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Новый футбольный симулятор под названием EA SPORTS FC 24



Релиз EA Sports FC 24 состоится 29 сентября 2023 на PC, Xbox, PlayStation и Nintendo Switch. Страница игры в Steam.

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Electronic Arts представила видеоролик, демонстрирующий новые возможности и основные моменты новой серии, ранее известной как FIFA.



• Усовершенствованный движок Frostbite 3, улучшивший графику и анимацию.
• Поддержка технологии объемной съемки HyperMotionV. Она позволяет захватывать точные действия игроков с помощью нескольких камер, установленных по периметру реальных стадионов. Например, удар в падении игрока «Манчестер Сити» Эрлинга Холланда.
• 34 игровых стиля — они отражают характерные особенности футболистов. Например, дриблинг нападающего мадридского «Реала» Винисиуса Жуниора. В EA обещают сделать их еще лучше благодаря партнерству с аналитической компанией Opta.

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Особенности карьерного режима EA Sports FC 24



В EA Sports FC 24 будет реализована система тотального управления клубом и продвинутая механика создания карьеры для собственного футбольного игрока на поле. Игра сможет похвастаться такими возможностями, как камера с бровки поля, агентом игрока и динамических моментах в режиме карьеры. Разработчики решили разделить Карьеру менеджера клуба и Карьеру игрока на отдельные игровые этапы.

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Новый трейлер посвящен графике симулятора EA Sports FC 24


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Ну как графике. Меньше половины ролика про графику :-)

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Новый трейлер EA Sports FC 24, в котором рассказаны подробности о режиме Ultimate Team. Главным нововведением станет прокачка спортсменов в клубе.


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Режим Pro Clubs в новом ролике EA Sports FC 24


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Та же FIFA23.


 

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gyn75 писал(а):
Та же FIFA23.

Как и последние 10? :crazy:

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gyn75 писал(а):
Та же FIFA23

Что должно было поменяться? Футбол есть футбол.

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Релизный трейлер EA Sports FC 24


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EA SPORTS FC 24 (FIFA 24) | PS5 - XBOX SERIES S/X - PC | GRAPHICS COMPARISON

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EA SPORTS FC 24 - TITLE UPDATE #3
The latest Title Update is now available for all versions of EA SPORTS FC 24 and includes the changes below.

ULTIMATE TEAM

Addressed the following issues:
• On rare occasions, players could have disappeared from matches after a substitution or red card.
• Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen.
• Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future.
• After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused.
• Addressed a stability issue that could have occurred when interacting with the Transfer Market.
• Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions.
• Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text
• The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only.
• The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only.
• SBC Group descriptions were not always visible.
• In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two.
• When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List.
• Some Stadium Items in the Store were not previewing when selected for the first time.
• PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen.
• On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch.
• When attempting to exit out of a category in the Store, the entire Store was closed instead.
• The timer was not always displayed on the Kit Select screen for Rivals and Champions matches.
• After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen.
• The Shortcuts menu could have performed slower than intended on Leaderboards screens.
• Some UI elements had font color and background combinations that were difficult to read.
• In some specific cases, menu Shortcuts did not send players to the intended location.
• In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations.
• Some Stadium Item rewards were not visible in Seasonal Objective rewards.
• When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items.
• [PS5/XBSX|S/PC Only] A double walkout scene could have triggered two different songs playing simultaneously.
• [PS5/XBSX|S/PC Only] Addressed a stability issue that could have occurred when attempting to play two versus one Co-Op Classic Matches.
• [PC Only] The Store could not have been entered when using certain resolutions.
• [Switch Only] A stability issue could have occurred when starting a Play a Friend match.

GAMEPLAY

Made the following changes:
• Increased ball travel distance on manually requested Clearances.
• Slightly increased Jockey turning speed when moving at slower speeds.
• Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles.
• Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch.
• Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit.
• Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway.

Addressed the following issues:
• Sometimes, the goalkeeper could have run past their intended location when rushing out of goal
• Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions.
• The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes.
• Sometimes, players could have made inauthentic movements when attempting to trap the ball.
• Trapping refers to a player attempting to control the ball when receiving it.
• On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass.
• This issue was more common when receiving Precision Passes.
• The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit.
• Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player.
• Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot.
• In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation.
• In some air ball situations, Auto Switching did not follow the player’s Auto Switching Controls Settings.
• A contextual volley could have incorrectly occurred in some heading situations.
• A requested Header On Demand could have sometimes resulted in a tackle instead.
• When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler’s path.
• Some players did not see a Fitness decrease following Playable Highlights matches.
• During a corner kick, an incorrect idle animation could have played before the kick was taken.
• Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball.
• Improved referee logic when determining offside calls in situations where defenders miss an interception.
• Improved referee logic when determining foul calls in situations where players are jostling for the ball while it’s in the air.
• In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch.
• In some situations, slide tackle animations did not play correctly.
• An unintended animation could occur during a Stop And Face Goal request.
• Players could sometimes pass through ad boards instead of jumping over them.
• Sometimes a shot could have resulted in the ball passing through a defender’s foot, during a tackle.
• In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match.
• Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver.
• Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver.
• Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver.
• When moving to their position for set play, a player’s running animation could have occurred incorrectly.
• A tired player’s running animation could have occurred incorrectly sometimes.
• In some cases, a player’s feet could have looked like they were not making contact with the ground.
• Following a save animation, goalkeepers could have unnaturally transitioned to another animation.
• In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save
• Improved several player emoting animations.
• When jogging, sometimes the ball carrier could put their foot through the ball when turning.
• When winning the ball from a tackle, sometimes the player did not follow a quick directional input change.
• Reduced how often CPU AI goalkeepers can do a fake throw.
• CPU AI players could have performed possession-losing knock ons too often.
• Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle.
• In some rare cases, goalkeepers could have unnaturally transitioned to a save animation.
• [Switch Only] Goalkeepers were unable to save top corner penalty kicks.
• [Switch Only] Sometimes, the ball could have gone through the goal net.

CLUBS

Addressed the following issues:
• Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting.
• Following the completion of a match, the Match Player Summary did not always display correct information.
• Addressed instances of a stability issue that could have occurred after completing a match.
• The Club Leaderboard did not always display information if the player accessing it was not part of a Club.
• Skill Games were incorrectly using base Attributes of Virtual Pros.
• Virtual Pros without a Club could have worn an unintended kit in menus.

CAREER MODE

Addressed the following issues:
• After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value.
• Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career.
• Youth Academy goalkeepers did not have any PlayStyles in Manager Career.
• A stability issue could have occurred when attempting to fire a coach in Manager Career.
• In Manager Career, the Wishlist apply button callout did not function as intended.
• Some activities were incorrectly displayed during the Calendar tutorial in Manager Career.
• In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player.
• In Player Career, the Scout Bonus did not apply to some Objectives.
• The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.

VOLTA

Addressed the following issues:

• The Team Keepaway Arcade game did not always end when the timer ran out.
• A full sized net was incorrectly present in some VOLTA Arcade games.

GENERAL, AUDIO, AND VISUAL

Made the following changes:
• Updated 162 star heads which will appear in-game following an upcoming Server Release.
• Updated some stadium, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts.

Addressed the following issues:
• Sometimes, the PlayStyle+ indicator did not display incorrectly.
• Some pre and post-match scenes could have displayed visual issues.
• A stability issue could have occurred when changing Commentary Languages and Teams.
• Addressed instances of placeholder text.
• Addressed instances of disappearing and hard to read UI elements.
• After 120 minutes played, bench players could sometimes be seated in incorrect positions.
• During first person referee scenes, players could have passed through ad boards at times.
• In some cases, the ball did not deform correctly when bouncing, this was a visual issue only.
• The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one.
• The Directed Run visual indicator did not display in the Practice Arena.
• At the start of the Directed Runs Skill Game, Directed Runs did not function as expected.
• In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons.
• Sometimes, a player’s hair color could change depending on weather and time of day.
• The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings.
• The Online Seasons Leaderboard did not always display data on all friends.
• [PS5, German Players Only] Removed the Virtual Bundesliga competition from the main menu with the intent of it returning closer to the competition’s start.
• [Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead.
• [Switch Only] Local Seasons stats could have incorrectly reset.
• [PS4 Only] After completing an Online Seasons or Co-Op Seasons match, selecting the Next Match option could have resulted in a stability issue.
• [PS4/XB1 Only] A rare stability issue could have occurred in the Online Seasons menu.
• [PC Only] In Tournament matches, pausing the match did not always function if the EA app overlay was previously opened.

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игра дно. даже 1000р по акции жалко. поднимая уровень сложности кажется не ИИ играет умнее, а твои защитники тупеют. Единственное, что понравилось, наконец-то спустя почти 1/4 века...ЕА сделали не бильярдный мяч.


 

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EA SPORTS FC 24 - TITLE UPDATE #15
ULTIMATE TEAM
Исправление:
  • Исправлена проявлявшаяся в редком случае ошибка, когда контракт не применялся к предмету игрока.

ОБЩЕЕ, ЗВУК И ОТОБРАЖЕНИЕ
Исправления:
  • Исправлен неверный текст, интерфейс и отображение рекламных щитов.
  • Обновлен рад перчаток, мячей и форм.
  • Исправлены случаи возможных неполадок, нарушавших стабильную работу игры.

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Самарский163 писал(а):
ИИ играет умнее, а твои защитники тупеют

Ну если хотите лучше интелект ИИ, и море сложности. То Вам нужен NFL.
Сразу ассоциация с шахматами возникнет )


 

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EA SPORTS FC 24 - Ligue 1 Team of the Season

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