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Статус: Не в сети Регистрация: 06.04.2008 Откуда: беруццо дети ?
Перед тем, как задать вопрос прочитайтеFAQ. #77 За любое обсуждение ссылок на закачку игры, "кряков" (noDVD/образы), запрос ссылок на скачивание игры в теме и т.п. - автор сообщения отправится в бан на сутки с предупреждением в профиль без каких либо исключений by REtaiL_OZ
Тема для обсуждения результатов игр и планов игр, создания и общения команд и кланов находится ЗДЕСЬ.
Любителям пообсуждать пиратские дополнения и улучшения к играм (альтер- и проч.) напоминаю, что обсуждение средств взлома ПО у нас запрещено. Гугл большой, поможет.
Последний раз редактировалось Hil 27.08.2010 15:34, всего редактировалось 25 раз(а).
OK! Пара вопросов строго по теме, не относящейся к животному миру нашей необъятной... 1. Удавалось ли форумчанам откидывать гранаты, брошенные в вас? У меня что-то ниразу пока не получалось, хотя в казарме читал про соответствующее испытание. 2. C4 виден противникам или нет? Его возможно обезвредить только ослепляющей и шумовыми гранатами, я правильно понял? 3. Если выстрелить в летящую гранату она взорвётся? 4. Возможно ли в воздухе скрепить две пластидные гранаты? (Да, я извращенец).
Последний раз редактировалось dimanish 12.01.2010 14:00, всего редактировалось 1 раз.
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Статус: Не в сети Регистрация: 14.06.2009 Откуда: С-Пб
dimanish писал(а):
OK! Пара вопросов строго по теме, не относящейся к животному миру нашей необъятной... 1. Удавалось ли форумчанам откидывать гранаты, брошенные в вас? У меня что-то ниразу пока не получалось, хотя в казарме читал про соответствующее испытание. 2. C4 виден противникам или нет? Его возможно обезвредить только ослепляющей и шумовыми гранатами, я правильно понял? 3. Если выстрелить в летящую гранату она взорвётся? 4. Возможно ли в воздухе скрепить две пластидные гранаты? (Да, я извращенец).
1.Да 2.Да, ибо он материален. Нет, это действует только на Клеймор, С4 можно тупо расстрелять. 3.Не попадал, не знаю, или не взорвалась Летящая С4 - точно взорвётся. 4.Ты - извращенец. Не знаю.
Последний раз редактировалось New_World_Order 12.01.2010 14:09, всего редактировалось 1 раз.
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Статус: Не в сети Регистрация: 08.03.2008 Откуда: Мытищи Фото: 15
dimanish писал(а):
1. Удавалось ли форумчанам откидывать гранаты, брошенные в вас? У меня что-то ниразу пока не получалось, хотя в казарме читал про соответствующее испытание.
Удавалось.
dimanish писал(а):
2. C4 виден противникам или нет? Его возможно обезвредить только ослепляющей и шумовыми гранатами, я правильно понял?
Виден, обезвреживается выстрелом по С4.
dimanish писал(а):
3. Если выстрелить в летящую гранату она взорвётся?
Нет.
dimanish писал(а):
4. Возможно ли в воздухе скрепить две пластидные гранаты? (Да, я извращенец)
Нет.
Добавлено спустя 4 минуты 44 секунды:
New_World_Order писал(а):
Нет, это действует только на Клеймор, С4 можно тупо расстрелять.
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Статус: Не в сети Регистрация: 14.06.2009 Откуда: С-Пб
kirik171 писал(а):
На С4 тоже действуют флешки и станы.
Я так мозгом догадываюсь, что стан - это шумовая? С4 же на радиоволнах Чего ей гранаты-то, казалось бы. Ну, будем знать, как-то не встречал затруднений при активации оной.
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Статус: Не в сети Регистрация: 30.10.2006 Откуда: ЗАТО Фото: 48
Являюсь любителем С4,по моим наблюдениям многие их вообще не знают,ходят по ним,и внимания ноль.В клейму стреляют,а их игнорят. Любимая фича запустить между 2х С4 врагов,и нажать кнопку,с перком усиление взрыва.Кстати давольно далеко трупы улетают,особенно ножисты,если на скорости бежит,улетает так метров на 10.Но эффективно работает С4 только на одной карте - где много блоков квадратных.Там поле для любителя С4.У меня для этой карты специально класс забит - подрывника. Кстати своим урон не наносится.
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Статус: Не в сети Регистрация: 17.01.2007 Откуда: Москва
Так как все тут заняты только писемерками. кто больше набил, кто как убил и т.д. то выкладываю свой вопрос еще раз.
Появилась непонятная проблема. Если я хочу изменить какие либо настройки графики, то появляется вот это: дерикс обновлен, дрова пробыал разные. #77
Код:
patch_mp and localized_ui_mp Setting initial state... Video memory for device: 741 MB. Rounded video memory size: 512 MB. Available DirectX texture memory: 2069 MB. DirectX reports 512 MB of video memory and 2069 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Using previously reported texture memory size of 496 MB. Using reported available texture memory: 496 MB. Texture detail is set automatically. Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure. Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps Ignoring asset 'popup_gamesetup' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'popup_statswarning' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'popup_callsign' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'callsign_popup_preview' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'popup_playername' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'menu_online_barracks' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'prestige_reset1' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'prestige_reset2' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'prestige_reset3' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'menu_xboxlive_lobby' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'popup_ready' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'skipmapconfirmation' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'leavelobbywarning' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'menu_xboxlive_privatelobby' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_war_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_round_length' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_round_switch' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_hq_hold_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_hq_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_round_switch' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_add_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'ui_mp/patch_mp_menus.txt' of type menufile, between fastfiles patch_mp and localized_ui_mp Waited 112 msec for asset 'ui_mp/menus.txt' of type 'menufile'. AddPortMapping(29018, 28960) failed Calling Party_StopParty() for partyId 0 Clearing migration data Clearing migration data Calling Party_StopParty() for partyId 1 Clearing migration data Clearing migration data Ignoring asset 'maps/mp/_utility.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/perks/_perkfunctions.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/killstreaks/_killstreaks.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_class.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_damage.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'muteplayer' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'ui_mp/scriptmenus/muteplayer.menu' of type menufile, between fastfiles patch_mp and common_mp Ignoring asset 'options_graphics' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_voice' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_multi' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_video' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'team_marinesopfor' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'ui_mp/scriptmenus/team_marinesopfor.menu' of type menufile, between fastfiles patch_mp and common_mp Ignoring asset 'class' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'ui_mp/scriptmenus/class.menu' of type menufile, between fastfiles patch_mp and common_mp
Direct3DDevice9::Present failed: An undetermined error occurred
Dachman В превосходстве C4 вообще незаменимая штука. Поставил, убежал, услышал, что кто-то занимает точку или мигающий флажок.. бац и точка снова свободна. Заодно пока дойдёшь до неё, чтобы зачистить набегающих.
Sancho1985 Last Stand (Последний шанс) — позволяет стрелять из пистолета, будучи смертельно раненым; ПРО: во время Last Stand возможно использовать экипировку - гранаты, взрывчатку, метательные ножи.
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