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#77

http://www.over-team.ru/
http://over.clan.su/
Статистика клана
Clanstats
Доступ в ТС свободный. Просьба соблюдать правила приличия.
#77

НАШИ СЕРВЕРА

Личный состав - звания и статистика
#77

#77

#77
=OVER= mrPorter #77 32 года - Евгений, Екатеринбург, д/р 05/02
=OVER= SAMLEEru #7737 лет-Олег, г.Москва д/р 16/11
=OVER= REX9895 #7733 года - Андрей, г.Москва д/р 24/11
=OVER= sirex #77 26лет - Сергей, г. Баку д/р 12/09
=OVER=BARABAK #77 24 года - Михаил, Омск, д/р 9/11.
=OVER= NOFX #77 30лет - Сергей, г. Москва д/р 05/03
=OVER= AleksLee #77 26 лет - Александр, г. Москва д/р 04/10
=OVER= Traktor #77 30лет - Алексей, г. Москва д/р 07/05
=OVER= diplo80 #77 30лет - Андрей, г. Москва д/р 02/04
=OVER= hitscan495 #77 25лет - Александр, г. Москва д/р 12/07
=OVER= ^6Ho-Shi #7731 год - Сергей, г. Москва д/р 18/10
=OVER= =ONE EYE= #77 31 год - Денис, г. Днепропетровск д/р **/**
=OVER= bjack6290 #7731 год - Илья, г. Москва д/р 26/09
=OVER= Tyman O_o #77 21 год - Сергей, г. Москва д/р 17/06
=OVER= Ksordus #7723 года - Сергей, г. Киев д/р 30/09
=OVER= 07 Grom #77 Юрий г. Ярославль, д/р 15/03
=OVER= GRIFUS #77 Юрий М.О. г. Куровское, д/р 25/10
=OVER= Faceplay.ru #77 Евгений г. Москва, д/р 12/04
=OVER=Dianna Ross #77 Дмитрий г.Москва

#77
=OVER= Traktor700 #77 30 лет-Алексей г.Москва Д/Р 07/05
=OVER= SBTL #77 34 года-Юра г.Одесса Д/Р 20/02
=OVER= alekslee #77 26 лет-Александр г.Москва Д/Р 04/10
=OVER= NoFx #77 30 лет-Сергей г.Москва Д/Р 05/03
=OVER= Uakazak #77 18лет Александр г.Киев Д/Р 26/04
=OVER= toshik_veliky #77 23 года-Тошик г.Мадрид Д/Р 16/08]
=OVER= REX9895 #77 31 год - Андрей г.Москва Д/Р 24/11
=OVER= SAMLEEru #77 35 лет-Олег г.Москва Д/Р 16/11
=OVER= MadTolik #77



Ветераны в отставке

=OVER= Gorod
=OVER= ei4ia
=OVER= Rasamaha
=OVER= Pirate_rus #77 26 лет Олег г.Москва
=OVER= SirMihalich #77 33 года Роман г.Москва
=OVER= Woodcrestjanin #77 18 лет - Никита г.Укмерге
=OVER= rusix #77 31год -Руслан г.Варена Д/Р 04/04
=OVER= cptn.ZappBrannigan #77 25 лет-Василий г.Харьков
=OVER= StrangeGuest #77 28 лет-Михаил г.Москва Д/Р 14/12
=OVER= MA3CTPO #77 28 лет - Алексей, Санкт-Петербург, Д/Р 13/06
=OVER=Levar #77 Максим, 19 лет, 08/01, г. Москва
=OVER= SirMihalich #77 30лет - Сергей г. Москва Д/Р 05/03


Характеристики оружия Battlefield 3


Все вопросы, не связанные с жизнью клана, предстоящими боевыми действиями, самими игроками обсуждаются здесь Оверклокеры в Battlefield


Последний раз редактировалось REX9895 01.11.2013 17:45, всего редактировалось 195 раз(а).


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D Mon покликай по нашим банерам "стриминговым"....большинство банов пересекается

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во кстати, для тех кто хотел познакомиться с плагином :)
ProconRulz - 34a.1
Автор: bambam_ofc


ProconRulz Procon plugin
You can 'right-click' and select 'Print...' to print this page.

Apply admin commands (e.g. Kill, Kick, Say) to players
according to certain 'conditions' (e.g. spawned with Kit Recon)
Allows programming of weapon or kit limits, with suitable messages.

actions include kick, ban, or just a warning (yell, say).

conditions include kit type, weapon type, and can be applied at Spawn time or on a Kill.

Each rule has three parts:

Trigger - i.e. when the rule should fire, On Spawn, On Kill, On Teamkill etc
Conditions - list of tests to apply before actions are done, e.g. Headshot, Kit Recon etc
Actions - list of admin actions to take if all conditions succeed, e.g. Kill, Kick, Say
example rule: "On Spawn;Team Attack;Teamsize 8;Kit Recon 2;Say >>%p%<< Max 2 Snipers!!;Kill"
which means:
If player "X" has

TRIGGER = just SPAWNED
CONDITION 1 = on the ATTACKING team (only applies in Rush mode)
CONDITION 2 = that team has 8 OR FEWER PLAYERS
CONDITION 3 = the player has spawned as a RECON
and there are already 2 RECONS ON THE TEAM
then
ACTION 1 = SAY "Max 2 Snipers!"
ACTION 2 = KILL player "X" after 5 seconds

most of these fields are optional, so to limit any team to 2 snipers, just use
"Kit Recon 2;Say >>%p%<< Max 2 snipers!;Kill"

Also rules can be added as comments, e.g. "# the following rulz are sniper limits"

Syntax:
[..] = optional part
* = repeatable part
| = separates alternative parts

rule = [<trigger>;][<condition>;]*[<action>;]* | #<comment>

I.e. trigger is optional (defaults to On Spawn), you can have multiple conditions including zero, and you can have multiple actions (actually including zero actions, but this has no point unless you are debugging conditions in 'Trace Rules' mode). If the first character of a rule is '#' then the rule is a comment. Rule lists can also contain empty lines for clarity (use this to separate sections of your rules).

<trigger> = "On Round" | "On Spawn" | "On Kill" | "On TeamKill" | "On Suicide"| "On PlayerBlock"| "On Join"| "On Leave"| "On Say" (rule with no trigger is the same as using On Spawn)

<condition> = (prefix with "Not " to reverse meaning)
"Admin": player is a server Admin - typically use Not Admin
"Admins": at least one server admin is on the server
"Protected": player is on reservedslots list and protected from ProconRulz kicks and kills
"Team Attack": player is an Attacker in Rush mode
"Team Defend": player is a Defender in Rush mode
"Teamsize <N>": smallest team has N or fewer players
"Map <string>": map name or filename contains string, e.g. Map Nelson
"MapMode <string>": current map mode contains string e.g. MapMode rush
"On Kill;Headshot": kill was with a headshot
"Kit <kit> [<N>]": player originally spawned with this kit, >N players on team with this kit incl. player
"On Spawn;Weapon <weapon> [<N>]": player has this weapon, weapon limit is >N as for Kit
"On Kill;Weapon <weapon> [<N>]": player has killed with this weapon >N times
"On Spawn;Damage <damage> [<N>]": player has spawned with weapon that can do this damage, limit N as Kit
"On Kill;Damage <damage> [<N>]": player has already done this damage N times
"On Spawn;Spec <specialization> [<N>]": player has this Spec, spec limit is N
"TeamKit <kit> <N>": team has >N players spawned with this kit not necessarily including current player
"TeamWeapon <weapon> <N>": team has >N players spawned with this weapon not necessarily including current player
"TeamDamage <damage> <N>": team has >N players spawned with weapons that do this damage not necessarily including current player
"TeamSpec <specialization> <N>": team has >N players spawned with this specialization not necessarily including current player
"On Kill;Range <N>": the distance of the kill was > N meters. Note BFBC2 +/- 20 meter random error
"PlayerCount <N>": player has already triggered rule N times during this round: i.e. succeeds at N+1) - subst text %c%
"Count <N>": same as PlayerCount
"TeamCount <N>": rule hit count for Team this round, see PlayerCount - subst text %tc%
"ServerCount <N>": rule hit count for Server this round, see PlayerCount - subst text %sc%
"Rate <N> <M>": player has triggered this rule N times in M seconds
"PlayerFirst": player has triggered this rule for their first time this round
"TeamFirst": player has triggered this rule for the first time for their team this round
"ServerFirst": this is the first time any player has triggered this rule this round
"PlayerOnce": player has triggered this rule for the first time since joining server
"On Say;Text <key>": player has just entered say text including this key string
"On Say;Text <key>;TargetPlayer": A playername can be found in the say text after <key>
"Ping <N>": Player ping (from last listPlayers update) is higher than N


Note: "OnSpawn;Kit Recon 2..." is equivalent to "On Spawn;Kit Recon;TeamKit Recon 2..."

<action> =
"Say " <message>
"PlayerSay " <message>: only the player involved will see message
"VictimSay " <message>: On Kill only, the player killed will see message
"AdminSay " <message>: only in-game admins will see message
"Yell " <message>
"PlayerYell " <message>: only the player involved will see Yell message
"Log " <message>: log to procon chat log but don't use Say
"Both " <message>: Say and Yell same message
"All " <message>: Say and Yell and Log same message
"Kill [<N>]": Kill after N milliseconds, for default see plugin setting
"Kick " <message>
"Ban " <message>: perm ban using EA ID
"TempBan " <N> <message>: temp ban for N seconds using EA ID
"PlayerBlock " <item_name>: e.g. PlayerBlock SniperRifle, PlayerBlock HG-2
"TargetAction "<action> : <action> is applied to target after confirmation
"TargetConfirm": confirms target for delayed actions
"TargetCancel": cancels delayed actions from this player


<N> = number (defaults to 0)

Rule order is important to avoid unreachable rules:
The rules are tested in the order stored and ONLY THE FIRST ONE TO SUCCEED WILL FIRE THE ACTIONS. So it is essential a "Kit Recon 4" (meaning 4 or more Recons) rule appears before a "Kit Recon 2" rule. I.e.
Kit Recon 4;Say >>%p%%<< we have more than 4 Recon class already!
Kit Recon 2;Say >>%p%%<< we have more than 2 Recon class already!
If the rules were reversed, the "Kit Recon 4" rule would never fire (think about it).

Similarly, the "Teamsize N" conditions (current team is smaller or equal to N) have to be in increasing of teamsize (teamsize smaller than 4 will always fire if teamsize smaller than 2 was going to fire, so putting Teamsize 4 first would mean the Teamsize 2 rule would never get fired).
Teamsize 2;Kit Recon;Say >>%p%<< you just spawned as Recon with teams <= 2 players!!
Teamsize 4;Kit Recon;Say >>%p%<< you just spawned as Recon with teams <= 4 players!!


Kit/Weapon counts are different for Spawn and Kill:
for "On Spawn" rules, N is this player plus the number of teammates with this item.
For "On Kill|TeamKill|Suicide" rules, N is the number of kills the player has with this item.
"On Spawn;Kit Recon 2" means this player is a Recon, and there are more than 2 Recons currently on the team.
"On Kill;Kit Recon 2" means this player is a Recon and has accumulated more than 2 kills as a Recon.
For the technically minded, "On Kill;Damage SniperRifle 2;" is going to behave the same as "On Kill;Damage SniperRifle;Count 2;" even though in the first example the plugin is counting 'SniperRifle' kills, and in the second example it is counting the number of times the rule has fired - these amount to the same thing in this example.

Message substitutions
Anywhere a message appears in a rule, e.g. "Say %p% just spawned", the following substitutions can be embedded in the message:

Subsitute string Meaning
%p% Player name (On Spawn, or killer on a kill)
%pt% Player team name, e.g. Attackers, US Army
%v% Victim name (On Kill|TeamKill|Suicide rules only)
%vt% Victim team name
%k% Player kit on spawn, e.g. Recon (or kit associated with kill weapon)
%w% Weapon (On Kill), e.g. SVU Snaiperskaya Short. Or list of weapons On Spawn.
%d% Damage (On Kill) e.g. SniperRifle or VehicleHeavy. Or list of damage types On Spawn
%spec% Specializations (On Spawn only) e.g. 12-Gauge Sabot Rounds
%r% Range (On Kill) - note each player position is randomised by 10 meters
%n% Teamsize of current smallest team
%c% Count of the number of times this player has triggered this rule
%tc% Count of the number of times this player's TEAM have triggered this rule
%sc% Count of the number of times ALL PLAYERS ON SERVER have triggered this rule
%h% Headshot (On Kill) - substituted with "Headshot" or blank
%m% Map name e.g. Nelson Bay
%mm% Map mode e.g. Rush
%t% Target found from previous TargetPlayer condition
%ping% Ping milliseconds for current player
%text% Text from player On Say event in this rule

E.g. "On Kill;Say Player >>>%p%<< killed [%v%] with [%w%] (damage %d%) range %r%."

Some example rules
Kit Recon 2;Say >>%p%<< Max 2 Snipers!!;Kill Max 2 Recon players on either team
Team Attack;Kit Recon;Say >>%p%<< No snipers on attacking side!!;Kill No Recon players on 'attackers' team in Rush
On Kill;Teamsize 4;Damage VehicleHeavy;Say No tanks until >4 players a side;Kill Killing with tank when your team is 4 players or less will be suicidal
On TeamKill;Kill Teamkilling is suicidal
On Suicide;Yell NOOOOOB %p% Suicided Message yelled when player suicides
On Kill;Say >>%p%<< killed [%v%] with [%w%], range %r% Chats a kill message on every kill

Using 'Target' actions
The Target condition and actions are designed to allow actions to be applied to players other than the %p% player that triggered the rule, e.g. to support in-game admin.

The plugin has to use a condition to extract the target for the action from somewhere, typically say text by the triggering player using the TargetPlayer condition, which sets up a %t% substitution variable for use in messages and also as the 'target' for TargetAction actions.

The following rules would implement an in-game-admin 'xkill' command:

On Say;Admin;Text xkill;TargetPlayer;PlayerSay did you mean %t% (xyes/xno)?;TargetAction Kill;
On Say;Text xyes;TargetConfirm;
On Say;Text xno;TargetCancel;

Note that we avoided a rule such as "On Say;Text no;..." because this would fire EVERY time a player say ANYTHING with 'no' as a substring, e.g. "I am from Norway". We used "xno" instead.

List of all weapons, kits and specializations
Kits
Description Kit key
No kit None
Assault Assault
Special Ops Specialist
Engineer Demolition
Medic Support
Recon Recon

Weapons
Description Weapon key Damage Kit
870 Combat 870MCS Shotgun None
AEK-971 AEK-971 AssaultRifle Assault
AKS-74u AKS-74u SMG Demolition
AN-94 Abakan AN-94&Abakan AssaultRifle Assault
AS Val AS&Val AssaultRifle None
DAO-12 DAO-12 Shotgun None
F2000 Assault F2000 AssaultRifle Assault
FGM-148 FGM-148 ProjectileExplosive Demolition
FIM92 FIM92 ProjectileExplosive Demolition
Glock18 Glock18 Handgun None
M1014 M1014 Shotgun None
M15 AT Mine M15&AT&Mine Explosive Demolition
M16A4 M16A4 AssaultRifle Assault
WWII M1911 .45 M1911 Handgun None
M240 M240 LMG Support
M249 SAW M249 LMG Support
M26MASS M26MASS Shotgun Assault
M27IAR M27IAR LMG Support
M320 M320 ProjectileExplosive Assault
M39 M39 SniperRifle Recon
M40A5 M40A5 SniperRifle Recon
M4A1 M4A1 SMG Demolition
M60 LMG M60 LMG Support
M67 M67 Explosive None
M9 Pistol M9 Handgun None
M93R M93R Handgun None
Medkit Medkit Nonlethal Assault
Melee Melee Melee None
Mk11 Mk11 SniperRifle Recon
Model98B Model98B SniperRifle Recon
MP7 MP7 SMG None
Pecheneg Pecheneg LMG Support
PP-2000 PP-2000 SMG None
Repair Tool Repair&Tool Melee Demolition
RPG-7 RPG-7 ProjectileExplosive Demolition
RPK-74M RPK-74M LMG Support
SG 553 LB SG&553&LB SMG Demolition
Siaga20k Siaga20k Shotgun None
SKS SKS SniperRifle Recon
SMAW SMAW ProjectileExplosive Demolition
SV98 Snayperskaya SV98 SniperRifle Recon
SVD SVD SniperRifle Recon
Taurus .44 Taurus&.44 Handgun None
Type88 Type88 SniperRifle Recon
USAS-12 USAS-12 Shotgun None
Weapons/A91/A91 Weapons/A91/A91 SMG Demolition
Weapons/G36C/G36C Weapons/G36C/G36C SMG Demolition
Weapons/Gadgets/C4/C4 Weapons/Gadgets/C4/C4 Explosive Support
Weapons/Gadgets/Claymore/Claymore Weapons/Gadgets/Claymore/Claymore Explosive Support
Weapons/KH2002/KH2002 Weapons/KH2002/KH2002 AssaultRifle Assault
Weapons/Knife/Knife Weapons/Knife/Knife Melee None
Weapons/M416/M416 Weapons/M416/M416 AssaultRifle Assault
Weapons/MagpulPDR/MagpulPDR Weapons/MagpulPDR/MagpulPDR SMG None
Weapons/MP412Rex/MP412REX Weapons/MP412Rex/MP412REX Handgun None
Weapons/MP443/MP443 Weapons/MP443/MP443 Handgun None
Weapons/P90/P90 Weapons/P90/P90 SMG None
Weapons/Sa18IGLA/Sa18IGLA Weapons/Sa18IGLA/Sa18IGLA ProjectileExplosive Demolition
Weapons/SCAR-H/SCAR-H Weapons/SCAR-H/SCAR-H SMG Demolition
Weapons/UMP45/UMP45 Weapons/UMP45/UMP45 SMG None

Damage
None, Nonlethal, Impact, Melee, Handgun, AssaultRifle, LMG, SMG, SniperRifle, Shotgun, Explosive, ProjectileExplosive, VehicleWater, VehicleAir, VehicleStationary, VehicleLight, VehicleHeavy

_________________
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=OVER= BFBC2 ALL MAPS HARDCORE
=OVER= BF3 Soft Rush
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REX9895 Пыш пышь, обрисуй что конкретно надо, а то читал вчера, ну только это без толку если не попробовать, потом что получится в личку кину

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Отцов бояться - в раш не ходить!

На отца надейся, но и сам не плошай!


 

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RIANON писал(а):
Пыш пышь, обрисуй что конкретно надо,

я еще не проснулся......поэтому пока не знаю.....:)

_________________
Наши сервера в BF
=OVER= BFBC2 ALL MAPS HARDCORE
=OVER= BF3 Soft Rush
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Member
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Откуда: Москва[Бутово]
все
систему переустановил
купил Саинт Ров 3
готов к игре в КОПЕ


 

Member
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Откуда: BANANA
Парни если кому нужна учетка БФ3 обращайтесь. Отдам свою безвозмездно.

_________________
=OVER= GRIFUS


 

Junior
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Откуда: Msk, Novokosino
Кто смогёт повторить???? http://www.youtube.com/watch?v=FOaGhE_sejI&feature=player_embedded

_________________
[=OVER=] bjack6290


 

Member
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bjack6290 писал(а):
http://www.youtube.com/watch?v=FOaGhE_sejI&feature=player_embedded

Шайтан да.

_________________
=OVER= GRIFUS


 

Member
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Фото: 8
REX9895, Андрей, сделай уменьшенное до минимума время респавна техники, пожалуйста :old_beer:

_________________
BF3: retroPrm


 

Member
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Жень, сервер тогда в батллоге будет "индивидуальный".....возможны проблемы с наполняемостью......

_________________
Наши сервера в BF
=OVER= BFBC2 ALL MAPS HARDCORE
=OVER= BF3 Soft Rush
http://www.over-team.ru/


 

Member
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Фото: 8
REX9895, если в названии указать Fast Vehicle Respawn, то будет постоянно заполненный

_________________
BF3: retroPrm


 

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mrPorter ок.......

ЗЫ. не забудьте - до 13 числа надо дозакинуть 36 бакинских!!!!!

_________________
Наши сервера в BF
=OVER= BFBC2 ALL MAPS HARDCORE
=OVER= BF3 Soft Rush
http://www.over-team.ru/


 

Member
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Откуда: Урал, ВП
Фото: 10
REX9895 как бороться с уродами которые место занимают, а сами не играют, 2 тела в скваде 2 раунда просто не появлялись и все :diablo:

_________________
Welcome to the jungle


 

Member
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Откуда: Москва
Axl_Rose80 буду в ручную "идл" отключать, когда сервера полные.......если не забуду :)

_________________
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=OVER= BFBC2 ALL MAPS HARDCORE
=OVER= BF3 Soft Rush
http://www.over-team.ru/


 

Member
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Откуда: Україна, Київ
mrPorter писал(а):
REX9895, если в названии указать Fast Vehicle Respawn, то будет постоянно заполненный


Ты ошибаешься.

_________________
Steam/Origin - DYAD
youtube.com/RealDYAD


 

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REX9895 писал(а):
ЗЫ. не забудьте - до 13 числа надо дозакинуть 36 бакинских!!!!!

Вечером закину прямиком из Баку :-)


 

Member
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REX9895 писал(а):
Жень, сервер тогда в батллоге будет "индивидуальный".....возможны проблемы с наполняемостью......


Скорость респауна техники не влияет на пресет.

_________________
Steam/Origin - DYAD
youtube.com/RealDYAD


 

Member
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Откуда: Мурманск
D Mon писал(а):
Скорость респауна техники не влияет на пресет.

Подтверждаю, не влияет, а влияет зато скорость возрождения бойца :bandhead: Так же количество тикетов не влияет на пресет.

_________________
Origin: JETC0M
BFBC2: JETCOM
Steam: jetcom75 или jetcom


 

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Регистрация: 20.07.2010
Откуда: Киев
2 дня на сервере было такое кишло народу. Сервер битком и 70% птички от 2 и выше.
Видимо повлияло что Hard[c0re] сервер пустой был.
Эх....нам бы еще мортиры запретить... Надоело их уже "руками" убивать и кикать. :oops:

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Чтобы вступить во взрослый разговор,
мало выплюнуть соску,
надо еще научиться без нее молчать.
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Member
Статус: Не в сети
Регистрация: 13.07.2010
Откуда: Мурманск
Susanin писал(а):
Эх....нам бы еще мортиры запретить..

Их то зачем?? Лучше УСАС запретить тогда, от него больше гемора, чем от мортир...

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Origin: JETC0M
BFBC2: JETCOM
Steam: jetcom75 или jetcom


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