2. Кумулятивный патч 0.6 (Patch 0.6)[prepared by REtaiL_OZ] Включает в себя патч версии 1.35.44.4020 (35_Pub)для одиночной игры и патч версии 1.27.44.4020 (27_Pub)для онлайн игры (x86[DX9/DX10] и x64[DX9/DX10]). Ссылка №1 Ссылка №2 Ссылка №3 (64.3Mb)
3. Отдельное обновление для онлайн игры (Patch 1.2 // 1.24.70.4256), ставится на ранее установленный КУМУЛЯТИВНЫЙ ПАТЧ 1.1[prepared by REtaiL_OZ] Ссылка №1 Ссылка №2 Ссылка №3 (41.6Mb)
(для установки кумулятивных патчей - просто переписать содержимое этих папок поверх в корень игры ..\Hellgate London\)
чтобы поменять язык игры на другой (после применения патча) - в папке Data, следует отредактировать файл language.dat (открыть, к примеру, блокнотом) и изменить строчку: Language=<язык>, где <язык> это язык на котором будет игра, например: English, Russian, и т.д.
------------------------------------------------------------------------------------ Отредактировано куратором: Dark Knight. Дата: 30.03.2009 11:48
_________________ ********** Delenda est.
Последний раз редактировалось Dark Knight 30.03.2011 23:43, всего редактировалось 4 раз(а).
Злостный читер
Статус: Не в сети Регистрация: 15.12.2003 Откуда: Russia, MO Фото: 277
LOAD полный список изменений (включающий SP и MP списки):
-------------------------------------------------------------------------------------------------------------------
Welcome to Hellgate: London!
First and foremost, THANK YOU for playing! We’ve been working on the game for a long time, and then putting it through its online paces with our great beta-testing community. Our testers are going to see many of their suggestions and feedback represented in this patch – so, THANK YOU for the thousands of hours you’ve put into Hellgate: London. This patch represents a great deal of work that is directly tied to that feedback. We’ve been burning the midnight oil to make our day-one patch something that truly enhances the online experience.
Amongst the persistent changes and features introduced in this patch, our subscription members start out the Halloween holidays with some special quests, items, rewards, and even the chance to build your own pet – the freakishly frightening (and entertaining) Zombot!
Again, welcome to the game, to our community, and thank you for joining us.
See you online!
The Hellgate: London Team
-----
New Online Features and Improvements
These features and adjustments impact all online players.
Player vs. Player Mode Players can Duel or elect to play Free-for-All PvP Players can initiate a duel by right-clicking the portrait of the group member they wish to duel and selecting the “Duel” option if they are both in an adventuring area. Players can also use the /duel [playername] command to initiate a duel. Players may also toggle their PvP mode through the /pvp command While PvP is activated, the player may be attacked and harmed outside of Stations by any other group members who are also flagged for PvP Elite Mode The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode Elite Mode is unlocked only to subscribers who have also beaten the game at least once. Once the mode is unlocked, new characters may be designated as Elite through a toggle in the character creation screen Achievements
These are meant to be long-term goals for all players. Players start with a few new goals in their Achievement Log (default hotkey is “J”) and can unlock more as they play
Guilds While only subscribers can start one, anyone may join a guild Guild members can communicate in their own private channel using /gchat Guild creation and management is covered in the Subscriber Features section of this document NPC Tweaks In general, the vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal” in nature
Gossip We’ve added a large amount of additional details on the people and places in the game through gossip told by various NPCs in the world. NPCs with some gossip to tell will have a purple (“ ”) icon above their heads
Tuned Game Progression Level and monster progression is now much more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused Bigger levels in Nightmare Mode increases the time players spend in each area, giving the game a more expansive feel at higher difficulty levels Several new level varieties have been added Players will now receive a completion message upon finishing an Act The experience required to level between levels 30 and 50 has been rebalanced Interface Features Many new UI improvements have been made Players can now right-click on their buddies within the Buddy List to perform actions (i.e. whisper, remove from Buddy List, etc.) There is now a “Hide Offline” button The Chat Window has been updated with 4 tabs for different channels: Global, Local, Party, and Guild There is now an assignable Hotkey for toggling the Chat window which is set to the tilde key ( ` ) by default Player names are now color-coded to represent different game modes and character status The /played command displays the player’s total play time for the character The /screenshot command may now be used to take screenshots Several icon updates Graphics Improved memory usage and long-term stability Improved multiplayer stability Improved station performance and stability Improved multi-monitor compatibility Texture Detail option now behaves more predictably Improved DX10 initial load time Improved performance in DX10 Improved appearance of motion-blur in DX10 DX10 smoke now scales better with multi-GPU More noticeable get-hit effect, prevents “always grey” when getting frequently damaged by small amounts Tweaked FOV limits to avoid excessive fish-eye Anti-aliasing now supported for ATI 2x00 series cards Initial settings detection is now more effective Fixed several loading screen bugs Fixed issues with “Low” Shadow Detail Fixed overly shiny characters when Shader Detail is set to “High” Sound Sound Effects and Music: Volumes and roll-off levels have been changed for various guns and monsters Updated version of FMOD Sound initialization improvements Tweaked several sound effects volumes Skills
Several skills and descriptions have been rebalanced and updated. Templar Templar can no longer change targets mid-charge (Charge and Shield Charge) to hit a target that is out of range Guardian Shield Wall can now be held indefinitely until cancelled Stampede’s skill description has been updated to display that the skill moves the player forward 15 meters Anchor now has a 6-second cooldown The Guardian’s Hamper skill now lists its duration. Cabalists Drain Life now deals a significant amount of damage, but costs 100% more power per second and returns less health to the Cabalist Cabalist beam skills now properly stop casting when the Cabalist runs out of power Evokers Flameshards no longer has a hidden limit of 10 shards. Each shard now has a small radius (1.0 meters), greatly improving the skill’s effectiveness. To balance this change, Flameshards power cost has been increased by 46% and individual shard damage has been decreased by 24% Firestorm no longer provides an initial bonus to Ignite Attack Strength at rank 1 Arcane Shield now displays the proper shield bonus Bone Shards is now instant cast and has had its radius increased to 10 meters Arc Legion damage has been increased by 25%, but costs 50% more power per second Drain Power now returns less power per second Spectral Lash damage has been decreased by 13% Summoners The Carnagor’s damage has been reduced by 45% and stun defense reduced by 33% The Carnagor now taunts slightly earlier and more frequently while Meat Shield is active Meat Shield has had its effective taunt radius reduced to 20 meters Additional levels of Meat Shield no longer increase its taunt radius The duration of Meat Shield’s taunt effect has been reduced to 10 seconds The Dominate skill can no longer be used with pets other than the Witch Doctor Elemental Nova no longer destroys Elementals Fire Elemental health has been slightly increased Fire Elemental Ignite Attack Strength has been reduced by 75% Fire Elemental power cost has increased by 25% Spectral Elemental health has been slightly increased Spectral Elemental Phase Attack Strength has been decreased by 17% Spectral Elemental Phase Attack Duration has been reduced to 5 seconds Spectral Elemental power cost has been slightly increased and now correctly scales up with the Summoner’s level Force Elemental health has been slightly increased Force Elemental Stun Attack Strength has been reduced by 25% Force Elemental power cost has increased by 30% Storm Elemental Shock Attack Strength has been increased by 100% Storm Elemental Shock Attack Duration has been increased to 4 seconds from 2 seconds Storm Elemental Shock Attack Damage has been increased to 100% from 25% Storm Elemental power cost has been decreased slightly Storm Elemental health has been decreased Storm Elemental damage has been decreased significantly Hunters Beacon no longer charges the power cost and cooldown of the skill when the target is out of range The per-level effects of Phase Grenade have changed to an increasing Phase Attack Strength Marksmen Sniper Stance now increases Weapon Energy Consumption by 300% while firing The per-level effects of Toxic and Flashcrasher Grenades have changed: they now gain increases to their Special Effect Attack Strengths Engineers Tactical Mode and Advanced Tactical Mode have switched places with Armor Retrofit and Master Engineer in the Engineer Drone skills tree Bomber Bot damage has been increased significantly Bomber Bot Phase Attack Strength and Duration have been slightly decreased Concussive Crash power cost has been decreased to 5 Concussive Crash has a decreased initial Stun Attack Strength but now properly scales up with the Engineer’s level Molotov Assault power cost has been decreased to 10 Concussive Crash and Molotov Assault now have 10 second but separate cooldowns Engineer Drones now properly save their attribute assignments and items upon death and zoning Inhibitor Bots now properly slow their targets Combat The Special Effect Attack and Interrupt Strengths of weapons which attack significantly faster or slower than once per second now scale properly. Faster weapons and attacks (including field and splash damage) now appropriately have a lesser chance to land successful special effects or interrupts. Slower weapons and attacks now appropriately have a greater chance to land successful special effects and interrupts.
Items Skill bonus affixes now only appear on weapons Power Regeneration boosts (i.e. Powerpacks) now function better All Swords have had their damage reduced by 10%; however, Shield Overload-modified damage now correctly deals damage to a target’s health if the damage exceeded the amount of shields. Increased the range and accuracy of all Hunter machine guns (non-splash, non-beam) The Weapon Energy Consumption system for beam and streaming weapons has been somewhat rebalanced. At ѕ of a full bar, the weapon’s damage will begin to decrease until the bar reaches 0, where the weapon will deal only 25% of its maximum damage. Rebalanced the ratio of Unique, Legendary, Rare, and Enhanced items within the subset of magical items. Players will still find the same ratio of magical to non-magical items. Rebalanced the ratio of Legendary and Rare Mods Rebalanced the benefit of Luck Decreased XM107 and XM237 Firefox Launcher damage by 10% Decreased XM107 and XM237 Firefox Launcher Interrupt Strength by 45% Decreased XM803 Zeus Rifle damage by 15% Decreased XM923 Zeus Rifle damage by 5% Decreased Nanodyne Venom Lance damage by 20% Crafting Crafting machines are now equipped to hold larger items Items can only be upgraded a maximum of 5 times each Item upgrading now costs significantly more scrap Monsters The Eyes of Oculis summoned by Oculis the All-Seeing have had their damage increased by 60% Fiend Master damage has been increased significantly Emperor Gulkar’s damage has been increased significantly Defilers now perform their fade skill less often Grouping Difficulty has been scaled up significantly, particularly when more than 2 players are in an instance All players in a group receive full experience from each kill Special Effect Attack and Interrupt Strengths now properly scale in multiplayer situations The Auto-party feature will now only group players playing the same mode Quests Fixed a bug where some quests wouldn’t show up at the right time “Tripping the Rift” – the radar will properly disappear after completing this quest “The Final Test” – all eligible players in the party can now speak to Murmur to complete this quest Truth portals no longer disappear in multiplayer when other players enter the portal Quest drops should now properly drop for all players in the group in the appropriate instance Players can now properly interact with Jessica Summerisle in the Necropolis Pratch no longer repeatedly issues the same quest Assorted Fixes Lots of little things, with some notable ones worth specific mention: Pets can now be released in town Pets now disappear from an instance when the owner leaves The mini-game has been somewhat adjusted Footsteps in 1st-person now play properly and respect the floor material Fixed a bug causing the camera to change positions upon zoning Fixed bugs preventing players from resurrecting after dying Fixed some town portal bugs Fixed some boss farming exploits Fixed some character saving issues Fixed several crash bugs The /stuck command has been re-enabled. Using this command will transport the player back to the beginning of the current adventure level after a short period of time. Subscriber Features These are new features available to our subscription members right away. PLEASE NOTE these represent just the tip of the iceberg as to what we’re working on and what you’ll be getting. Check the Hellgate: London website for announcements and details on upcoming patches and features.
Hardcore Mode Characters have one life, and ONLY one life, to give for the cause. There is no resurrecting your downed hero in Hardcore mode, so different tactics, skills and items rule the day. For the gamer that wants the ultimate test, try playing an Elite Hardcore character.
Themed Events and Items
Special storylines, quests, NPCs and events designed to celebrate special seasons or provide different themed challenges. Some of these take place every so often, while others only happen at a specific time of year. Halloween (October 31 – November 4) Zombot - A special pet just for the All Hallows’ celebration. This amalgam of meat and metal is sure to frighten and delight those players that are willing to put in the time to find all the necessary pieces in order to construct him. All Hallows’ Visage – A Unique Helm that has not only very special properties, but as well a fierce look unlike any other helm in the game. All Hallows’ Treats – Delicious and devious, these different delights do everything from temporarily boosting stats to altering the appearance of the devourer. All Hallows’ Quests – There are a pair of special quests available, including one that is repeatable for continuous fun. Nemo, Master of Festivities – This special NPC can first be found in Covent Garden Station. Guild creation and Management While only subscribers can start one, anyone may join a guild Subscribers may create a guild by purchasing and using a Guild Herald, available from vendors Guild leaders can invite new members through the Guild panel (default hotkey is “G ”) or through the “invite to guild” button on the radial menu activated by right-clicking on a player in their buddy list or in-person Guild members can communicate in their own private channel using /gchat Additional Character Slots Hellgate: London Subscribers receive 24 character slots.
Expanded Stash Each character gets an extra 6x8 section in their storage locker.
------------------------------------------------------------------------------------------------------------------- World Events
* The All Hallows’ Eve event has ended. Halloween item drops and quests are no longer available, although all the goodies still work. If you have Candy, All Hallows Visage, or Zombot – they are yours! NOTE: If you have the plans and parts to construct a Zombot but have not yet done so, the recipe is still active.
UI
* Many new UI sounds for better feedback. * Elite Mode button now lights up only when a player has completed the main storyline. * Added a queuing system to the request dialog to better handle concurrent party, duel, trade, and guild requests from other players. * New Account Information in the Options menu. * Character’s level now properly displays after they join a guild * Party members are now always displayed in the Party UI regardless of how far apart they are, as long as the characters are in the same area / level. * New error message/sound when a character attempts to purchase an item without enough gold or room in their inventory.
Graphics
* Overall memory usage improved, especially in Stations. This increases client stability, reducing “memory exhausted” crash issues.
Skills Not many balance changes – mostly bugs.
Templar
Guardian
* Prayer of Healing cannot be used while poisoned.
Blademaster
* Surge of Speed effects do not stack with Adrenaline boosts.
Cabalists
Summoner
* The Summon Reaper cool down is now fixed and independent of other Minions.
Hunters
* Escape displays its rate of use.
Engineer
* Drones stats/items now save on logout. * Drones now properly receive Armor and Shields when equipped with armor using the Armor Retrofit skill. * Improvements to Haste Bot per-level effects. * Molotov Assault now has a splash damage component in addition to its field effect.
Quests
* PDA quest item can now be picked up. * Camera and UI modes only change for the player commanding the RTS quest rather than all party members.
Items
* Dual Focus and Dual Melee affixes no longer spawn. This also addresses edge-case bugs associated with dual wield weapons rarely disappearing. * Rebalanced Health and Power regeneration affixes.
Monsters
* Addressed numerous sync issues with Ravagers.
Environments
* More chests have been added to the Underground Cave passage set.
Miscellaneous
* Random recipes (including those found at Crafters) no longer produce Unique items. * Slightly increased character damage in Elite Mode.
Special Subscriber Features Here’s a host of explosive features for our subscription members.
Themed Events and Items Special storylines, quests, NPCs and events designed to celebrate special seasons or provide different themed challenges. Some of these take place every so often, while others only happen at a specific time of year.
Guy Fawkes (November 5 – November 11)
* Nemo, Master of Festivities - He has moved to his permanent home inside Templar Base with several surprises for adventurous souls. * Guy Fawkes Quests -There are bigger demons out there, and perhaps they’re being drawn to the flames that erupt on Bonfire night. Track down a series of named monstrosities and explore new areas as you seek to keep these horrors at bay. * Bonfire Nightmares - Parts of the city have been made even more fiery than usual by the culmination of increased demonic activity and the explosive nature of the times. Keep an eye out for these rare locations. * Grenades - What would this celebration be without explosions? Lots of explosions… so many, in fact, that everyone gets in on the fun of hurling the Marksman’s staple – Grenades. Now, imagine what else you could do with them… * Guy Fawkes Recipes - Making things is a big part of the remembrance of Guy Fawkes for the survivors in London. The ingenuity of Guy Fawkes is represented in the numerous recipes and schematics that crop up during this time. * Guy Fawkes Treats – Bonfire Toffee, Toffee Apples, Baked Potatoes – all of the expected foodstuffs (and more) to keep winter’s chill at bay and bolster characters with a wide variety of beneficial boosts. * Fawkes’ Flameguards - Handling explosives can be tricky, so you’ll want to make sure to find the right pair of gloves to keep your hands safe and sound. * The Legacy of Guy Fawkes - The Techsmiths have been busier than usual, so you’ll never know when gear might drop that has a thematic tie to the celebration.
* Fixed: Multiplayer starting on a black screen for a very small percentage of users that applied the 1.40 single player patch. * Fixed: Incomplete downloads for the single player and launcher patches.
возможно что-то упустил Добавлено спустя 2 минуты, 55 секунд п.с. кстати - нашел, где фонарик дают по квесту на станции "Тэмпл"
#77
Злостный читер
Статус: Не в сети Регистрация: 15.12.2003 Откуда: Russia, MO Фото: 277
кстати - если кто застрял в игре (в плане прыгнул куда нибудь и после этого не может двинуться с места, игра страдает такой проблемой, бывает , у меня часто в онлайне так) - то поможет способ: 1) либо бывает сам чар вылезет, минут через 5-10 если нажимать подряд все кнопки движения (но не всегда срабатывает) и 100% второй способ: вызвать консоль тильдой "~" и напечатать команду: /в_начало или /stuck (в зависимости от версии игры). И через некоторое время чар переместится в начало локации. также можно смотреть фпс в игре - команда /fps Множество других полезных игровых применительных команд - можно увидеть - вызвав консоль, ввести слэш - "/" (без ковычек) и нажимать на TAB,тогда команды будут листаться.
Member
Статус: Не в сети Регистрация: 04.04.2006 Откуда: Dreamland Фото: 15
REtaiL_OZ попал я. При телепортации на станцию, после выполнении задания в chocolate park, игра вылетела с ребутом в бсод прям на экране загрузки. Проанализировал ошибку, оказалось драйвер звуковухи. При перезапуске игра грузится в том же месте и снова вылет. Что делать? Можно как нить в ини звук отключить?
Member
Статус: Не в сети Регистрация: 01.02.2006 Откуда: Москва Фото: 0
Кстати заметил весч одну, когда запускаешь dx9 в настройках можно поставить версию ядра dx10 oO и причем все норм работает, но нет единстевно дыма dx10. А с запуском екзешниа dx10 до сих пор неразобрался :/ глючит так же.
Злостный читер
Статус: Не в сети Регистрация: 15.12.2003 Откуда: Russia, MO Фото: 277
XeRmit первое что приходит в голову - драйвера обнови на звук, во вторых - можешь в диспетчере устройств просто выключить звуковую вообще (чтобы пройти этот участок хотя бы). а также попробуй в настройках звука поковыряться (в самой игре), например в "дополнительные параметры звука" отключить реверберацию
Злостный читер
Статус: Не в сети Регистрация: 15.12.2003 Откуда: Russia, MO Фото: 277
UndWDoG
Цитата:
Я просто не пойму причем тут АА и засветка оО
Этот вопрос задай лучше разработчикам
Я в настройках драйвера выставил "Управление приложением", а в самой игре включил сглаживание "Очень высокое" - которое на на самом деле "16xQ CSAA" (исходя из settings.xml) все прекрастно работает и картинка идеальная при большом FPS А если включить сглаживание в настройках драйвера видеокарты (в частности вместе с включенной опцией "сглаживанием прозрачных текстур") - начинаются графические аномалии.
Member
Статус: Не в сети Регистрация: 01.02.2006 Откуда: Москва Фото: 0
Не, просто у меня засветка очень сильная становиться, свечение вокруг персонажа как будто так и нада, но выставлял та я сглаживание тоже в игре.
#77 #77
Member
Статус: Не в сети Регистрация: 04.04.2006 Откуда: Dreamland Фото: 15
REtaiL_OZ насчет вырубить звукаху уже думал, щас попробую Кстати, на твоих скринах, как мне показалось, графика лучше чем у меня в игре, особенно по части прорисовки чаров... неужто 16хАА так влияет (у меня 4х в дровах)
Подскажите где можно скачать миниобраз для игры. А то патч установил, так теперь он диск просит. Нескольок страниц назад слышал упоминание об таком образе
Злостный читер
Статус: Не в сети Регистрация: 15.12.2003 Откуда: Russia, MO Фото: 277
Цитата:
Не, просто у меня засветка очень сильная становиться, свечение вокруг персонажа как будто так и нада, но выставлял та я сглаживание тоже в игре.
UndWDoG в твоем случае - это уже явно проблема драйверов ATi <_<
Цитата:
Если поставить патч , сохранение не угроблю?
не угробятся, но "береженого - бог бережет" - бэкап сделай. а вот запустить после патча пиратку (чтоб без диска, x86 версию) - это уже целое приключение
XeRmit насчет графики, незнаю, вроде после последних патчей стало гораздо посимпатичней и четче смотреться (да и 16xAA + 16AF тоже делают свое дело ) : #77
позже еще скринов наделаю по локациям Добавлено спустя 1 минуту, 47 секунд UndWDoG первый скрин - вообще страшное дело второй - больше похоже на реальность
Злостный читер
Статус: Не в сети Регистрация: 15.12.2003 Откуда: Russia, MO Фото: 277
UndWDoG стоит 9, т.к. это баг интерфейса меню настроек, если запускаешь DX9 версию EXE'шника и выставишь ядро DX10 в меню - все равно будет DX9 рендеринг (и никаких улучшений не получишь). Проверено
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