не в сети Регистрация: 04.06.2003 Откуда: Киев
Мдя, посмотрел на картинки существ из замков, вот отсюда: http://www.nival.com/homm5_ru/city/3339/ Посмотрел и разочаровался. Как то не к месту в героях эти элфы темные, вообще все существа какието бредовые, или нарисованы покорявому. Единственное что неразочаровало - Necropolis.
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