Member
Статус: Не в сети Регистрация: 15.02.2010 Откуда: РСФСР
CorniliuS пшёл вон, я не чё в конфиге не отключаю, я наоборот включаю, многопоточный рендер для дх Deferred Contexts: Enabled и увеличиваю частоту обновления ядра игрового движка GameCore Update: 8.6 ms... можешь сам поробовать, ах да, у тебя радеон и многопоточный рендер на дх ни чего кроме лагов не вызывает, ну что же тем хуже для тебя.
_________________ Я счастлив по умолчанию! Пожалуйста, не лезьте в настройки.
Junior
Статус: Не в сети Регистрация: 23.05.2008 Фото: 8
Сколько не гоняю этот бенч на конфиге из подписи, фпс один и тот же, что под dx, что под mantle. И с худшими настройками графики, и с лучшими, и в разных сценах - колебания в пределах погрешности.
Добавлено спустя 32 минуты 8 секунд: UPDATE: офигеть, оно работает! реальный прирост в 100%! ))) вместо жалких неиграбельных 6 fps я получил фантастические и недостижимые ранее 12 fps! )
== Configuration ========================================== API: DirectX Scenario: ScenarioRTS.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 2448
Average FPS: 6.80 Average Unit Count: 3874 Maximum Unit Count: 5781 Average Batches/MS: 700.49 Maximum Batches/MS: 959.26 Average Batch Count: 103764 Maximum Batch Count: 173088 ===========================================================
== Configuration ========================================== API: Mantle Scenario: ScenarioRTS.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 4631
Average FPS: 12.86 Average Unit Count: 4150 Maximum Unit Count: 5688 Average Batches/MS: 1226.98 Maximum Batches/MS: 2178.14 Average Batch Count: 95940 Maximum Batch Count: 167373 ===========================================================
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: C:\Users\ ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 14231
Average FPS: 39.53 Average Unit Count: 4197 Maximum Unit Count: 5486 Average Batches/MS: 617.54 Maximum Batches/MS: 1621.88 Average Batch Count: 17891 Maximum Batch Count: 135871 ===========================================================
== Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: C:\Users\ ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 17518
Average FPS: 48.66 Average Unit Count: 4550 Maximum Unit Count: 5939 Average Batches/MS: 937.18 Maximum Batches/MS: 5019.27 Average Batch Count: 21013 Maximum Batch Count: 93296 ===========================================================
Member
Статус: Не в сети Регистрация: 28.04.2012 Откуда: Невинномысск
ejiektpuk16b кто-то смог побороть эту проблему. Проверьте не содержит ли путь к папке "Мои документы" кириллицы, если да, то попробуйте создать другую учетку на латинице и из под нее запустить.
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 31542
Average FPS: 87.62 Average Unit Count: 4940 Maximum Unit Count: 6479 Average Batches/MS: 1523.04 Maximum Batches/MS: 4194.45 Average Batch Count: 18555 Maximum Batch Count: 107948 ===========================================================
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== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 27290
Average FPS: 75.81 Average Unit Count: 4625 Maximum Unit Count: 5677 Average Batches/MS: 1113.16 Maximum Batches/MS: 4101.40 Average Batch Count: 16475 Maximum Batch Count: 132528 ===========================================================
_________________ THX/SBX TruStudio surround sound effects are better than Creative’s CMSS3D. Recon3D hardware accelerated THX/SBX TruStudio/CrystalVoice effects.
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 23072
Average FPS: 64.09 Average Unit Count: 4600 Maximum Unit Count: 5923 Average Batches/MS: 1271.67 Maximum Batches/MS: 4219.90 Average Batch Count: 20134 Maximum Batch Count: 142211 ===========================================================
_________________ THX/SBX TruStudio surround sound effects are better than Creative’s CMSS3D. Recon3D hardware accelerated THX/SBX TruStudio/CrystalVoice effects.
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 23606
Average FPS: 65.57 Average Unit Count: 4588 Maximum Unit Count: 5618 Average Batches/MS: 1239.12 Maximum Batches/MS: 4350.83 Average Batch Count: 19756 Maximum Batch Count: 134839 ===========================================================
_________________ THX/SBX TruStudio surround sound effects are better than Creative’s CMSS3D. Recon3D hardware accelerated THX/SBX TruStudio/CrystalVoice effects.
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 23110
Average FPS: 64.19 Average Unit Count: 4721 Maximum Unit Count: 5811 Average Batches/MS: 1119.90 Maximum Batches/MS: 3713.53 Average Batch Count: 17631 Maximum Batch Count: 86859 ===========================================================
Что-то показатели просели!!!
_________________ THX/SBX TruStudio surround sound effects are better than Creative’s CMSS3D. Recon3D hardware accelerated THX/SBX TruStudio/CrystalVoice effects.
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 22537
Average FPS: 62.60 Average Unit Count: 4537 Maximum Unit Count: 5830 Average Batches/MS: 1095.68 Maximum Batches/MS: 3809.77 Average Batch Count: 17108 Maximum Batch Count: 113637 ===========================================================
_________________ THX/SBX TruStudio surround sound effects are better than Creative’s CMSS3D. Recon3D hardware accelerated THX/SBX TruStudio/CrystalVoice effects.
== Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 29001
Average FPS: 80.56 Average Unit Count: 4582 Maximum Unit Count: 5748 Average Batches/MS: 1398.92 Maximum Batches/MS: 5377.43 Average Batch Count: 18739 Maximum Batch Count: 147130 ===========================================================
== Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ===========================================================
== Results ================================================ Test Duration: 360 Seconds Total Frames: 10055
Average FPS: 27.93 Average Unit Count: 3878 Maximum Unit Count: 5632 Average Batches/MS: 646.19 Maximum Batches/MS: 1448.50 Average Batch Count: 24333 Maximum Batch Count: 102830 ===========================================================
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