События Serious Sam 3: BFE развернутся в 22 веке на развалинах Египта, еще до начала действий оригинальной игры Serious Sam: The First Encounter. Вам придется защитить планету от нашествий легионов разношерстных тварей и наемников Mental. Трейлер
Проблема: На уровне Свинцовая атака случился глюк: мышь не работает, упирается в небо и все крутится. Не было ни у кого?
Игру надо устанавливать по такому пути C:\Program Files\Steam\steamapps\common\Serious Sam 3 , и тогда никаких проблем с камерой.
Последний раз редактировалось Dark Knight 20.12.2011 12:00, всего редактировалось 6 раз(а).
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Статус: Не в сети Регистрация: 17.04.2008 Откуда: Москва
ох тыж блин.. смотрел ролики - думал, че за фигня, че за убожество.. поиграл, дошел до челов с дробашами... !!! враги ж четко как в думе двигаются, посоны ваще ребята, ностальгия
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Статус: Не в сети Регистрация: 23.08.2011 Откуда: Йошкар-Ола Фото: 4
А САБЖ то матерый... Нагибает и две 580е...Поставил вторую карту, и если бф3 меня не разочаровал и дал заветные >100 фпс на всех включенных настройках, то после включения крутого сэма, и выкручивания на максимум всего что можно в дополнительных настройках, получил 60фпс с просадками до 30. но даже на 60 фпс игра как то не гладко пошла...Странно... Серьезный такой Сэм, я бы даже сказал суровый...
Но картинка стала приятнее, прорисовка стала лучше... Обьемность текстур стала бросаться в глаза. Похоже на тесселяцию, но не знаю она это или нет.
Последний раз редактировалось SuperVasya 08.12.2011 21:01, всего редактировалось 1 раз.
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Статус: Не в сети Регистрация: 01.09.2010 Фото: 21
что за, счас посмотрел вчера игруля запускалась еще с ДХ11 а седня ДХ9 (MSI Afterburner) че за хрень кто знает?
_________________ 14600kf/Aqua Elite 360 V3/MSI Z690 TOMAHAWK/DDR 6200 32gb/pm9a1 1tb/870 EVO 2tb/ WD5400 4tb/5070 Ti GamingPro/FSP Hydro Ti PRO 1000/LIAN LI Lancool 216RX
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Статус: Не в сети Регистрация: 01.09.2010 Фото: 21
потдерживает не потдерживает.. факт фактом, еще вчера MSI Afterburner показывал в уголке дх11 а седня дх9
_________________ 14600kf/Aqua Elite 360 V3/MSI Z690 TOMAHAWK/DDR 6200 32gb/pm9a1 1tb/870 EVO 2tb/ WD5400 4tb/5070 Ti GamingPro/FSP Hydro Ti PRO 1000/LIAN LI Lancool 216RX
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Статус: Не в сети Регистрация: 20.03.2009 Откуда: USSR
Очередной апдейт игры в Steam'е:
- Added Santa Sam and Santa Sammy models. - Split screen game was erroneously requiring user to be online. Fixed. - Split screen users (other than the first one) couldn't configure gamepad settings. Fixed. - Set up dpad icons for star shaped weapon list. - FOV slider now shows its value. - Moved FOV menu slider to graphics options. - Changed FOV lower bound from 75 to 60 degrees. - FOV override now works in versus games. - Fixed "pause" text being visible on client when game starts. - Fixed single player loading screen sometimes being shown instead of multiplayer one when loading in multiplayer. - Fixed an issue which prevented showing of message when a secret is found. - Added safety to fix cases when achievements are sometimes not registered by Steam (probably if connection fails temporarily while playing). They will be stored internally and re-awarded later. - Changed sort order of achievements in achievement menu (so related achievements are listed together). Also, unlocked achievements come before the still locked ones. - It is now synchronized whether server is still loading so it is not allowed for (vote) force game start during that time. - If server was still loading and one of the clients finished loading, that client would start the game although server was not ready. Fixed by switching status to "Waiting for players to load" if server is loading. - Added safeguard against loading screen exiting before game is fully synchronized to the client. - Fixed falling through floor if crouching while jumping on extremely low frame rates. - Fixed player's corpse respawning at chapter after being eaten by sandwhale in Team Survival mode. - Made player details menu title use a font which is not in uppercase, so player's name is shown in its original form. - Fixed aux buttons in loading screen sometimes not working during multiplayer loading. - Fixed looping fire animation remaining on player's third person model even after weapon runs out of ammo and is replaced. - Fixed problem with player exiting the loading screen if trying to initiate a vote while another vote is already in progress. - Reduced number of current render-target changes when rendering shadow's cascade or faces. - Optimized collection of depth prepass, fast-lights and shadows commands. - Fixed double creation of ingame menu when invoked via F10 from loading screen. - Loading screen now uses a checkbox character for readyness toggle button text (should be more intuitive than "set ready"/"set not ready" texts). - Fixed some string formatting error in Chinese locale table. - Disabled ingame menu invocation from the loading screen if the menu button is not visible. - Adjusted image frame in session info menu according to its image aspect ratio. - Fixed an issue which would cause scaffolding pole to sometimes remain locked in player's hand if it is used in combination with melees. - Fixed preview menu popup that happens when closing multichoice or string input menu. - Fixed menu transparency issues visible in low framerate.
_________________ Всё о драйверах для видеокарт: http://forums.overclockers.ru/viewforum.php?f=101
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Статус: Не в сети Регистрация: 11.05.2003 Фото: 19
basbas1 Заполнил бы профиль, было бы легче. В данном случае немаловажно какой жесткий диск или твердотельный накопитель и какая операционка. Если и они на уровне, то это программная проблема...
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Статус: Не в сети Регистрация: 19.11.2006 Откуда: Москва Фото: 0
nemo_72 писал(а):
Очередной апдейт игры в Steam'е:
- Added Santa Sam and Santa Sammy models. - Split screen game was erroneously requiring user to be online. Fixed. - Split screen users (other than the first one) couldn't configure gamepad settings. Fixed. - Set up dpad icons for star shaped weapon list. - FOV slider now shows its value. - Moved FOV menu slider to graphics options. - Changed FOV lower bound from 75 to 60 degrees. - FOV override now works in versus games. - Fixed "pause" text being visible on client when game starts. - Fixed single player loading screen sometimes being shown instead of multiplayer one when loading in multiplayer. - Fixed an issue which prevented showing of message when a secret is found. - Added safety to fix cases when achievements are sometimes not registered by Steam (probably if connection fails temporarily while playing). They will be stored internally and re-awarded later. - Changed sort order of achievements in achievement menu (so related achievements are listed together). Also, unlocked achievements come before the still locked ones. - It is now synchronized whether server is still loading so it is not allowed for (vote) force game start during that time. - If server was still loading and one of the clients finished loading, that client would start the game although server was not ready. Fixed by switching status to "Waiting for players to load" if server is loading. - Added safeguard against loading screen exiting before game is fully synchronized to the client. - Fixed falling through floor if crouching while jumping on extremely low frame rates. - Fixed player's corpse respawning at chapter after being eaten by sandwhale in Team Survival mode. - Made player details menu title use a font which is not in uppercase, so player's name is shown in its original form. - Fixed aux buttons in loading screen sometimes not working during multiplayer loading. - Fixed looping fire animation remaining on player's third person model even after weapon runs out of ammo and is replaced. - Fixed problem with player exiting the loading screen if trying to initiate a vote while another vote is already in progress. - Reduced number of current render-target changes when rendering shadow's cascade or faces. - Optimized collection of depth prepass, fast-lights and shadows commands. - Fixed double creation of ingame menu when invoked via F10 from loading screen. - Loading screen now uses a checkbox character for readyness toggle button text (should be more intuitive than "set ready"/"set not ready" texts). - Fixed some string formatting error in Chinese locale table. - Disabled ingame menu invocation from the loading screen if the menu button is not visible. - Adjusted image frame in session info menu according to its image aspect ratio. - Fixed an issue which would cause scaffolding pole to sometimes remain locked in player's hand if it is used in combination with melees. - Fixed preview menu popup that happens when closing multichoice or string input menu. - Fixed menu transparency issues visible in low framerate.
при создании сервера фризы как были так и остались - совершенно не играбельно. как такое можно было выпустить? - (вопрос риторический).
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Статус: Не в сети Регистрация: 17.04.2008 Откуда: Москва
на полных ультра игра нагибает 570 не напрягаясь. лучше поставить высокие, и от них плясать. например, в настройке, где мегапиксели, поставить неограниченно, обработку сглаживания убрать, но поставить вместо 2х мсаа 4х и так далее.
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